33 lines
1.6 KiB
Plaintext
33 lines
1.6 KiB
Plaintext
These are things I want to see get done, and may or may not get around to.
|
|
|
|
BUGS:
|
|
* During-gameplay judgement display (perfect, great, etc.) isn't updating
|
|
correctly. The animations are correct, but it's not using the right
|
|
graphics, instead cycling seemingly randomly between Marvellous and
|
|
Perfect.
|
|
|
|
* In the music select, the groove radar is stuck at max everything.
|
|
|
|
* In jukebox mode, scores aren't reset between songs. This means the score
|
|
meter goes insanely high and eventually (if allowed to go on for long
|
|
enough) an assert fails due to an integer overflow.
|
|
|
|
* Texture/etc loading can't handle redirects that start with the file name of
|
|
the file they refer to (e.g. "Foo Bar.redir" referring to "Foo"); it instead
|
|
just goes into an infinite loop repeatedly resolving to the redirect.
|
|
|
|
Other:
|
|
* We need redirects for the note color NoteSkin elements, e.g. Tap Note 12th,
|
|
etc. I've added some to the common fallbacks, but dance could use some too.
|
|
|
|
* Redesign ScreenSelectMusic to make the layout much much more freeform. We
|
|
could have all our music selection needs in one program just by setting up
|
|
banner and/or custom graphic as a WheelItem element and allowing more
|
|
customization of the wheel "path". That should be sufficient for everything
|
|
I can think of except for style changes in 2nd generation PiU song wheel.
|
|
|
|
* Allow themes to specify left/right vs. up/down item selection controls on a
|
|
per-screen basis. The best way to do this would be to separate
|
|
MenuLeft / MenuRight from PrevItem / NextItem and mapping the latter two
|
|
appropriately inside ScreenSelect.
|