Files
itgmania212121/stepmania/src/TimingData.h
T
Glenn Maynard 788ad134f1 This broke beat alignment, and after that was fixed, other questions
came up (like how to align beat effects correctly).  Revert this and
fix assist tick differently.

Add GetBeatAndBPSFromElapsedTimeNoOffset, GetBeatFromElapsedTimeNoOffset,
GetElapsedTimeFromBeatNoOffset.  Use them to ignore GlobalOffsetSeconds.
2006-03-29 11:12:20 +00:00

137 lines
4.8 KiB
C++

/* TimingData - Holds data for translating beats<->seconds. */
#ifndef TIMING_DATA_H
#define TIMING_DATA_H
#include "NoteTypes.h"
#define COMPARE(x) if(x!=other.x) return false;
struct BPMSegment
{
BPMSegment() { m_iStartIndex = -1; m_fBPS = -1; }
BPMSegment( int s, float b ) { m_iStartIndex = s; m_fBPS = b/60.0f; }
int m_iStartIndex;
float m_fBPS;
void SetBPM( float f );
float GetBPM() const;
bool operator==( const BPMSegment &other ) const
{
COMPARE( m_iStartIndex );
COMPARE( m_fBPS );
return true;
}
bool operator!=( const BPMSegment &other ) const { return !operator==(other); }
};
struct StopSegment
{
StopSegment() { m_fStopSeconds = -1; m_iStartRow = -1; }
StopSegment( int s, float f ) { m_iStartRow = s; m_fStopSeconds = f; }
int m_iStartRow;
float m_fStopSeconds;
bool operator==( const StopSegment &other ) const
{
COMPARE( m_iStartRow );
COMPARE( m_fStopSeconds );
return true;
}
bool operator!=( const StopSegment &other ) const { return !operator==(other); }
};
class TimingData
{
public:
TimingData();
void GetActualBPM( float &fMinBPMOut, float &fMaxBPMOut ) const;
float GetBPMAtBeat( float fBeat ) const;
void SetBPMAtRow( int iNoteRow, float fBPM );
void SetBPMAtBeat( float fBeat, float fBPM ) { SetBPMAtRow( BeatToNoteRow(fBeat), fBPM ); }
void SetStopAtRow( int iNoteRow, float fSeconds );
void SetStopAtBeat( float fBeat, float fSeconds ) { SetStopAtRow( BeatToNoteRow(fBeat), fSeconds ); }
float GetStopAtRow( int iNoteRow ) const;
void MultiplyBPMInBeatRange( int iStartIndex, int iEndIndex, float fFactor );
void AddBPMSegment( const BPMSegment &seg );
void AddStopSegment( const StopSegment &seg );
int GetBPMSegmentIndexAtBeat( float fBeat );
BPMSegment& GetBPMSegmentAtBeat( float fBeat );
void GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut ) const;
float GetBeatFromElapsedTime( float fElapsedTime ) const // shortcut for places that care only about the beat
{
float fBeat, fThrowAway;
bool bThrowAway;
GetBeatAndBPSFromElapsedTime( fElapsedTime, fBeat, fThrowAway, bThrowAway );
return fBeat;
}
float GetElapsedTimeFromBeat( float fBeat ) const;
void GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut ) const;
float GetBeatFromElapsedTimeNoOffset( float fElapsedTime ) const // shortcut for places that care only about the beat
{
float fBeat, fThrowAway;
bool bThrowAway;
GetBeatAndBPSFromElapsedTimeNoOffset( fElapsedTime, fBeat, fThrowAway, bThrowAway );
return fBeat;
}
float GetElapsedTimeFromBeatNoOffset( float fBeat ) const;
bool HasBpmChanges() const;
bool HasStops() const;
bool operator==( const TimingData &other )
{
COMPARE( m_BPMSegments.size() );
for( unsigned i=0; i<m_BPMSegments.size(); i++ )
COMPARE( m_BPMSegments[i] );
COMPARE( m_StopSegments.size() );
for( unsigned i=0; i<m_StopSegments.size(); i++ )
COMPARE( m_StopSegments[i] );
COMPARE( m_fBeat0OffsetInSeconds );
return true;
}
bool operator!=( const TimingData &other ) { return !operator==(other); }
void ScaleRegion( float fScale = 1, int iStartRow = 0, int iEndRow = MAX_NOTE_ROW );
void InsertRows( int iStartRow, int iRowsToAdd );
void DeleteRows( int iStartRow, int iRowsToDelete );
RString m_sFile; // informational only
vector<BPMSegment> m_BPMSegments; // this must be sorted before gameplay
vector<StopSegment> m_StopSegments; // this must be sorted before gameplay
float m_fBeat0OffsetInSeconds;
};
#undef COMPARE
#endif
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/