304 lines
10 KiB
C++
304 lines
10 KiB
C++
#include "global.h"
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#include "ScreenCredits.h"
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#include "GameSoundManager.h"
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#include "RageLog.h"
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#include "SongManager.h"
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#include "ThemeManager.h"
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#include "AnnouncerManager.h"
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#include "Sprite.h"
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#include "song.h"
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#include "BitmapText.h"
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#include "ActorUtil.h"
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#include "SongUtil.h"
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#define BACKGROUNDS_SPACING_X THEME->GetMetricF("ScreenCredits","BackgroundsSpacingX")
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#define BACKGROUNDS_SPACING_Y THEME->GetMetricF("ScreenCredits","BackgroundsSpacingY")
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#define BACKGROUNDS_SCROLL_SECONDS_PER_ITEM THEME->GetMetricF("ScreenCredits","BackgroundsScrollSecondsPerItem")
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#define BACKGROUNDS_WIDTH THEME->GetMetricF("ScreenCredits","BackgroundsWidth")
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#define BACKGROUNDS_HEIGHT THEME->GetMetricF("ScreenCredits","BackgroundsHeight")
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#define TEXTS_COLOR_INTRO THEME->GetMetricC("ScreenCredits","TextsColorIntro")
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#define TEXTS_COLOR_HEADER THEME->GetMetricC("ScreenCredits","TextsColorHeader")
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#define TEXTS_COLOR_NORMAL THEME->GetMetricC("ScreenCredits","TextsColorNormal")
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#define TEXTS_ZOOM THEME->GetMetricF("ScreenCredits","TextsZoom")
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#define TEXTS_SPACING_X THEME->GetMetricF("ScreenCredits","TextsSpacingX")
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#define TEXTS_SPACING_Y THEME->GetMetricF("ScreenCredits","TextsSpacingY")
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#define TEXTS_SCROLL_SECONDS_PER_ITEM THEME->GetMetricF("ScreenCredits","TextsScrollSecondsPerItem")
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const int NUM_BACKGROUNDS = 20;
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struct CreditLine
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{
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int colorIndex;
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const char* text;
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};
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static const CreditLine CREDIT_LINES[] =
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{
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{1,"STEPMANIA TEAM"},
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{0,""},
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{0,""},
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{0,""},
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{2,"☆☆GRAPHICS☆☆"},
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{0,"Lucas “v1ral” Tang"},
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// "Who?" = "what is this person's real name", not "what did they do".
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// Who knows? Some people might not want to reveal their real name. - Friez.
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// Several people have requested that their real names not be shown. -Chris
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// This isn't a good place to keep a master list of contributors because
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// it's not a very complete list. -Chris
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{0,"SPiGuMuS"}, // who?
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{0,"Visage"}, // who? makes para para theme graphics for me, wants to do BM and IIDX graphics too. - Friez
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{0,"Ryan “DJ McFox” McKanna"},
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{0,"Lamden “Cloud34” Travis"}, // ddrmaniax admin / did a graphic or two for me - friez
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{0,"Michael “Redcrusher” Curry"}, // ez2 graphics - friez
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{0,"Steve “healing_vision” Klise"},
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{0,"Mauro Panichella"},
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{0,"Popnko"}, // who? makes popnmusic graphics for me - Friez
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{0,"Griever (Julian)"}, // who?
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{0,"Miguel Moore"},
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{0,"Dj “AeON ExOdus” Washington"},
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{0,"Xelf"}, // who?
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{0,"James “SPDS” Sanders"},
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{0,"k0ldx"}, // who?
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{0,""},
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{0,""},
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{0,""},
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{2,"☆☆WEB DESIGN☆☆"},
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{0,"Brian “Bork” Bugh"},
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{0,""},
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{0,""},
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{0,""},
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{2,"☆☆SOUND☆☆"},
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{0,"Kyle “KeeL” Ward"},
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{0,"Jim “Izlude” Cabeen"},
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{0,""},
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{0,""},
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{0,""},
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{2,"☆☆PROGRAMMING☆☆"},
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{0,"Chris Danford"},
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{0,"Frieza"},
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{0,"Glenn Maynard"},
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{0,"Bruno Figueiredo"},
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{0,"Peter “Dro Kulix” May"},
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{0,"Jared “nmspaz” Roberts"},
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{0,"Brendan “binarys” Walker"},
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{0,"Lance “Neovanglist” Gilbert"},
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{0,"Michel Donais"},
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{0,"Ben “Mantis” Nordstrom"},
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{0,"Chris “Parasyte” Gomez"},
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{0,"Michael “dirkthedaring” Patterson"},
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{0,"Sauleil “angedelamort” Lamarre"},
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{0,"Edwin Evans"},
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{0,"Brian “Bork” Bugh"},
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{0,"Joel “Elvis314” Maher"},
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{0,"Garth “Kefabi” Smith"},
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{0,"Pkillah"}, // who?
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{0,"Ryan “DJ McFox” McKanna"},
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{0,"Robert Kemmetmueller"},
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{0,"Ben “Shabach” Andersen"},
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{0,"Will “SlinkyWizard” Valladao"},
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{0,"TheChip"}, // who?
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{0,"David “WarriorBob” H"}, // who? // He does documentation on Stepmania when a release comes out. Thats who - Frieza
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{0,"Mike Waltson"},
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{0,"Kevin “Miryokuteki” Slaughter"},
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{0,"Thad “Coderjoe” Ward"},
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{0,"Steve Checkoway"},
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{0,"Sean Burke"},
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{0,"XPort"},
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{0,"Charles Lohr"},
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{0,"Josh “Axlecrusher” Allen"},
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{0,""},
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{0,""},
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{0,""},
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{2,"☆☆SPECIAL THANKS TO☆☆"},
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{0,"SimWolf"}, // dwi
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{0,"DJ DraftHorse"}, // also dwi
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{0,"Dance With Intensity"}, // DWI!
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{0,"BeMaNiRuler"},
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{0,"DDRLlama"},
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{0,"DDRManiaX"}, // boards and all round support
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{0,"NMR"},
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{0,"DJ Paranoia"}, // pop'n stuff, general help - friez
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{0,"DJ Yuz"}, // same as above
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{0,"Reo"}, // pop'n stuff.
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{0,"Random Hajile"}, // sent me 3DDX stuff - friez
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{0,"Chocobo Ghost"}, // sent me ez2 stuff - friez
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{0,"Tyma"}, // sent me popnmusic stuff - friez
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{0,"Deluxe"}, // para para noteskins - friez
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{0,"Lagged"},
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{0,"The Melting Pot"},
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{0,"DDRJamz Global BBS"},
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{0,"Eric “WaffleKing” Webster"},
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{0,"Gotetsu"},
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{0,"Mark “Foobly” Verrey"},
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{0,"Mandarin Blue"},
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// {0,"SailorBob"}, // isnt this the same as warrior bob? // I think so. -Chris
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{0,"Kenny “AngelTK” Lai"},
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{0,"curewater"},
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{0,"Bill “DMAshura” Shillito"},
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{0,"Illusionz - Issaquah, WA"},
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{0,"Quarters - Kirkland, WA"},
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{0,"Pier Amusements - Bournemouth, UK"}, // Pump inspiration
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{0,"Westcliff Amusements - Bournemouth, UK"}, // Ez2dancer inspiriation
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{0,"Naoki"},
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{0,"Konami Computer Entertainment Japan"},
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{0,""},
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{0,""},
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{0,""},
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{0,""},
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{0,""},
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{0,""},
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{0,""},
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{0,""},
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{1,"Join the StepMania team"},
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{1,"and help us out!"},
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};
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REGISTER_SCREEN_CLASS( ScreenCredits );
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ScreenCredits::ScreenCredits( CString sName ) : ScreenAttract( sName )
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{
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vector<Song*> arraySongs;
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SONGMAN->GetSongs( arraySongs );
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SongUtil::SortSongPointerArrayByTitle( arraySongs );
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// FIXME: Redo this screen with a BGA
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m_ScrollerBackgrounds.SetName( "Backgrounds" );
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m_ScrollerBackgrounds.Load(
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BACKGROUNDS_SCROLL_SECONDS_PER_ITEM,
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4,
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RageVector3(0, 0, 0),
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RageVector3(0, 0, 0),
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RageVector3(BACKGROUNDS_SPACING_X, BACKGROUNDS_SPACING_Y, 0),
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RageVector3(0, 0, 0) );
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SET_XY( m_ScrollerBackgrounds );
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this->AddChild( &m_ScrollerBackgrounds );
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m_ScrollerFrames.SetName( "Backgrounds" );
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m_ScrollerFrames.Load(
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BACKGROUNDS_SCROLL_SECONDS_PER_ITEM,
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4,
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RageVector3(0, 0, 0),
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RageVector3(0, 0, 0),
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RageVector3(BACKGROUNDS_SPACING_X, BACKGROUNDS_SPACING_Y, 0),
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RageVector3(0, 0, 0) );
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SET_XY( m_ScrollerFrames );
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this->AddChild( &m_ScrollerFrames );
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float fTime = 0;
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{
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for( int i=0; i<NUM_BACKGROUNDS; i++ )
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{
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Song* pSong = NULL;
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for( int j=0; j<50; j++ )
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{
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pSong = arraySongs[ rand()%arraySongs.size() ];
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if( pSong->HasBackground() )
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break;
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}
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Sprite* pBackground = new Sprite;
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pBackground->LoadBG( pSong->HasBackground() ? pSong->GetBackgroundPath() : THEME->GetPathG("Common","fallback background") );
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pBackground->ScaleToClipped( BACKGROUNDS_WIDTH, BACKGROUNDS_HEIGHT );
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m_ScrollerBackgrounds.AddChild( pBackground );
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Sprite* pFrame = new Sprite;
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pFrame->Load( THEME->GetPathG("ScreenCredits","background frame") );
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m_ScrollerFrames.AddChild( pFrame );
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}
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const int iFirst = -2, iLast = NUM_BACKGROUNDS+2;
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m_ScrollerBackgrounds.SetCurrentAndDestinationItem( iFirst );
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m_ScrollerBackgrounds.SetDestinationItem( iLast );
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m_ScrollerFrames.SetCurrentAndDestinationItem( iFirst );
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m_ScrollerFrames.SetDestinationItem( iLast );
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fTime = max( fTime, BACKGROUNDS_SCROLL_SECONDS_PER_ITEM*(iLast-iFirst) );
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}
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m_ScrollerTexts.SetName( "Texts" );
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m_ScrollerTexts.Load(
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TEXTS_SCROLL_SECONDS_PER_ITEM,
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40,
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RageVector3(0, 0, 0),
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RageVector3(0, 0, 0),
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RageVector3(TEXTS_SPACING_X, TEXTS_SPACING_Y, 0),
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RageVector3(0, 0, 0) );
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SET_XY( m_ScrollerTexts );
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this->AddChild( &m_ScrollerTexts );
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{
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for( unsigned i=0; i<ARRAYSIZE(CREDIT_LINES); i++ )
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{
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BitmapText* pText = new BitmapText;
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pText->LoadFromFont( THEME->GetPathF("ScreenCredits","titles") );
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pText->SetText( CREDIT_LINES[i].text );
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switch( CREDIT_LINES[i].colorIndex )
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{
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case 1: pText->SetDiffuse( TEXTS_COLOR_INTRO ); break;
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case 2: pText->SetDiffuse( TEXTS_COLOR_HEADER ); break;
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case 0: pText->SetDiffuse( TEXTS_COLOR_NORMAL ); break;
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default: ASSERT(0);
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}
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pText->SetZoom( TEXTS_ZOOM );
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m_ScrollerTexts.AddChild( pText );
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}
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const int iFirst = -10, iLast = ARRAYSIZE(CREDIT_LINES)+10;
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m_ScrollerTexts.SetCurrentAndDestinationItem( iFirst );
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m_ScrollerTexts.SetDestinationItem( iLast );
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fTime = max( fTime, TEXTS_SCROLL_SECONDS_PER_ITEM*(iLast-iFirst) );
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}
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m_Overlay.LoadFromAniDir( THEME->GetPathB("ScreenCredits","overlay") );
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m_Overlay.PlayCommand( "On" );
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this->AddChild( &m_Overlay );
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this->MoveToTail( &m_In ); // put it in the back so it covers up the stuff we just added
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this->MoveToTail( &m_Out ); // put it in the back so it covers up the stuff we just added
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this->ClearMessageQueue( SM_BeginFadingOut ); // ignore ScreenAttract's SecsToShow
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this->PostScreenMessage( SM_BeginFadingOut, fTime );
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// this->PostScreenMessage( SM_BeginFadingOut, m_Background.GetLengthSeconds() );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("credits") );
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}
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ScreenCredits::~ScreenCredits()
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{
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m_ScrollerBackgrounds.DeleteAllChildren();
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m_ScrollerFrames.DeleteAllChildren();
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m_ScrollerTexts.DeleteAllChildren();
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}
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void ScreenCredits::HandleScreenMessage( const ScreenMessage SM )
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{
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ScreenAttract::HandleScreenMessage( SM );
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}
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/*
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* (c) 2003-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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