for conversions. This way, Preference doesn't need to know about every enum type used with it. (This means that you can't construct a Preference<T,U> from T, since you don't know U, which led to the previous ScreenOptionsMasterPrefs.cpp change.)
for conversions. This way, Preference doesn't need to know about every enum type used with it. (This means that you can't construct a Preference<T,U> from T, since you don't know U, which led to the previous ScreenOptionsMasterPrefs.cpp change.)