Files
itgmania212121/stepmania/src/Course.h
T
2005-04-21 04:27:13 +00:00

226 lines
7.2 KiB
C++

/* Course - A queue of songs and notes. */
#ifndef COURSE_H
#define COURSE_H
#include "PlayerNumber.h"
#include "GameConstantsAndTypes.h"
#include "Attack.h"
#include <map>
#include "Trail.h"
#include <set>
#include "EnumHelper.h"
struct PlayerOptions;
struct SongOptions;
class Song;
class Steps;
class Profile;
struct lua_State;
enum CourseType
{
COURSE_TYPE_NONSTOP, // if life meter type is BAR
COURSE_TYPE_ONI, // if life meter type is BATTERY
COURSE_TYPE_ENDLESS, // if set to REPEAT
COURSE_TYPE_SURVIVAL, // if life meter type is TIME
NUM_COURSE_TYPES
};
#define FOREACH_CourseType( i ) FOREACH_ENUM( CourseType, NUM_COURSE_TYPES, i )
inline PlayMode CourseTypeToPlayMode( CourseType ct ) { return (PlayMode)(PLAY_MODE_NONSTOP+ct); }
inline CourseType PlayModeToCourseType( PlayMode pm ) { return (CourseType)(pm-PLAY_MODE_NONSTOP); }
enum CourseEntryType
{
COURSE_ENTRY_FIXED,
COURSE_ENTRY_RANDOM,
COURSE_ENTRY_RANDOM_WITHIN_GROUP,
COURSE_ENTRY_BEST,
COURSE_ENTRY_WORST,
NUM_COURSE_ENTRY_TYPES // leave this at the end
};
inline CString CourseEntryTypeToString( CourseEntryType cet )
{
switch( cet )
{
case COURSE_ENTRY_FIXED: return "fixed";
case COURSE_ENTRY_RANDOM: return "random";
case COURSE_ENTRY_RANDOM_WITHIN_GROUP: return "random_within_group";
case COURSE_ENTRY_BEST: return "best";
case COURSE_ENTRY_WORST: return "worst";
default: ASSERT(0); return "";
}
}
class CourseEntry
{
public:
CourseEntryType type;
bool bSecret; // show "??????"
Song* pSong; // used in type=fixed
CString group_name; // used in type=random_within_group
Difficulty difficulty; // = DIFFICULTY_INVALID if no difficulty specified
bool no_difficult; // if true, difficult course setting doesn't affect this entry
int low_meter; // = -1 if no meter range specified
int high_meter; // = -1 if no meter range specified
int players_index; // ignored if type isn't 'best' or 'worst'
CString modifiers; // set player and song options using these
AttackArray attacks; // timed modifiers
float fGainSeconds; // time gained back at the beginning of the song. LifeMeterTime only.
CourseEntry()
{
type = (CourseEntryType)0;
bSecret = false;
pSong = NULL;
group_name = "";
difficulty = DIFFICULTY_INVALID;
no_difficult = false;
low_meter = -1;
high_meter = -1;
players_index = 0;
modifiers = "";
fGainSeconds = 0;
}
};
class Course
{
public:
Course();
bool m_bIsAutogen; // was this created by AutoGen?
CString m_sPath;
private:
CString m_sMainTitle, m_sMainTitleTranslit;
CString m_sSubTitle, m_sSubTitleTranslit;
public:
bool HasBanner() const;
CString m_sBannerPath;
CString m_sCDTitlePath;
bool m_bRepeat; // repeat after last song? "Endless"
bool m_bRandomize; // play the songs in a random order
int m_iLives; // -1 means use bar life meter
int m_iCustomMeter[NUM_DIFFICULTIES]; // -1 = no meter specified
bool m_bSortByMeter;
vector<CourseEntry> m_entries;
/* If PREFSMAN->m_bShowNative is off, these are the same as GetTranslit* below.
* Otherwise, they return the main titles. */
CString GetDisplayMainTitle() const;
CString GetDisplaySubTitle() const;
/* Returns the transliterated titles, if any; otherwise returns the main titles. */
CString GetTranslitMainTitle() const { return m_sMainTitleTranslit.size()? m_sMainTitleTranslit: m_sMainTitle; }
CString GetTranslitSubTitle() const { return m_sSubTitleTranslit.size()? m_sSubTitleTranslit: m_sSubTitle; }
/* "title subtitle" */
CString GetFullDisplayTitle() const;
CString GetFullTranslitTitle() const;
// Dereferences course_entries and returns only the playable Songs and Steps
Trail* GetTrail( StepsType st, CourseDifficulty cd=DIFFICULTY_MEDIUM ) const;
void GetTrails( vector<Trail*> &AddTo, StepsType st ) const;
void GetAllTrails( vector<Trail*> &AddTo ) const;
float GetMeter( StepsType st, CourseDifficulty cd=DIFFICULTY_MEDIUM ) const;
bool HasMods() const;
bool AllSongsAreFixed() const;
int GetEstimatedNumStages() const { return m_entries.size(); }
bool IsPlayableIn( StepsType st ) const;
bool CourseHasBestOrWorst() const;
RageColor GetColor() const;
bool GetTotalSeconds( StepsType st, float& fSecondsOut ) const;
bool IsNonstop() const { return GetPlayMode() == PLAY_MODE_NONSTOP; }
bool IsOni() const { return GetPlayMode() == PLAY_MODE_ONI; }
bool IsEndless() const { return GetPlayMode() == PLAY_MODE_ENDLESS; }
CourseType GetCourseType() const;
PlayMode GetPlayMode() const;
bool IsFixed() const;
bool ShowInDemonstrationAndRanking() const;
void LoadFromCRSFile( CString sPath );
void RevertFromDisk();
void Init();
void Save( CString sPath = "", bool bSavingCache=false ); /* default is source file */
void AutogenEndlessFromGroup( CString sGroupName, Difficulty dc );
void AutogenNonstopFromGroup( CString sGroupName, Difficulty dc );
void AutogenOniFromArtist( CString sArtistName, CString sArtistNameTranslit, vector<Song*> aSongs, Difficulty dc );
// sorting values
int m_SortOrder_TotalDifficulty;
int m_SortOrder_Ranking;
bool IsRanking() const;
void UpdateCourseStats( StepsType st );
/* Call to regenerate Trails with random entries */
void RegenerateNonFixedTrails();
/* Call when a Song or its Steps are deleted/changed. */
void Invalidate( Song *pStaleSong );
void GetAllCachedTrails( vector<Trail *> &out );
CString GetCacheFilePath() const;
const CourseEntry *FindFixedSong( const Song *pSong ) const;
// Lua
void PushSelf( lua_State *L );
private:
void CalculateRadarValues();
bool GetTrailUnsorted( StepsType st, CourseDifficulty cd, Trail &trail ) const;
bool GetTrailSorted( StepsType st, CourseDifficulty cd, Trail &trail ) const;
typedef pair<StepsType,Difficulty> CacheEntry;
struct CacheData
{
Trail trail;
bool null;
};
typedef map<CacheEntry, CacheData> TrailCache_t;
mutable TrailCache_t m_TrailCache;
mutable int m_iTrailCacheSeed;
typedef map<CacheEntry, RadarValues> RadarCache_t;
RadarCache_t m_RadarCache;
};
#endif
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/