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itgmania212121/stepmania/src/SongManager.h
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/* SongManager - Holder for all Songs and Steps. */
#ifndef SONGMANAGER_H
#define SONGMANAGER_H
class LoadingWindow;
class Song;
class Style;
class Steps;
class PlayerOptions;
struct lua_State;
#include "RageTypes.h"
#include "GameConstantsAndTypes.h"
#include "SongOptions.h"
#include "PlayerOptions.h"
#include "PlayerNumber.h"
#include "Difficulty.h"
#include "Course.h"
#include "ThemeMetric.h"
#include "RageTexturePreloader.h"
const int MAX_EDIT_STEPS_PER_PROFILE = 200;
const int MAX_EDIT_COURSES_PER_PROFILE = 20;
class SongManager
{
public:
SongManager();
~SongManager();
void InitSongsFromDisk( LoadingWindow *ld );
void FreeSongs();
void Cleanup();
void Invalidate( Song *pStaleSong );
void RevertFromDisk( Song *pSong, bool bAllowNotesLoss=false );
void RegenerateNonFixedCourses();
void SetPreferences();
void LoadAllFromProfileDir( const RString &sProfileDir, ProfileSlot slot );
int GetNumStepsLoadedFromProfile();
void FreeAllLoadedFromProfile( ProfileSlot slot = ProfileSlot_INVALID );
void LoadGroupSymLinks( RString sDir, RString sGroupFolder );
void InitCoursesFromDisk( LoadingWindow *ld );
void InitAutogenCourses();
void FreeCourses();
void AddCourse( Course *pCourse ); // transfers ownership of pCourse
void DeleteCourse( Course *pCourse ); // transfers ownership of pCourse
void InvalidateCachedTrails();
void InitAll( LoadingWindow *ld ); // songs, courses, groups - everything.
void Reload( bool bAllowFastLoad, LoadingWindow *ld=NULL ); // songs, courses, groups - everything.
void PreloadSongImages();
RString GetSongGroupBannerPath( RString sSongGroup );
void GetSongGroupNames( vector<RString> &AddTo );
bool DoesSongGroupExist( RString sSongGroup );
RageColor GetSongGroupColor( const RString &sSongGroupName );
RageColor GetSongColor( const Song* pSong );
RString GetCourseGroupBannerPath( const RString &sCourseGroup );
void GetCourseGroupNames( vector<RString> &AddTo );
bool DoesCourseGroupExist( const RString &sCourseGroup );
RageColor GetCourseGroupColor( const RString &sCourseGroupName );
RageColor GetCourseColor( const Course* pCourse );
static RString ShortenGroupName( RString sLongGroupName );
static int GetNumStagesForSong( const Song* pSong ); // LongVer songs take 2 stages, MarathonVer take 3
// Lookup
const vector<Song*> &GetAllSongs() const { return m_pSongs; }
void GetPopularSongs( vector<Song*> &AddTo, RString sGroupName, int iMaxStages = INT_MAX, ProfileSlot slot=ProfileSlot_Machine ) const;
void GetPreferredSortSongs( vector<Song*> &AddTo, int iMaxStages = INT_MAX ) const;
const vector<Song*> &GetPopularSongs( ProfileSlot slot=ProfileSlot_Machine ) const { return m_pPopularSongs[slot]; }
const vector<Course*> &GetPopularCourses( CourseType ct, ProfileSlot slot=ProfileSlot_Machine ) const { return m_pPopularCourses[slot][ct]; }
void GetSongs( vector<Song*> &AddTo, RString sGroupName, int iMaxStages = INT_MAX ) const;
void GetSongs( vector<Song*> &AddTo, int iMaxStages ) const { GetSongs(AddTo,GROUP_ALL,iMaxStages); }
void GetSongs( vector<Song*> &AddTo ) const { GetSongs(AddTo,GROUP_ALL,INT_MAX); }
Song *FindSong( RString sPath );
Song *FindSong( RString sGroup, RString sSong );
Course *FindCourse( RString sPath );
Course *FindCourse( RString sGroup, RString sName );
int GetNumSongs() const;
int GetNumUnlockedSongs() const;
int GetNumSelectableAndUnlockedSongs() const;
int GetNumAdditionalSongs() const;
int GetNumSongGroups() const;
int GetNumCourses() const;
int GetNumAdditionalCourses() const;
int GetNumCourseGroups() const;
int GetNumEditCourses( ProfileSlot slot ) const;
Song* GetRandomSong();
Course* GetRandomCourse();
void GetStepsLoadedFromProfile( vector<Steps*> &AddTo, ProfileSlot slot );
Song *GetSongFromSteps( Steps *pSteps );
void DeleteSteps( Steps *pSteps ); // transfers ownership of pSteps
bool WasLoadedFromAdditionalSongs( const Song *pSong ) const;
bool WasLoadedFromAdditionalCourses( const Course *pCourse ) const;
void GetAllCourses( vector<Course*> &AddTo, bool bIncludeAutogen );
void GetCourses( CourseType ct, vector<Course*> &AddTo, bool bIncludeAutogen ) const;
void GetCoursesInGroup( vector<Course*> &AddTo, const RString &sCourseGroup, bool bIncludeAutogen );
void GetPreferredSortCourses( CourseType ct, vector<Course*> &AddTo, bool bIncludeAutogen ) const;
void GetExtraStageInfo( bool bExtra2, const Style *s,
Song*& pSongOut, Steps*& pStepsOut, PlayerOptions *pPlayerOptionsOut, SongOptions *pSongOptionsOut );
Song* GetSongFromDir( RString sDir );
Course* GetCourseFromPath( RString sPath ); // path to .crs file, or path to song group dir
Course* GetCourseFromName( RString sName );
void UpdatePopular();
void UpdateShuffled(); // re-shuffle songs and courses
void UpdatePreferredSort();
void SortSongs(); // sort m_pSongs by CompareSongPointersByTitle
void UpdateRankingCourses(); // courses shown on the ranking screen
void RefreshCourseGroupInfo();
// Lua
void PushSelf( lua_State *L );
protected:
void LoadStepManiaSongDir( RString sDir, LoadingWindow *ld );
void LoadDWISongDir( RString sDir );
bool GetExtraStageInfoFromCourse( bool bExtra2, RString sPreferredGroup,
Song*& pSongOut, Steps*& pStepsOut, PlayerOptions *pPlayerOptionsOut, SongOptions *pSongOptionsOut );
void SanityCheckGroupDir( RString sDir ) const;
void AddGroup( RString sDir, RString sGroupDirName );
int GetNumEditsLoadedFromProfile( ProfileSlot slot ) const;
vector<Song*> m_pSongs; // all songs that can be played
vector<Song*> m_pPopularSongs[NUM_ProfileSlot];
vector<Song*> m_pShuffledSongs; // used by GetRandomSong
typedef vector<Song*> SongPointerVector;
vector<SongPointerVector> m_vPreferredSongSort;
vector<RString> m_sSongGroupNames;
vector<RString> m_sSongGroupBannerPaths; // each song group may have a banner associated with it
vector<Course*> m_pCourses;
vector<Course*> m_pPopularCourses[NUM_ProfileSlot][NUM_CourseType];
vector<Course*> m_pShuffledCourses; // used by GetRandomCourse
struct CourseGroupInfo
{
RString m_sBannerPath;
};
map<RString,CourseGroupInfo> m_mapCourseGroupToInfo;
typedef vector<Course*> CoursePointerVector;
vector<CoursePointerVector> m_vPreferredCourseSort;
RageTexturePreloader m_TexturePreload;
ThemeMetric<int> NUM_SONG_GROUP_COLORS;
ThemeMetric1D<RageColor> SONG_GROUP_COLOR;
ThemeMetric<int> NUM_COURSE_GROUP_COLORS;
ThemeMetric1D<RageColor> COURSE_GROUP_COLOR;
};
extern SongManager* SONGMAN; // global and accessable from anywhere in our program
#endif
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/