Files
itgmania212121/stepmania/src/ScreenSelectDifficulty.h
T
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00

93 lines
3.0 KiB
C++

/* ScreenSelectDifficulty - Deprecated. Replaced by ScreenSelectMaster. */
#ifndef ScreenSelectDifficulty_H
#define ScreenSelectDifficulty_H
#include "ScreenSelect.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "RageSound.h"
#include "RandomSample.h"
#define MAX_CHOICES_PER_PAGE 15
class ScreenSelectDifficulty : public ScreenSelect
{
public:
ScreenSelectDifficulty( CString sName );
virtual void Init();
virtual void Update( float fDelta );
virtual void MenuLeft( PlayerNumber pn );
virtual void MenuRight( PlayerNumber pn );
virtual void MenuUp( PlayerNumber pn ) {};
virtual void MenuDown( PlayerNumber pn ) {};
virtual void MenuStart( PlayerNumber pn );
// virtual void MenuBack( PlayerNumber pn );
virtual void TweenOffScreen();
virtual void TweenOnScreen();
virtual void HandleScreenMessage( const ScreenMessage SM );
protected:
enum Page { PAGE_1, PAGE_2, NUM_PAGES };
virtual int GetSelectionIndex( PlayerNumber pn );
virtual void UpdateSelectableChoices();
float GetCursorX( PlayerNumber pn );
float GetCursorY( PlayerNumber pn );
bool ChangeWithinPage( PlayerNumber pn, int iNewChoice, bool bChangingPages );
void ChangePage( Page newPage );
ActorFrame m_framePages; // to hold the 2 pages
Sprite m_sprInfo[NUM_PAGES][MAX_CHOICES_PER_PAGE];
Sprite m_sprPicture[NUM_PAGES][MAX_CHOICES_PER_PAGE];
Sprite m_sprExplanation[NUM_PAGES];
Sprite m_sprMore[NUM_PAGES];
Sprite m_sprCursor[NUM_PLAYERS];
Sprite m_sprShadow[NUM_PLAYERS];
Sprite m_sprOK[NUM_PLAYERS];
RageSound m_soundChange;
RandomSample m_soundDifficult;
vector<GameCommand> m_GameCommands[NUM_PAGES];
Page m_CurrentPage;
int m_iChoiceOnPage[NUM_PLAYERS];
bool m_bChosen[NUM_PLAYERS];
float m_fLockInputTime;
};
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/