Files
itgmania212121/stepmania/src/ProfileManager.h
T
Chris Danford 3a726a1c9b fix ScreenEnding shows stats when not using a memory card
fix other bugs introduced when GetProfile was changed to return a valid pointer even with no profile loaded
2005-05-01 06:42:30 +00:00

146 lines
5.5 KiB
C++

/* ProfileManager - Interface to machine and memory card profiles. */
#ifndef ProfileManager_H
#define ProfileManager_H
#include "PlayerNumber.h"
#include "GameConstantsAndTypes.h"
#include "Profile.h"
class Song;
class Style;
struct lua_State;
class ProfileManager
{
public:
ProfileManager();
~ProfileManager();
void Init();
bool CreateLocalProfile( CString sName );
bool RenameLocalProfile( CString sProfileID, CString sNewName );
bool DeleteLocalProfile( CString sProfileID );
void GetLocalProfileIDs( vector<CString> &asProfileIDsOut ) const;
void GetLocalProfileNames( vector<CString> &asNamesOut ) const;
bool LoadFirstAvailableProfile( PlayerNumber pn ); // memory card or local profile
bool LoadLocalProfileFromMachine( PlayerNumber pn );
bool LoadProfileFromMemoryCard( PlayerNumber pn );
bool FastLoadProfileNameFromMemoryCard( CString sRootDir, CString &sName ) const;
void SaveAllProfiles() const;
bool SaveProfile( PlayerNumber pn ) const;
void UnloadProfile( PlayerNumber pn );
//
// General data
//
void IncrementToastiesCount( PlayerNumber pn );
void AddStepTotals( PlayerNumber pn, int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, float fCaloriesBurned );
//
// High scores
//
void LoadMachineProfile();
void SaveMachineProfile() const;
bool IsUsingProfile( PlayerNumber pn ) const { return !m_sProfileDir[pn].empty(); }
bool IsUsingProfile( ProfileSlot slot ) const;
// return a profile even if !IsUsingProfile
const Profile* GetProfile( PlayerNumber pn ) const;
Profile* GetProfile( PlayerNumber pn ) { return (Profile*) ((const ProfileManager *) this)->GetProfile(pn); }
const Profile* GetProfile( ProfileSlot slot ) const;
Profile* GetProfile( ProfileSlot slot ) { return (Profile*) ((const ProfileManager *) this)->GetProfile(slot); }
CString GetProfileDir( ProfileSlot slot ) const;
CString GetProfileDirImportedFrom( ProfileSlot slot ) const;
Profile* GetMachineProfile() { return &m_MachineProfile; }
CString GetPlayerName( PlayerNumber pn ) const;
bool ProfileWasLoadedFromMemoryCard( PlayerNumber pn ) const;
bool LastLoadWasTamperedOrCorrupt( PlayerNumber pn ) const;
bool LastLoadWasFromLastGood( PlayerNumber pn ) const;
//
// Song stats
//
int GetSongNumTimesPlayed( const Song* pSong, ProfileSlot card ) const;
bool IsSongNew( const Song* pSong ) const { return GetSongNumTimesPlayed(pSong,PROFILE_SLOT_MACHINE)==0; }
void AddStepsScore( const Song* pSong, const Steps* pSteps, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut );
void IncrementStepsPlayCount( const Song* pSong, const Steps* pSteps, PlayerNumber pn );
HighScore GetHighScoreForDifficulty( const Song *s, const Style *st, ProfileSlot slot, Difficulty dc ) const;
//
// Course stats
//
void AddCourseScore( const Course* pCourse, const Trail* pTrail, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut );
void IncrementCoursePlayCount( const Course* pCourse, const Trail* pTrail, PlayerNumber pn );
//
// Category stats
//
void AddCategoryScore( StepsType st, RankingCategory rc, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut );
void IncrementCategoryPlayCount( StepsType st, RankingCategory rc, PlayerNumber pn );
// Lua
void PushSelf( lua_State *L );
private:
Profile::LoadResult LoadProfile( PlayerNumber pn, CString sProfileDir, bool bIsMemCard );
void GetMemoryCardProfileDirectoriesToTry( vector<CString> &asDirsToTry ) const;
// Directory that contains the profile. Either on local machine or
// on a memory card.
CString m_sProfileDir[NUM_PLAYERS];
// MemoryCardProfileImportSubdirs name, if the profile was imported.
CString m_sProfileDirImportedFrom[NUM_PLAYERS];
bool m_bWasLoadedFromMemoryCard[NUM_PLAYERS];
bool m_bLastLoadWasTamperedOrCorrupt[NUM_PLAYERS]; // true if Stats.xml was present, but failed to load (probably because of a signature failure)
bool m_bLastLoadWasFromLastGood[NUM_PLAYERS]; // if true, then m_bLastLoadWasTamperedOrCorrupt is also true
// actual loaded profile data
Profile m_Profile[NUM_PLAYERS];
Profile m_MachineProfile;
};
extern ProfileManager* PROFILEMAN; // global and accessable from anywhere in our program
#endif
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/