3a726a1c9b
fix other bugs introduced when GetProfile was changed to return a valid pointer even with no profile loaded
146 lines
5.5 KiB
C++
146 lines
5.5 KiB
C++
/* ProfileManager - Interface to machine and memory card profiles. */
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#ifndef ProfileManager_H
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#define ProfileManager_H
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#include "PlayerNumber.h"
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#include "GameConstantsAndTypes.h"
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#include "Profile.h"
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class Song;
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class Style;
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struct lua_State;
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class ProfileManager
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{
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public:
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ProfileManager();
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~ProfileManager();
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void Init();
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bool CreateLocalProfile( CString sName );
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bool RenameLocalProfile( CString sProfileID, CString sNewName );
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bool DeleteLocalProfile( CString sProfileID );
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void GetLocalProfileIDs( vector<CString> &asProfileIDsOut ) const;
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void GetLocalProfileNames( vector<CString> &asNamesOut ) const;
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bool LoadFirstAvailableProfile( PlayerNumber pn ); // memory card or local profile
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bool LoadLocalProfileFromMachine( PlayerNumber pn );
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bool LoadProfileFromMemoryCard( PlayerNumber pn );
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bool FastLoadProfileNameFromMemoryCard( CString sRootDir, CString &sName ) const;
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void SaveAllProfiles() const;
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bool SaveProfile( PlayerNumber pn ) const;
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void UnloadProfile( PlayerNumber pn );
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//
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// General data
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//
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void IncrementToastiesCount( PlayerNumber pn );
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void AddStepTotals( PlayerNumber pn, int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, float fCaloriesBurned );
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//
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// High scores
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//
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void LoadMachineProfile();
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void SaveMachineProfile() const;
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bool IsUsingProfile( PlayerNumber pn ) const { return !m_sProfileDir[pn].empty(); }
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bool IsUsingProfile( ProfileSlot slot ) const;
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// return a profile even if !IsUsingProfile
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const Profile* GetProfile( PlayerNumber pn ) const;
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Profile* GetProfile( PlayerNumber pn ) { return (Profile*) ((const ProfileManager *) this)->GetProfile(pn); }
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const Profile* GetProfile( ProfileSlot slot ) const;
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Profile* GetProfile( ProfileSlot slot ) { return (Profile*) ((const ProfileManager *) this)->GetProfile(slot); }
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CString GetProfileDir( ProfileSlot slot ) const;
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CString GetProfileDirImportedFrom( ProfileSlot slot ) const;
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Profile* GetMachineProfile() { return &m_MachineProfile; }
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CString GetPlayerName( PlayerNumber pn ) const;
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bool ProfileWasLoadedFromMemoryCard( PlayerNumber pn ) const;
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bool LastLoadWasTamperedOrCorrupt( PlayerNumber pn ) const;
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bool LastLoadWasFromLastGood( PlayerNumber pn ) const;
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//
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// Song stats
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//
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int GetSongNumTimesPlayed( const Song* pSong, ProfileSlot card ) const;
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bool IsSongNew( const Song* pSong ) const { return GetSongNumTimesPlayed(pSong,PROFILE_SLOT_MACHINE)==0; }
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void AddStepsScore( const Song* pSong, const Steps* pSteps, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut );
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void IncrementStepsPlayCount( const Song* pSong, const Steps* pSteps, PlayerNumber pn );
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HighScore GetHighScoreForDifficulty( const Song *s, const Style *st, ProfileSlot slot, Difficulty dc ) const;
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//
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// Course stats
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//
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void AddCourseScore( const Course* pCourse, const Trail* pTrail, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut );
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void IncrementCoursePlayCount( const Course* pCourse, const Trail* pTrail, PlayerNumber pn );
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//
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// Category stats
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//
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void AddCategoryScore( StepsType st, RankingCategory rc, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut );
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void IncrementCategoryPlayCount( StepsType st, RankingCategory rc, PlayerNumber pn );
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// Lua
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void PushSelf( lua_State *L );
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private:
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Profile::LoadResult LoadProfile( PlayerNumber pn, CString sProfileDir, bool bIsMemCard );
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void GetMemoryCardProfileDirectoriesToTry( vector<CString> &asDirsToTry ) const;
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// Directory that contains the profile. Either on local machine or
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// on a memory card.
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CString m_sProfileDir[NUM_PLAYERS];
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// MemoryCardProfileImportSubdirs name, if the profile was imported.
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CString m_sProfileDirImportedFrom[NUM_PLAYERS];
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bool m_bWasLoadedFromMemoryCard[NUM_PLAYERS];
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bool m_bLastLoadWasTamperedOrCorrupt[NUM_PLAYERS]; // true if Stats.xml was present, but failed to load (probably because of a signature failure)
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bool m_bLastLoadWasFromLastGood[NUM_PLAYERS]; // if true, then m_bLastLoadWasTamperedOrCorrupt is also true
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// actual loaded profile data
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Profile m_Profile[NUM_PLAYERS];
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Profile m_MachineProfile;
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};
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extern ProfileManager* PROFILEMAN; // global and accessable from anywhere in our program
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#endif
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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