Files
itgmania212121/stepmania/src/OptionRowHandler.h
T
Glenn Maynard 685e2e7412 Split part of OptionRow::GetThemedItemText into OptionRowHandler::GetThemedItemText.
(OptionRowHandler handles low-level option sets, including row and option
titles; OptionRow handles ScreenOption-specific parts, like "NextRow".)
2006-09-01 04:54:15 +00:00

183 lines
6.4 KiB
C++

/* OptionRowHandler - Shows PlayerOptions and SongOptions in icon form. */
#ifndef OptionRowHandler_H
#define OptionRowHandler_H
#include "GameCommand.h"
#include "LuaReference.h"
#include "RageUtil.h"
#include <set>
struct MenuRowDef;
struct ConfOption;
enum SelectType
{
SELECT_ONE,
SELECT_MULTIPLE,
SELECT_NONE,
NUM_SELECT_TYPES,
SELECT_INVALID
};
const RString& SelectTypeToString( SelectType pm );
SelectType StringToSelectType( const RString& s );
enum LayoutType
{
LAYOUT_SHOW_ALL_IN_ROW,
LAYOUT_SHOW_ONE_IN_ROW,
NUM_LAYOUT_TYPES,
LAYOUT_INVALID
};
const RString& LayoutTypeToString( LayoutType pm );
LayoutType StringToLayoutType( const RString& s );
struct OptionRowDefinition
{
RString m_sName;
RString m_sExplanationName;
bool m_bOneChoiceForAllPlayers;
SelectType m_selectType;
LayoutType m_layoutType;
vector<RString> m_vsChoices;
set<PlayerNumber> m_vEnabledForPlayers; // only players in this set may change focus to this row
bool m_bExportOnChange;
bool m_bAllowThemeItems; // Should be true for dynamic strings.
bool m_bAllowThemeTitle; // Should be true for dynamic strings.
bool m_bAllowExplanation; // if false, ignores ScreenOptions::SHOW_EXPLANATIONS. Should be true for dynamic strings.
bool m_bShowChoicesListOnSelect;
bool IsEnabledForPlayer( PlayerNumber pn ) const
{
return m_vEnabledForPlayers.find(pn) != m_vEnabledForPlayers.end();
}
OptionRowDefinition() { Init(); }
void Init()
{
m_sName = "";
m_sExplanationName = "";
m_bOneChoiceForAllPlayers = false;
m_selectType = SELECT_ONE;
m_layoutType = LAYOUT_SHOW_ALL_IN_ROW;
m_vsChoices.clear();
m_vEnabledForPlayers.clear();
FOREACH_PlayerNumber( pn )
m_vEnabledForPlayers.insert( pn );
m_bExportOnChange = false;
m_bAllowThemeItems = true;
m_bAllowThemeTitle = true;
m_bAllowExplanation = true;
m_bShowChoicesListOnSelect = false;
}
OptionRowDefinition( const char *n, bool b, const char *c0=NULL, const char *c1=NULL, const char *c2=NULL, const char *c3=NULL, const char *c4=NULL, const char *c5=NULL, const char *c6=NULL, const char *c7=NULL, const char *c8=NULL, const char *c9=NULL, const char *c10=NULL, const char *c11=NULL, const char *c12=NULL, const char *c13=NULL, const char *c14=NULL, const char *c15=NULL, const char *c16=NULL, const char *c17=NULL, const char *c18=NULL, const char *c19=NULL )
{
Init();
m_sName=n;
m_bOneChoiceForAllPlayers=b;
#define PUSH( c ) if(c) m_vsChoices.push_back(c);
PUSH(c0);PUSH(c1);PUSH(c2);PUSH(c3);PUSH(c4);PUSH(c5);PUSH(c6);PUSH(c7);PUSH(c8);PUSH(c9);PUSH(c10);PUSH(c11);PUSH(c12);PUSH(c13);PUSH(c14);PUSH(c15);PUSH(c16);PUSH(c17);PUSH(c18);PUSH(c19);
#undef PUSH
}
};
class OptionRowHandler
{
public:
Commands m_cmds;
OptionRowDefinition m_Def;
vector<RString> m_vsReloadRowMessages; // refresh this row on on these messages
OptionRowHandler() { Init(); }
virtual ~OptionRowHandler() { }
virtual void Init()
{
m_cmds.v.clear();
m_Def.Init();
m_vsReloadRowMessages.clear();
}
void Load( const Commands &cmds )
{
Init();
m_cmds = cmds;
this->LoadInternal( cmds );
}
RString OptionTitle() const;
RString GetThemedItemText( int iChoice ) const;
virtual void LoadInternal( const Commands &cmds ) { }
/*
* We may re-use OptionRowHandlers. This is called before each
* use. If the contents of the row are dependent on external
* state (for example, the current song), clear the row contents
* and reinitialize them. As an optimization, rows which do not
* change can be initialized just once and left alone.
*
* If the row has been reinitialized, return RELOAD_CHANGED_ALL, and the
* graphic elements will also be reinitialized. If only m_vEnabledForPlayers
* has been changed, return RELOAD_CHANGED_ENABLED. If the row is static, and
* nothing has changed, return RELOAD_CHANGED_NONE.
*/
enum ReloadChanged { RELOAD_CHANGED_NONE, RELOAD_CHANGED_ENABLED, RELOAD_CHANGED_ALL };
virtual ReloadChanged Reload() { return RELOAD_CHANGED_NONE; }
virtual void ImportOption( const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const { }
/* Returns an OPT mask. */
virtual int ExportOption( const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const { return 0; }
virtual void GetIconTextAndGameCommand( int iFirstSelection, RString &sIconTextOut, GameCommand &gcOut ) const;
virtual RString GetScreen( int iChoice ) const { return RString(); }
};
namespace OptionRowHandlerUtil
{
OptionRowHandler* Make( const Commands &cmds );
OptionRowHandler* MakeNull();
OptionRowHandler* MakeSimple( const MenuRowDef &mrd );
void SelectExactlyOne( int iSelection, vector<bool> &vbSelectedOut );
int GetOneSelection( const vector<bool> &vbSelected );
}
inline void VerifySelected( SelectType st, const vector<bool> &vbSelected, const RString &sName )
{
int iNumSelected = 0;
if( st == SELECT_ONE )
{
ASSERT_M( vbSelected.size() > 0, ssprintf("%s: %i/%i", sName.c_str(), iNumSelected, int(vbSelected.size())) );
for( unsigned e = 0; e < vbSelected.size(); ++e )
if( vbSelected[e] )
iNumSelected++;
ASSERT_M( iNumSelected == 1, ssprintf("%s: %i/%i", sName.c_str(), iNumSelected, int(vbSelected.size())) );
}
}
#endif
/*
* (c) 2002-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/