866 lines
28 KiB
Lua
866 lines
28 KiB
Lua
--internals table
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local Shared = {};
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--Special Scoring types.
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local r = {};
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local DisabledScoringModes = { '[SSC] Radar Master' };
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--the following metatable makes any missing value in a table 0 instead of nil.
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local ZeroIfNotFound = { __index = function() return 0 end; };
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-- Retrieve the amount of taps/holds/rolls involved. Used for some formulas.
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function GetTotalItems(radars)
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local total = radars:GetValue('RadarCategory_TapsAndHolds')
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total = total + radars:GetValue('RadarCategory_Holds')
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total = total + radars:GetValue('RadarCategory_Rolls')
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-- [ja] Liftを加えると一部二重加算になるため除外する。
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-- total = total + radars:GetValue('RadarCategory_Lifts')
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-- [en] prevent divide by 0
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-- [ja] 0除算対策(しなくても動作するけど満点になっちゃうんで)
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return math.max(1,total);
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end;
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-- Determine whether marvelous timing is to be considered.
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function IsW1Allowed(tapScore)
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return tapScore == 'TapNoteScore_W2'
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and (PREFSMAN:GetPreference("AllowW1") ~= 'AllowW1_Never'
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or not (GAMESTATE:IsCourseMode() and
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PREFSMAN:GetPreference("AllowW1") == 'AllowW1_CoursesOnly'));
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end;
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-- Get the radar values directly. The individual steps aren't used much.
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function GetDirectRadar(player)
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return GAMESTATE:GetCurrentSteps(player):GetRadarValues(player);
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end;
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-----------------------------------------------------------
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-- StepMania 3.9 (Plus) Scorings by @803832
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-- 3.9 MAX2
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-- 3.9 5TH
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-- 3.9Plus HYBRID
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-- 3.9Plus SN
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-- 3.9Plus SN2
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-- note: 3.9Plus PIU Scoring cannot be implemented due to no NumTapsInRow
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-- in JudgmentMessage. This is fixed in hanubeki-modified-sm-ssc revision 6c7184e7df9a:
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-- http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=6c7184e7df9a3694649f965c2976859bb9e45963
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-----------------------------------------------------------
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local function isW2OrAbove(tns)
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if tns == 'TapNoteScore_W1' or tns == 'TapNoteScore_W2' then
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return true;
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end;
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return false;
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end
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local sm3_Steps = {0,0};
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local sm3_Score = {0,0};
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local sm3_CurMaxScore = {0,0};
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local sm3_Combo = {0,0};
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local sm3_CurMaxCombo = {0,0};
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local sm3_GradePoints = {0,0};
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local sm3_Bonus = {0,0};
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local sm3_MaxBonus = {0,0};
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r["3.9 MAX2"] = function(params, pss)
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local multLookup =
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{
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['TapNoteScore_W1'] = 10,
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['TapNoteScore_W2'] = GAMESTATE:ShowW1() and 9 or 10,
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['TapNoteScore_W3'] = 5
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};
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setmetatable(multLookup, ZeroIfNotFound);
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local radarValues = GetDirectRadar(params.Player);
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local totalItems = GetTotalItems(radarValues);
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-- 1+2+3+...+totalItems value/の値
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local sTotal = (totalItems+1)*totalItems/2;
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local steps = GAMESTATE:GetCurrentSteps(params.Player);
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local meter = steps:GetMeter();
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meter = clamp(meter,1,10);
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-- [ja] 満点を求める
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local length = 1;
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if (GAMESTATE:GetCurrentSong():IsMarathon()) then
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length = 3;
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elseif (GAMESTATE:GetCurrentSong():IsLong()) then
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length = 2;
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end;
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local baseScore = meter * 10000000 * length;
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local sOne = baseScore/sTotal;
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local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
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-- [ja] スコアが0の時に初期化
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if pss:GetScore()==0 then
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sm3_Steps[p] = 0;
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end;
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-- [ja] 現在のステップ数
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-- [ja] 地雷とHoldCheckpointsの場合は加算しない
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if params.TapNoteScore ~= "TapNoteScore_HitMine" and
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params.TapNoteScore ~= "TapNoteScore_AvoidMine" and
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params.TapNoteScore ~= "TapNoteScore_CheckpointHit" and
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params.TapNoteScore ~= "TapNoteScore_CheckpointMiss"
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then
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sm3_Steps[p]=sm3_Steps[p]+1;
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end;
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-- [en] current score
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-- [ja] 今回加算するスコア(W1の時)
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local vScore = sOne*sm3_Steps[p];
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pss:SetCurMaxScore(pss:GetCurMaxScore()+math.floor(vScore));
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-- [ja] 判定によって加算量を変更
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if (params.HoldNoteScore == 'HoldNoteScore_Held') then
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vScore = vScore;
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else
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if (params.HoldNoteScore == 'HoldNoteScore_LetGo') then
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vScore = 0;
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else
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vScore = vScore*multLookup[params.TapNoteScore]/10;
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end;
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end;
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-- [ja] 落ちていた場合は入るスコアが減る
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if (pss:GetFailed()) then
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if (params.HoldNoteScore == 'HoldNoteScore_Held') then
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-- [ja] O.K.判定時は10点
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sm3_Score[p] = sm3_Score[p]+10;
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elseif (params.HoldNoteScore ~= 'HoldNoteScore_LetGo') then
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-- [ja] O.K.でもN.G.でもない場合のスコア:
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-- W1 (Marvelous): 10
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-- W2 (Perfect): 9
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-- W3 (Great): 5
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sm3_Score[p] = sm3_Score[p]+multLookup[params.TapNoteScore];
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end;
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-- [ja] 5点単位の処理がなぜかここでされる
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if multLookup[params.TapNoteScore] > 0 then
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sm3_Score[p] = math.floor((sm3_Score[p] + 2) / 5) * 5;
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end;
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else
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pss:SetScore(pss:GetScore()+math.floor(vScore));
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end;
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if (sm3_Steps[p] == totalItems and not pss:GetFailed()) then
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-- [ja] 最後の1ステップがW2以上の場合、端数を加算する
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-- [ja] 端数は設定上の満点と最終ステップ時点での満点の差から求める
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if (isW2OrAbove(params.TapNoteScore) or params.HoldNoteScore == 'HoldNoteScore_Held') then
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pss:SetScore(pss:GetScore()+(baseScore-pss:GetCurMaxScore()));
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pss:SetCurMaxScore(pss:GetCurMaxScore()+(baseScore-pss:GetCurMaxScore()));
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end;
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end;
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end;
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-- TODO: Don't add combo bonus if autoplay
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r["3.9 5TH"] = function(params, pss)
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local multLookup =
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{
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['TapNoteScore_W1'] = 10,
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['TapNoteScore_W2'] = GAMESTATE:ShowW1() and 9 or 10,
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['TapNoteScore_W3'] = 5
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};
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setmetatable(multLookup, ZeroIfNotFound);
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local radarValues = GetDirectRadar(params.Player);
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local totalItems = GetTotalItems(radarValues);
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-- 1+2+3+...+totalItems value/の値
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local sTotal = (totalItems+1)*totalItems/2;
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local steps = GAMESTATE:GetCurrentSteps(params.Player);
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local meter = steps:GetMeter();
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meter = clamp(meter,1,10);
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-- [ja] 満点を求める
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local length = 1;
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if (GAMESTATE:GetCurrentSong():IsMarathon()) then
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length = 3;
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elseif (GAMESTATE:GetCurrentSong():IsLong()) then
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length = 2;
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end;
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local baseScore = (meter * length + 1) * 5000000;
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local sOne = baseScore/sTotal;
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local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
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-- [ja] スコアが0の時に初期化
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if pss:GetScore()==0 then
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sm3_Steps[p] = 0;
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sm3_Score[p] = 0;
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sm3_CurMaxScore[p] = 0;
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sm3_Combo[p] = 0;
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sm3_CurMaxCombo[p] = 0;
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sm3_GradePoints[p] = 0;
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sm3_Bonus[p] = 0;
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sm3_MaxBonus[p] = 0;
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end;
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-- [ja] 現在のステップ数
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-- [ja] 地雷とHoldCheckpointsの場合は加算しない
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if params.TapNoteScore ~= "TapNoteScore_HitMine" and
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params.TapNoteScore ~= "TapNoteScore_AvoidMine" and
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params.TapNoteScore ~= "TapNoteScore_CheckpointHit" and
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params.TapNoteScore ~= "TapNoteScore_CheckpointMiss"
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then
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sm3_Steps[p]=sm3_Steps[p]+1;
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end;
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-- [en] current score
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-- [ja] 今回加算するスコア(W1の時)
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local vScore = sOne*sm3_Steps[p];
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sm3_CurMaxScore[p] = sm3_CurMaxScore[p]+math.floor(vScore);
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-- [ja] グレードの計算は5THではなくMAX2方式
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local gradeWeightTable = {
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['TapNoteScore_W1'] = 2,
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['TapNoteScore_W2'] = 2,
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['TapNoteScore_W3'] = 1,
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['TapNoteScore_W5'] = -4,
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['TapNoteScore_Miss'] = -8,
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};
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setmetatable(gradeWeightTable, ZeroIfNotFound);
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-- [ja] 判定によって加算量を変更
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if (params.HoldNoteScore == 'HoldNoteScore_Held') then
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vScore = vScore;
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sm3_GradePoints[p] = sm3_GradePoints[p] + 6;
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else
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if (params.HoldNoteScore == 'HoldNoteScore_LetGo') then
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vScore = 0;
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else
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vScore = vScore*multLookup[params.TapNoteScore]/10;
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sm3_GradePoints[p] = sm3_GradePoints[p] + gradeWeightTable[params.TapNoteScore];
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end;
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end;
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-- [ja] コンボは自前で処理する
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if not params.HoldNoteScore then
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if params.TapNoteScore == 'TapNoteScore_W1' or
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params.TapNoteScore == 'TapNoteScore_W2' or
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(
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GAMESTATE:GetPlayMode() ~= 'PlayMode_Oni' and
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params.TapNoteScore == 'TapNoteScore_W3'
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)
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then
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sm3_Combo[p] = sm3_Combo[p] + 1;
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-- [ja] 地雷とHoldCheckpointsの場合はリセットしない
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elseif params.TapNoteScore ~= "TapNoteScore_HitMine" and
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params.TapNoteScore ~= "TapNoteScore_AvoidMine" and
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params.TapNoteScore ~= "TapNoteScore_CheckpointHit" and
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params.TapNoteScore ~= "TapNoteScore_CheckpointMiss"
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then
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sm3_Combo[p] = 0;
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end;
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sm3_CurMaxCombo[p] = sm3_CurMaxCombo[p] + 1;
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end;
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local bonusTable =
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{
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['TapNoteScore_W1'] = 55,
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['TapNoteScore_W2'] = 55,
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['TapNoteScore_W3'] = 33
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};
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setmetatable(bonusTable, ZeroIfNotFound);
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-- [ja] 落ちていた場合は入るスコアが減る
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if (pss:GetFailed()) then
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if (params.HoldNoteScore == 'HoldNoteScore_Held') then
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-- [ja] O.K.判定時は10点
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sm3_Score[p] = sm3_Score[p]+10;
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elseif (params.HoldNoteScore ~= 'HoldNoteScore_LetGo') then
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-- [ja] O.K.でもN.G.でもない場合のスコア:
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-- W1 (Marvelous): 10
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-- W2 (Perfect): 9
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-- W3 (Great): 5
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sm3_Score[p] = sm3_Score[p]+multLookup[params.TapNoteScore];
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end;
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-- [ja] 5点単位の処理がなぜかここでされる
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if multLookup[params.TapNoteScore] > 0 then
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sm3_Score[p] = math.floor((sm3_Score[p] + 2) / 5) * 5;
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end;
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else
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sm3_Score[p] = sm3_Score[p]+math.floor(vScore);
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if (params.HoldNoteScore == 'HoldNoteScore_Held') then
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sm3_Bonus[p] = sm3_Bonus[p]+55*sm3_Combo[p];
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elseif (params.HoldNoteScore ~= 'HoldNoteScore_LetGo') then
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sm3_Bonus[p] = sm3_Bonus[p]+bonusTable[params.TapNoteScore]*sm3_Combo[p];
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end;
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sm3_MaxBonus[p] = sm3_MaxBonus[p]+55*sm3_CurMaxCombo[p];
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end;
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if (sm3_Steps[p] == totalItems and not pss:GetFailed()) then
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-- [ja] 最後の1ステップがW2以上の場合、端数を加算する
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-- [ja] 端数は設定上の満点と最終ステップ時点での満点の差から求める
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if (isW2OrAbove(params.TapNoteScore) or params.HoldNoteScore == 'HoldNoteScore_Held') then
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sm3_Score[p] = sm3_Score[p]+(baseScore-sm3_CurMaxScore[p]);
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sm3_CurMaxScore[p] = sm3_CurMaxScore[p]+(baseScore-sm3_CurMaxScore[p]);
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end;
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end;
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-- [ja] 5点単位の処理は5TH方式のみでされる
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pss:SetScore(sm3_Score[p] - sm3_Score[p] % 5);
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pss:SetCurMaxScore(sm3_CurMaxScore[p] - sm3_CurMaxScore[p] % 5);
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if (sm3_Steps[p] == totalItems and not pss:GetFailed()) then
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-- [ja] コンボボーナスとグレードボーナスを加算
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-- [ja] 本当はリザルト画面でやりたいんだけどね
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local totalTaps = radarValues:GetValue('RadarCategory_TapsAndHolds');
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local totalHolds = radarValues:GetValue('RadarCategory_Holds') + radarValues:GetValue('RadarCategory_Rolls');
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local gradeBonusTable = {
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-- Threshold: sm3_GradePoints[p] / (totalTaps * 2 + totalHolds * 6) * 100
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{ Threshold = 100, Bonus = 10000000 },
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{ Threshold = 93, Bonus = 1000000 },
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{ Threshold = 80, Bonus = 100000 },
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{ Threshold = 65, Bonus = 10000 },
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{ Threshold = 45, Bonus = 1000 },
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-- [ja] 45%に達していない場合は100点とする
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};
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local gradeBonus = 100;
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for i = 1,#gradeBonusTable do
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if (sm3_GradePoints[p] / (totalTaps * 2 + totalHolds * 6) * 100 >= gradeBonusTable[i].Threshold) then
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gradeBonus = gradeBonusTable[i].Bonus;
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break;
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end;
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end;
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if pss:GetFailed() then
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gradeBonus = 0;
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end;
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pss:SetScore(pss:GetScore()+sm3_Bonus[p]+gradeBonus);
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pss:SetCurMaxScore(pss:GetCurMaxScore()+sm3_MaxBonus[p]+10000000);
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end;
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end;
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r["3.9Plus HYBRID"] = function(params, pss)
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local multLookup =
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{
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['TapNoteScore_W1'] = 10,
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['TapNoteScore_W2'] = GAMESTATE:ShowW1() and 9 or 10,
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['TapNoteScore_W3'] = 5
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};
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setmetatable(multLookup, ZeroIfNotFound);
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local radarValues = GetDirectRadar(params.Player);
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local totalItems = GetTotalItems(radarValues);
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-- 1+2+3+...+totalItems value/の値
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local sTotal = (totalItems+1)*totalItems/2;
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local steps = GAMESTATE:GetCurrentSteps(params.Player);
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local meter = steps:GetMeter();
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meter = clamp(meter,1,10);
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-- [ja] 満点を求める
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local length = 1;
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if (GAMESTATE:GetCurrentSong():IsMarathon()) then
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length = 3;
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elseif (GAMESTATE:GetCurrentSong():IsLong()) then
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length = 2;
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end;
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local baseScore = 100000000 * length;
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local sOne = baseScore/sTotal;
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local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
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-- [ja] スコアが0の時に初期化
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if pss:GetScore()==0 then
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sm3_Steps[p] = 0;
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end;
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-- [ja] 現在のステップ数
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-- [ja] 地雷とHoldCheckpointsの場合は加算しない
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if params.TapNoteScore ~= "TapNoteScore_HitMine" and
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params.TapNoteScore ~= "TapNoteScore_AvoidMine" and
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params.TapNoteScore ~= "TapNoteScore_CheckpointHit" and
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params.TapNoteScore ~= "TapNoteScore_CheckpointMiss"
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then
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sm3_Steps[p]=sm3_Steps[p]+1;
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end;
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-- [en] current score
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-- [ja] 今回加算するスコア(W1の時)
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local vScore = sOne*sm3_Steps[p];
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pss:SetCurMaxScore(pss:GetCurMaxScore()+math.floor(vScore));
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-- [ja] 判定によって加算量を変更
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if (params.HoldNoteScore == 'HoldNoteScore_Held') then
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vScore = vScore;
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else
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if (params.HoldNoteScore == 'HoldNoteScore_LetGo') then
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vScore = 0;
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else
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vScore = vScore*multLookup[params.TapNoteScore]/10;
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end;
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end;
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-- [ja] 落ちていた場合は入るスコアが減る
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if (pss:GetFailed()) then
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if (params.HoldNoteScore == 'HoldNoteScore_Held') then
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-- [ja] O.K.判定時は10点
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pss:SetScore(pss:GetScore()+10);
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elseif (params.HoldNoteScore ~= 'HoldNoteScore_LetGo') then
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-- [ja] O.K.でもN.G.でもない場合のスコア:
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-- W1 (Marvelous): 10
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-- W2 (Perfect): 9
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-- W3 (Great): 5
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pss:SetScore(pss:GetScore()+multLookup[params.TapNoteScore]);
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end;
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-- [ja] 5点単位の処理がなぜかここでされる
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if multLookup[params.TapNoteScore] > 0 then
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pss:SetScore(math.floor((pss:GetScore() + 2) / 5) * 5);
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end;
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else
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pss:SetScore(pss:GetScore()+math.floor(vScore));
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end;
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if (sm3_Steps[p] == totalItems and not pss:GetFailed()) then
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-- [ja] 最後の1ステップがW2以上の場合、端数を加算する
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-- [ja] 端数は設定上の満点と最終ステップ時点での満点の差から求める
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if (isW2OrAbove(params.TapNoteScore) or params.HoldNoteScore == 'HoldNoteScore_Held') then
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pss:SetScore(pss:GetScore()+(baseScore-pss:GetCurMaxScore()));
|
||
pss:SetCurMaxScore(pss:GetCurMaxScore()+(baseScore-pss:GetCurMaxScore()));
|
||
end;
|
||
end;
|
||
end;
|
||
|
||
r["3.9Plus SN"] = function(params, pss)
|
||
local radarValues = GetDirectRadar(params.Player);
|
||
local totalItems = GetTotalItems(radarValues);
|
||
|
||
-- [ja] 満点を求める
|
||
local length = 1;
|
||
if (GAMESTATE:GetCurrentSong():IsMarathon()) then
|
||
length = 3;
|
||
elseif (GAMESTATE:GetCurrentSong():IsLong()) then
|
||
length = 2;
|
||
end;
|
||
local baseScore = 10000000 * length;
|
||
|
||
-- [en] current score
|
||
-- [ja] 今回加算するスコア
|
||
local multLookup =
|
||
{
|
||
['TapNoteScore_W1'] = math.floor(baseScore / totalItems),
|
||
['TapNoteScore_W2'] = math.floor(baseScore / totalItems),
|
||
['TapNoteScore_W3'] = math.floor(math.floor(baseScore / 2) / totalItems)
|
||
};
|
||
setmetatable(multLookup, ZeroIfNotFound);
|
||
local vScore = multLookup[params.TapNoteScore];
|
||
pss:SetCurMaxScore(pss:GetCurMaxScore()+multLookup['TapNoteScore_W1']);
|
||
|
||
-- [ja] 判定によって加算量を変更
|
||
if (params.HoldNoteScore == 'HoldNoteScore_Held') then
|
||
vScore = multLookup['TapNoteScore_W1'];
|
||
elseif (params.HoldNoteScore == 'HoldNoteScore_LetGo') then
|
||
vScore = 0;
|
||
end;
|
||
|
||
-- [ja] 落ちていた場合は入るスコアが減る
|
||
if (not pss:GetFailed()) then
|
||
pss:SetScore(pss:GetScore()+math.floor(vScore));
|
||
end;
|
||
|
||
-- [ja] 端数の処理はされていないようだ
|
||
end;
|
||
|
||
r["3.9Plus SN2"] = function(params, pss)
|
||
local radarValues = GetDirectRadar(params.Player);
|
||
local totalItems = GetTotalItems(radarValues);
|
||
|
||
-- [ja] 満点を求める
|
||
local length = 1;
|
||
if (GAMESTATE:GetCurrentSong():IsMarathon()) then
|
||
length = 3;
|
||
elseif (GAMESTATE:GetCurrentSong():IsLong()) then
|
||
length = 2;
|
||
end;
|
||
local baseScore = 1000000 * length;
|
||
|
||
-- [en] current score
|
||
-- [ja] 今回加算するスコア
|
||
local multLookup =
|
||
{
|
||
['TapNoteScore_W1'] = math.floor(baseScore / totalItems),
|
||
['TapNoteScore_W2'] = math.floor(baseScore / totalItems) - 10,
|
||
['TapNoteScore_W3'] = math.floor(math.floor(baseScore / 2) / totalItems) - 10
|
||
};
|
||
setmetatable(multLookup, ZeroIfNotFound);
|
||
local vScore = multLookup[params.TapNoteScore];
|
||
pss:SetCurMaxScore(pss:GetCurMaxScore()+multLookup['TapNoteScore_W1']);
|
||
|
||
-- [ja] 判定によって加算量を変更
|
||
if (params.HoldNoteScore == 'HoldNoteScore_Held') then
|
||
vScore = multLookup['TapNoteScore_W1'];
|
||
elseif (params.HoldNoteScore == 'HoldNoteScore_LetGo') then
|
||
vScore = 0;
|
||
end;
|
||
|
||
-- [ja] 落ちていた場合は入るスコアが減る
|
||
if (not pss:GetFailed()) then
|
||
pss:SetScore(pss:GetScore()+math.floor(vScore));
|
||
end;
|
||
|
||
-- [ja] 端数の処理はされていないようだ
|
||
end;
|
||
|
||
-----------------------------------------------------------
|
||
-- Oldschool scoring, best described as a modified 4th mix
|
||
-- scheme with a little 1st mix influence
|
||
-----------------------------------------------------------
|
||
r['Oldschool'] = function(params, pss)
|
||
local bestPoints = 999
|
||
local scoreLookupTable =
|
||
{
|
||
['TapNoteScore_W1']=999,
|
||
['TapNoteScore_W2']=IsW1Allowed('TapNoteScore_W2') and 888 or 999,
|
||
['TapNoteScore_W3']=777,
|
||
['TapNoteScore_W4']=555,
|
||
['TapNoteScore_W5']=111,
|
||
};
|
||
setmetatable(scoreLookupTable, ZeroIfNotFound);
|
||
local comboBonusForThisStep = (pss:GetCurrentCombo()*111)^1.1;
|
||
local capScore = 1000000000;
|
||
pss:SetCurMaxScore(capScore); --i don't really care about weird scoring modes -fsx
|
||
local pointsGot = comboBonusForThisStep + scoreLookupTable[params.TapNoteScore] + (params.HoldNoteScore == 'HoldNoteScore_Held' and 777 or 0);
|
||
pss:SetScore(clamp(pss:GetScore()+pointsGot,0,capScore));
|
||
end;
|
||
|
||
-----------------------------------------------------------
|
||
-- DDR MAX2/Extreme(-esque) Scoring by @sakuraponila
|
||
-----------------------------------------------------------
|
||
local ext_Steps = {0,0};
|
||
r['DDR Extreme'] = function(params, pss)
|
||
local multLookup =
|
||
{
|
||
['TapNoteScore_W1'] = 10,
|
||
['TapNoteScore_W2'] = 9,
|
||
['TapNoteScore_W3'] = 5
|
||
};
|
||
setmetatable(multLookup, ZeroIfNotFound);
|
||
local steps = GAMESTATE:GetCurrentSteps(params.Player);
|
||
local radarValues = GetDirectRadar(params.Player);
|
||
local totalItems = GetTotalItems(radarValues);
|
||
-- 1 + 2 + 3 + ... + totalItems value/の値
|
||
local sTotal = (totalItems + 1) * totalItems / 2;
|
||
local meter = steps:GetMeter();
|
||
if (steps:IsAnEdit()) then
|
||
meter = 5;
|
||
else
|
||
meter = math.min(10,meter);
|
||
end;
|
||
-- [en] score for one step
|
||
-- [ja] 1ステップあたりのスコア
|
||
local baseScore = meter * 1000000
|
||
if (GAMESTATE:GetCurrentSong():IsMarathon()) then
|
||
baseScore = baseScore * 3;
|
||
elseif (GAMESTATE:GetCurrentSong():IsLong()) then
|
||
baseScore = baseScore * 2;
|
||
end;
|
||
local sOne = math.floor(baseScore / sTotal);
|
||
-- [en] measures for 5 points of units
|
||
-- [ja] 5点単位のための処置
|
||
sOne = sOne - sOne % 5;
|
||
-- [en] because fractions are added by the last step, get value
|
||
-- [ja] 端数は最後の1ステップで加算するのでその値を取得
|
||
local sLast = baseScore - (sOne * sTotal);
|
||
|
||
local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
|
||
-- [en] initialized when score is 0
|
||
-- [ja] スコアが0の時に初期化
|
||
if pss:GetScore() == 0 then
|
||
ext_Steps[p] = 0;
|
||
end;
|
||
-- [en] now step count
|
||
-- [ja] 現在のステップ数
|
||
ext_Steps[p] = ext_Steps[p] + 1;
|
||
-- [en] current score
|
||
-- [ja] 今回加算するスコア(W1の時)
|
||
local vScore = sOne * ext_Steps[p];
|
||
pss:SetCurMaxScore(pss:GetCurMaxScore() + vScore);
|
||
-- [ja] 判定によって加算量を変更
|
||
if (params.HoldNoteScore == 'HoldNoteScore_Held') then
|
||
-- [ja] O.K.判定時は問答無用で満点
|
||
vScore = vScore;
|
||
else
|
||
-- [ja] N.G.判定時は問答無用で0点
|
||
if (params.HoldNoteScore == 'HoldNoteScore_LetGo') then
|
||
vScore = 0;
|
||
-- [en] non-long note scoring
|
||
-- [ja] それ以外ということは、ロングノート以外の判定である
|
||
else
|
||
vScore = vScore * multLookup[params.TapNoteScore] / 10
|
||
end;
|
||
end;
|
||
-- [en] measures for 5 points of units
|
||
-- [ja] ここでも5点単位のための処置
|
||
vScore = vScore - vScore % 5
|
||
pss:SetScore(pss:GetScore() + vScore);
|
||
-- if one of the last step, add the fractions
|
||
-- [ja] 最後の1ステップの場合、端数を加算する
|
||
if ((vScore > 0) and (ext_Steps[p] == totalItems)) then
|
||
pss:SetScore(pss:GetScore() + sLast);
|
||
end;
|
||
end;
|
||
|
||
-----------------------------------------------------------
|
||
-- HYBRID Scoring, contributed by @waiei
|
||
-----------------------------------------------------------
|
||
local hyb_Steps={0,0};
|
||
r['Hybrid'] = function(params, pss)
|
||
local multLookup =
|
||
{
|
||
['TapNoteScore_W1'] = 10,
|
||
['TapNoteScore_W2'] = 9,
|
||
['TapNoteScore_W3'] = 5
|
||
};
|
||
setmetatable(multLookup, ZeroIfNotFound);
|
||
local radarValues = GetDirectRadar(params.Player);
|
||
local totalItems = GetTotalItems(radarValues);
|
||
-- 1+2+3+...+totalItems value/の値
|
||
local sTotal = (totalItems+1)*totalItems/2;
|
||
-- [en] Score for one song
|
||
-- [ja] 1ステップあたりのスコア
|
||
local sOne = math.floor(100000000/sTotal);
|
||
-- [ja] 端数は最後の1ステップで加算するのでその値を取得
|
||
local sLast = 100000000-(sOne*sTotal);
|
||
|
||
local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
|
||
|
||
-- [ja] スコアが0の時に初期化
|
||
if pss:GetScore()==0 then
|
||
hyb_Steps[p]=0;
|
||
end;
|
||
|
||
-- [ja] 現在のステップ数
|
||
hyb_Steps[p]=hyb_Steps[p]+1;
|
||
-- [en] current score
|
||
-- [ja] 今回加算するスコア(W1の時)
|
||
local vScore = sOne*hyb_Steps[p];
|
||
pss:SetCurMaxScore(pss:GetCurMaxScore()+vScore);
|
||
-- [ja] 判定によって加算量を変更
|
||
if (params.HoldNoteScore == 'HoldNoteScore_Held') then
|
||
vScore = vScore;
|
||
else
|
||
if (params.HoldNoteScore == 'HoldNoteScore_LetGo') then
|
||
vScore = 0;
|
||
else
|
||
vScore = vScore*multLookup[params.TapNoteScore]/10;
|
||
end;
|
||
end;
|
||
pss:SetScore(pss:GetScore()+vScore);
|
||
|
||
-- [ja] 最後の1ステップの場合、端数を加算する
|
||
if ((vScore > 0) and (hyb_Steps[p] == totalItems)) then
|
||
pss:SetScore(pss:GetScore()+sLast);
|
||
end;
|
||
end;
|
||
|
||
-----------------------------------------------------------
|
||
-- DDR SuperNOVA scoring (Use MARVELOUS) by @sakuraponila
|
||
-----------------------------------------------------------
|
||
local sntmp_Score = {0,0};
|
||
local sntmp_Steps = {0,0};
|
||
r['DDR SuperNOVA'] = function(params, pss)
|
||
local multLookup =
|
||
{
|
||
['TapNoteScore_W1'] = 3,
|
||
['TapNoteScore_W2'] = 2,
|
||
['TapNoteScore_W3'] = 1
|
||
};
|
||
setmetatable(multLookup, ZeroIfNotFound);
|
||
local radarValues = GetDirectRadar(params.Player);
|
||
local totalItems = GetTotalItems(radarValues)
|
||
local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
|
||
|
||
-- initialized when score is 0
|
||
-- [ja] スコアが0の時に初期化
|
||
if pss:GetScore() == 0 then
|
||
sntmp_Score[p] = 0;
|
||
sntmp_Steps[p] = 0;
|
||
end;
|
||
|
||
-- [ja] 判定によって加算量を変更
|
||
local maxAdd = 0;
|
||
-- [ja] O.K.判定時は問答無用で満点
|
||
if params.HoldNoteScore == 'HoldNoteScore_Held' then
|
||
maxAdd = 3;
|
||
else
|
||
-- [ja] N.G.判定時は問答無用で0点
|
||
if params.HoldNoteScore == 'HoldNoteScore_LetGo' then
|
||
maxAdd = 0;
|
||
-- [ja] それ以外ということは、ロングノート以外の判定である
|
||
else
|
||
maxAdd = multLookup[params.TapNoteScore];
|
||
end
|
||
end;
|
||
sntmp_Score[p] = sntmp_Score[p] + maxAdd;
|
||
|
||
-- [ja] 踏み踏みしたステップ数
|
||
sntmp_Steps[p] = sntmp_Steps[p] + 1;
|
||
-- [ja] 現時点での、All W1判定の時のスコア
|
||
pss:SetCurMaxScore(math.floor(10000000 * sntmp_Steps[p] / totalItems / 3));
|
||
-- [ja] 計算して代入
|
||
pss:SetScore(math.floor(10000000 * sntmp_Score[p] / totalItems / 3));
|
||
end;
|
||
|
||
-----------------------------------------------------------
|
||
-- DDR SuperNOVA 2 scoring by @waiei
|
||
-----------------------------------------------------------
|
||
local sn2tmp_Sub={0,0};
|
||
local sn2tmp_Score={0,0};
|
||
local sn2tmp_Steps={0,0};
|
||
r['DDR SuperNOVA 2'] = function(params, pss)
|
||
local multLookup =
|
||
{
|
||
['TapNoteScore_W1'] = 10,
|
||
['TapNoteScore_W2'] = 10,
|
||
['TapNoteScore_W3'] = 5
|
||
};
|
||
setmetatable(multLookup, ZeroIfNotFound);
|
||
local radarValues = GetDirectRadar(params.Player);
|
||
local totalItems = GetTotalItems(radarValues);
|
||
local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
|
||
|
||
-- [ja] スコアが0の時に初期化
|
||
if pss:GetScore()==0 then
|
||
sn2tmp_Sub[p]=0;
|
||
sn2tmp_Score[p]=0;
|
||
sn2tmp_Steps[p]=0;
|
||
end;
|
||
|
||
-- [ja] maxAdd は 加算する最高点を 10 とした時の値(つまり、10=100% / 5=50%)
|
||
local maxAdd = 0;
|
||
-- [ja] O.K.判定時は問答無用で満点
|
||
if params.HoldNoteScore == 'HoldNoteScore_Held' then
|
||
maxAdd = 10;
|
||
else
|
||
-- [ja] N.G.判定時は問答無用で0点
|
||
if params.HoldNoteScore == 'HoldNoteScore_LetGo' then
|
||
maxAdd = 0;
|
||
-- [ja] それ以外ということは、ロングノート以外の判定である
|
||
else
|
||
maxAdd = multLookup[params.TapNoteScore];
|
||
if (params.TapNoteScore == 'TapNoteScore_W2') or (params.TapNoteScore=='TapNoteScore_W3') then
|
||
-- [ja] W2とW3の数を記録
|
||
sn2tmp_Sub[p]=sn2tmp_Sub[p]+1;
|
||
end;
|
||
end
|
||
end;
|
||
sn2tmp_Score[p]=sn2tmp_Score[p]+maxAdd;
|
||
-- [ja] 踏み踏みしたステップ数
|
||
sn2tmp_Steps[p]=sn2tmp_Steps[p]+1;
|
||
-- [ja] 現時点での、All W1判定の時のスコア
|
||
pss:SetCurMaxScore(math.floor(10000*sn2tmp_Steps[p]/totalItems) * 10);
|
||
|
||
-- [ja] 計算して代入
|
||
pss:SetScore((math.floor(10000*sn2tmp_Score[p]/totalItems) * 10) - (sn2tmp_Sub[p]*10) );
|
||
end;
|
||
|
||
-----------------------------------------------------------
|
||
-- Radar Master (disabled)
|
||
-- (todo: get this working with StepMania 5)
|
||
-----------------------------------------------------------
|
||
r['[SSC] Radar Master'] = function(params, pss)
|
||
local masterTable = {
|
||
['RadarCategory_Stream'] = 0,
|
||
['RadarCategory_Voltage'] = 0,
|
||
['RadarCategory_Air'] = 0,
|
||
['RadarCategory_Freeze'] = 0,
|
||
['RadarCategory_Chaos'] = 0
|
||
};
|
||
local totalRadar = 0;
|
||
local finalScore = 0;
|
||
for k,v in pairs(masterTable) do
|
||
local firstRadar = GetDirectRadar(params.Player):GetValue(k);
|
||
if firstRadar == 0 then
|
||
masterTable[k] = nil;
|
||
else
|
||
masterTable[k] = firstRadar;
|
||
totalRadar = totalRadar + firstRadar;
|
||
end;
|
||
end;
|
||
-- two loops are needed, because we need to calculate totalRadar
|
||
-- to actually calculate any part of the score
|
||
for k,v in pairs(masterTable) do
|
||
local curPortion = pss:GetRadarActual():GetValue(k) / v;
|
||
finalScore = finalScore + curPortion*(500000000*(v/totalRadar));
|
||
end;
|
||
pss:SetScore(finalScore);
|
||
end;
|
||
|
||
------------------------------------------------------------
|
||
-- Marvelous Incorporated Grading System (or MIGS for short)
|
||
-- basically like DP scoring with locked DP values
|
||
------------------------------------------------------------
|
||
r['MIGS'] = function(params,pss)
|
||
local curScore = 0;
|
||
local tapScoreTable =
|
||
{
|
||
['TapNoteScore_W1'] = 3,
|
||
['TapNoteScore_W2'] = 2,
|
||
['TapNoteScore_W3'] = 1,
|
||
['TapNoteScore_W5'] = -4,
|
||
['TapNoteScore_Miss'] = -8
|
||
};
|
||
for k,v in pairs(tapScoreTable) do
|
||
curScore = curScore + ( pss:GetTapNoteScores(k) * v );
|
||
end;
|
||
curScore = math.max(0,curScore + ( pss:GetHoldNoteScores('HoldNoteScore_Held') * 6 ));
|
||
pss:SetScore(curScore);
|
||
end;
|
||
|
||
--------------------------------------------------------------
|
||
-- 1bilDP scoring because I can.
|
||
--------------------------------------------------------------
|
||
r['Billions DP']= function(params,pss)
|
||
local poss = pss:GetPossibleDancePoints()
|
||
pss:SetScore(math.floor((pss:GetActualDancePoints()/poss)*1000000000))
|
||
pss:SetCurMaxScore(math.floor((pss:GetCurrentPossibleDancePoints()/poss)*1000000000))
|
||
end
|
||
|
||
-------------------------------------------------------------------------------
|
||
-- Formulas end here.
|
||
|
||
for v in ivalues(DisabledScoringModes) do r[v] = nil end
|
||
Scoring = r;
|
||
|
||
function UserPrefScoringMode()
|
||
local baseChoices = {}
|
||
for k,v in pairs(Scoring) do table.insert(baseChoices,k) end
|
||
if next(baseChoices) == nil then UndocumentedFeature "No scoring modes available" end
|
||
local t = {
|
||
Name = "UserPrefScoringMode";
|
||
LayoutType = "ShowAllInRow";
|
||
SelectType = "SelectOne";
|
||
OneChoiceForAllPlayers = true;
|
||
ExportOnChange = false;
|
||
Choices = baseChoices;
|
||
LoadSelections = function(self, list, pn)
|
||
if ReadPrefFromFile("UserPrefScoringMode") ~= nil then
|
||
--Load the saved scoring mode from UserPrefs.
|
||
local theValue = ReadPrefFromFile("UserPrefScoringMode");
|
||
local success = false;
|
||
|
||
--HACK: Preview 4 took out 1st and 4th scoring. Replace with a close equivalent.
|
||
if theValue == "DDR 1stMIX" or theValue == "DDR 4thMIX" then theValue = "Oldschool" end
|
||
|
||
--Search the list of scoring modes for the saved scoring mode.
|
||
for k,v in ipairs(baseChoices) do
|
||
if v == theValue then list[k] = true success = true break end
|
||
end;
|
||
|
||
--We couldn't find it, pick the first available scoring mode as a sane default.
|
||
if success == false then list[1] = true end;
|
||
else
|
||
WritePrefToFile("UserPrefScoringMode", baseChoices[1]);
|
||
list[1] = true;
|
||
end;
|
||
end;
|
||
SaveSelections = function(self, list, pn)
|
||
for k,v in ipairs(list) do
|
||
if v then WritePrefToFile("UserPrefScoringMode", baseChoices[k]) break end
|
||
end;
|
||
end;
|
||
};
|
||
setmetatable( t, t );
|
||
return t;
|
||
end
|