Files
itgmania212121/stepmania/src/LightsManager.h
T
Glenn Maynard 733127d8ed license update
2004-06-08 01:24:17 +00:00

101 lines
2.8 KiB
C++

/* LightsManager - Control lights. */
#ifndef LightsManager_H
#define LightsManager_H
#include "PlayerNumber.h"
#include "GameInput.h"
#include "EnumHelper.h"
const float LIGHTS_FALLOFF_SECONDS = 0.1f;
enum CabinetLight
{
LIGHT_MARQUEE_UP_LEFT,
LIGHT_MARQUEE_UP_RIGHT,
LIGHT_MARQUEE_LR_LEFT,
LIGHT_MARQUEE_LR_RIGHT,
LIGHT_BUTTONS_LEFT,
LIGHT_BUTTONS_RIGHT,
LIGHT_BASS_LEFT,
LIGHT_BASS_RIGHT,
NUM_CABINET_LIGHTS
};
#define FOREACH_CabinetLight( i ) FOREACH_ENUM( CabinetLight, NUM_CABINET_LIGHTS, i )
const CString& CabinetLightToString( CabinetLight cl );
enum LightsMode
{
LIGHTSMODE_ATTRACT,
LIGHTSMODE_JOINING,
LIGHTSMODE_MENU,
LIGHTSMODE_DEMONSTRATION,
LIGHTSMODE_GAMEPLAY,
LIGHTSMODE_STAGE,
LIGHTSMODE_ALL_CLEARED,
LIGHTSMODE_TEST,
NUM_LIGHTS_MODES
};
const CString& LightsModeToString( LightsMode lm );
struct LightsState
{
bool m_bCabinetLights[NUM_CABINET_LIGHTS];
bool m_bGameButtonLights[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS];
};
class LightsDriver;
class LightsManager
{
public:
LightsManager(CString sDriver);
~LightsManager();
void Update( float fDeltaTime );
void BlinkCabinetLight( CabinetLight cl );
void BlinkGameButton( GameInput gi );
void SetLightsMode( LightsMode lm );
LightsMode GetLightsMode();
private:
float m_fSecsLeftInCabinetLightBlink[NUM_CABINET_LIGHTS];
float m_fSecsLeftInGameButtonBlink[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS];
LightsDriver* m_pDriver;
LightsMode m_LightsMode;
LightsState m_LightsState;
};
extern LightsManager* LIGHTSMAN; // global and accessable from anywhere in our program
#endif
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/