Files
itgmania212121/stepmania/src/ScreenStage.h
T
Andrew Livy 2dfb994fe0 Added: TotalScore element on Evaluation Screen
Title, Artist and Current Character Icon's for the Stage Screen
2003-12-19 09:30:54 +00:00

72 lines
1.6 KiB
C++

/*
-----------------------------------------------------------------------------
Class: ScreenStage
Desc: Shows the stage number.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "Transition.h"
#include "Sprite.h"
#include "Character.h"
#include "BitmapText.h"
#include "Banner.h"
class ScreenStage : public Screen
{
public:
ScreenStage( CString sName );
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual void MenuBack( PlayerNumber pn );
private:
// Ez2 and Pump Stage screens should be re-implemented as BGAnimations
/*
// Common Elements
Sprite m_sprNumbers[4]; // up to 3 numbers and suffix
Sprite m_sprStage; // "Stage", "Final Stage", etc.
// A frame for m_sprNumbers and m_sprStage, so they can be
// manipulated as a unit.
ActorFrame m_frameStage;
// Ez2 Elements
Sprite m_sprbg[3];
Sprite m_sprbgxtra;
Sprite m_sprScrollingBlobs[2][20];
BitmapText m_ez2ukm[2];
BitmapText m_stagename;
BitmapText m_stagedesc[2];
// Pump Elements
Sprite m_sprSongBackground;
Quad m_quadMask; // write this into ZBuffer as a mask
*/
Transition m_In, m_Out, m_Back;
BGAnimation m_Background;
BGAnimation m_Overlay; // overlays all elements except bitmaptexts
Banner m_Banner;
BitmapText m_SongTitle;
BitmapText m_Artist;
// elements that cannot be created with BGAnimation
Sprite m_sprCharacterIcon[NUM_PLAYERS];
protected:
};