Files
itgmania212121/stepmania/src/Makefile.am
T
Glenn Maynard 56500f5c3c update
2004-01-21 05:17:18 +00:00

267 lines
14 KiB
Makefile

bin_PROGRAMS = stepmania test_audio_readers test_file_readers
AM_LDFLAGS =
AM_CXXFLAGS =
AM_CFLAGS =
if NHAVE_SDL
# We use our own copy of SDL if the one on the system isn't new enough. (Most
# systems have 1.2.5; we need 1.2.6.) We still end up linking dynamically to
# the shared system library through SDL_image, but that shouldn't cause problems.
SDL-1.2.6/Makefile:
test -d SDL-1.2.6 || mkdir SDL-1.2.6
cd SDL-1.2.6 && sh ../$(srcdir)/SDL-1.2.6/configure
--disable-nasm --disable-arts --disable-esd --enable-static --disable-shared \
--disable-debug --disable-alsa --disable-oss --disable-video-directfb
SDL-1.2.6/src/.libs/libSDL.a: SDL-1.2.6/Makefile
make -C SDL-1.2.6
USE_SDL_LIBS = SDL-1.2.6/src/.libs/libSDL.a
AM_CXXFLAGS += -ISDL-1.2.6/include
else
USE_SDL_LIBS = $(SDL_LIBS)
endif
$(srcdir)/libresample/libresample.a:
cd $(srcdir)/libresample && autoconf && sh ./configure && make
Screens = \
Screen.cpp Screen.h ScreenAttract.cpp ScreenAttract.h ScreenBookkeeping.h ScreenBookkeeping.cpp \
ScreenBranch.cpp ScreenBranch.h ScreenCaution.cpp ScreenCaution.h ScreencenterImage.h ScreenCenterImage.cpp ScreenCredits.cpp ScreenCredits.h ScreenDemonstration.cpp ScreenDemonstration.h \
ScreenDimensions.h ScreenEdit.cpp ScreenEdit.h ScreenEditCoursesMenu.cpp ScreenEditCoursesMenu.h \
ScreenEditMenu.cpp ScreenEditMenu.h ScreenEnding.cpp ScreenEnding.h ScreenEndlessBreak.cpp ScreenEndlessBreak.h ScreenEvaluation.cpp ScreenEvaluation.h \
ScreenExit.cpp ScreenExit.h ScreenEz2SelectMusic.cpp ScreenEz2SelectMusic.h ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h \
ScreenGameOver.cpp ScreenGameOver.h ScreenGameplay.cpp ScreenGameplay.h \
ScreenHowToPlay.cpp ScreenHowToPlay.h \
ScreenInstructions.cpp ScreenInstructions.h ScreenJukebox.cpp ScreenJukebox.h \
ScreenJukeboxMenu.cpp ScreenJukeboxMenu.h ScreenLogo.cpp ScreenLogo.h \
ScreenMapControllers.cpp ScreenMapControllers.h ScreenMemoryCard.h ScreenMessage.h ScreenMiniMenu.cpp ScreenMiniMenu.h \
ScreenMusicScroll.cpp ScreenMusicScroll.h ScreenNameEntry.cpp ScreenNameEntry.h ScreenNameEntryTraditional.h ScreenNameEntryTraditional.cpp ScreenOptions.cpp ScreenOptions.h \
ScreenOptionsMaster.cpp ScreenOptionsMaster.h ScreenOptionsMasterPrefs.cpp ScreenOptionsMasterPrefs.h \
ScreenPlayerOptions.cpp ScreenPlayerOptions.h ScreenPrompt.cpp ScreenPrompt.h \
ScreenProfileOptions.cpp ScreenProfileOptions.h ScreenRanking.cpp ScreenRanking.h ScreenRaveOptions.cpp ScreenRaveOptions.h \
ScreenReloadSongs.cpp ScreenReloadSongs.h ScreenSandbox.cpp ScreenSandbox.h ScreenSelect.cpp ScreenSelect.h \
ScreenSelectCharacter.cpp ScreenSelectCharacter.h ScreenSelectCourse.cpp ScreenSelectCourse.h \
ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h ScreenSelectDifficultyEX.cpp ScreenSelectDifficultyEX.h \
ScreenSelectGroup.cpp ScreenSelectGroup.h ScreenSelectMaster.cpp ScreenSelectMaster.h \
ScreenSelectMode.cpp ScreenSelectMode.h ScreenSelectMusic.cpp ScreenSelectMusic.h ScreenSelectStyle.cpp ScreenSelectStyle.h \
ScreenSongOptions.cpp ScreenSongOptions.h ScreenStage.cpp ScreenStage.h \
ScreenStyleSplash.cpp ScreenStyleSplash.h ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h \
ScreenTestInput.h ScreenTestInput.cpp ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h \
ScreenUnlock.cpp ScreenUnlock.h
DataStructures = \
Attack.h Attack.cpp BannerCache.cpp BannerCache.h Character.cpp Character.h CharacterHead.cpp CharacterHead.h CodeDetector.cpp CodeDetector.h \
Course.cpp Course.h Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h FontCharmaps.cpp FontCharmaps.h Game.h \
GameConstantsAndTypes.cpp GameConstantsAndTypes.h GameDef.cpp GameDef.h GameInput.cpp GameInput.h \
Grade.cpp Grade.h Inventory.cpp Inventory.h LyricsLoader.cpp LyricsLoader.h MenuInput.h ModeChoice.cpp ModeChoice.h \
NoteData.cpp NoteData.h NoteDataUtil.cpp NoteDataUtil.h NoteDataWithScoring.cpp NoteDataWithScoring.h \
NoteFieldPositioning.cpp NoteFieldPositioning.h NoteTypes.cpp NoteTypes.h NotesLoader.cpp NotesLoader.h \
NotesLoaderBMS.cpp NotesLoaderBMS.h NotesLoaderDWI.cpp NotesLoaderDWI.h NotesLoaderKSF.cpp NotesLoaderKSF.h \
NotesLoaderSM.cpp NotesLoaderSM.h NotesWriterDWI.cpp NotesWriterDWI.h NotesWriterSM.cpp NotesWriterSM.h \
PlayerAI.cpp PlayerAI.h PlayerNumber.cpp PlayerNumber.h PlayerOptions.cpp PlayerOptions.h RandomSample.cpp RandomSample.h \
ScoreKeeper.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h ScoreKeeperRave.cpp ScoreKeeperRave.h \
Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h SongOptions.cpp SongOptions.h StageStats.cpp StageStats.h Steps.cpp Steps.h \
Style.h StyleDef.cpp StyleDef.h StyleInput.h TimingData.cpp TimingData.h TitleSubstitution.cpp TitleSubstitution.h
FileTypes = IniFile.cpp IniFile.h MsdFile.cpp MsdFile.h
StepMania = StdString.h StepMania.cpp StepMania.h global.cpp global.h
LoadingWindow = arch/LoadingWindow/LoadingWindow_Null.h \
arch/LoadingWindow/LoadingWindow_SDL.cpp arch/LoadingWindow/LoadingWindow_SDL.h
if HAVE_GTK
LoadingWindow += arch/LoadingWindow/LoadingWindow_Gtk.cpp arch/LoadingWindow/LoadingWindow_Gtk.h
endif
Sound = arch/Sound/RageSoundDriver_Null.cpp arch/Sound/RageSoundDriver_Null.h
if HAVE_OSS
Sound += arch/Sound/RageSoundDriver_OSS.cpp arch/Sound/RageSoundDriver_OSS.h
endif
if HAVE_ALSA
Sound += arch/Sound/RageSoundDriver_ALSA9.cpp arch/Sound/RageSoundDriver_ALSA9.h \
arch/Sound/RageSoundDriver_ALSA9_Software.cpp arch/Sound/RageSoundDriver_ALSA9_Software.h \
arch/Sound/ALSA9Helpers.cpp arch/Sound/ALSA9Helpers.h \
arch/Sound/ALSA9Dynamic.cpp arch/Sound/ALSA9Dynamic.h \
ALSA9Functions.h
# Add this to CPPFLAGS, not stepmania_CPPFLAGS: that'll cause multiple copies of
# several sources to be built. We link to this at runtime, so don't add ALSA_LDFLAGS.
AM_CXXFLAGS += $(ALSA_CFLAGS)
endif
ArchHooks = arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h \
arch/ArchHooks/ArchHooks_Unix.cpp arch/ArchHooks/ArchHooks_Unix.h
InputHandler = arch/InputHandler/InputHandler.cpp arch/InputHandler/InputHandler.h \
arch/InputHandler/InputHandler_SDL.cpp arch/InputHandler/InputHandler_SDL.h
MovieTexture = arch/MovieTexture/MovieTexture.cpp arch/MovieTexture/MovieTexture.h \
arch/MovieTexture/MovieTexture_Null.cpp arch/MovieTexture/MovieTexture_Null.h
if HAVE_FFMPEG
MovieTexture += arch/MovieTexture/MovieTexture_FFMpeg.cpp arch/MovieTexture/MovieTexture_FFMpeg.h
endif
Lights = arch/Lights/LightsDriver.h \
arch/Lights/LightsDriver_LinuxSerial.cpp arch/Lights/LightsDriver_LinuxSerial.h \
arch/Lights/LightsDriver_SystemMessage.cpp arch/Lights/LightsDriver_SystemMessage.h
MemoryCard = arch/MemoryCard/MemoryCardDriver.h \
arch/MemoryCard/MemoryCardDriver_Linux.cpp arch/MemoryCard/MemoryCardDriver_Linux.h
LowLevelWindow = arch/LowLevelWindow/LowLevelWindow.h \
arch/LowLevelWindow/LowLevelWindow_SDL.cpp arch/LowLevelWindow/LowLevelWindow_SDL.h
ArchUtils = archutils/Unix/SignalHandler.cpp archutils/Unix/SignalHandler.h \
archutils/Unix/GetSysInfo.cpp archutils/Unix/GetSysInfo.h
if USE_CRASH_HANDLER
ArchUtils += archutils/Unix/CrashHandler.cpp archutils/Unix/CrashHandler.h \
archutils/Unix/CrashHandlerChild.cpp archutils/Unix/CrashHandlerInternal.h
endif
Arch = $(LoadingWindow) $(Sound) $(ArchHooks) $(InputHandler) $(MovieTexture) $(Lights) $(MemoryCard) $(LowLevelWindow) $(ArchUtils) \
arch/arch.cpp arch/arch.h arch/arch_default.h arch/arch_linux.h
RageSoundFileReaders = \
RageSoundReader_WAV.cpp RageSoundReader_WAV.h
if HAVE_VORBIS
RageSoundFileReaders += RageSoundReader_Vorbisfile.cpp RageSoundReader_Vorbisfile.h
endif
if HAVE_MP3
RageSoundFileReaders += RageSoundReader_MP3.cpp RageSoundReader_MP3.h
endif
ActorsInGameplayAndMenus = \
BGAnimation.cpp BGAnimation.h BGAnimationLayer.cpp BGAnimationLayer.h Banner.cpp Banner.h \
DifficultyIcon.cpp DifficultyIcon.h MeterDisplay.cpp MeterDisplay.h Transition.cpp Transition.h
ActorsInMenus = \
BPMDisplay.cpp BPMDisplay.h ComboGraph.cpp ComboGraph.h CourseContentsList.cpp CourseContentsList.h \
CourseEntryDisplay.cpp CourseEntryDisplay.h DifficultyDisplay.cpp DifficultyDisplay.h DifficultyList.cpp DifficultyList.h \
DifficultyMeter.cpp DifficultyMeter.h DifficultyRating.cpp DifficultyRating.h EditCoursesMenu.cpp EditCoursesMenu.h \
EditMenu.cpp EditMenu.h FadingBanner.cpp FadingBanner.h GradeDisplay.cpp GradeDisplay.h GraphDisplay.cpp GraphDisplay.h \
GrooveGraph.cpp GrooveGraph.h GrooveRadar.cpp GrooveRadar.h GroupList.cpp GroupList.h HelpDisplay.cpp HelpDisplay.h \
JukeboxMenu.cpp JukeboxMenu.h ListDisplay.cpp ListDisplay.h MemoryCardDisplay.cpp MemoryCardDisplay.h MenuElements.cpp MenuElements.h MenuTimer.cpp MenuTimer.h ModeSwitcher.cpp ModeSwitcher.h \
MusicBannerWheel.cpp MusicBannerWheel.h MusicList.cpp MusicList.h MusicSortDisplay.cpp MusicSortDisplay.h \
MusicWheel.cpp MusicWheel.h MusicWheelItem.cpp MusicWheelItem.h OptionIcon.cpp OptionIcon.h OptionIconRow.cpp OptionIconRow.h \
OptionsCursor.cpp OptionsCursor.h PaneDisplay.cpp PaneDisplay.h ScrollBar.cpp ScrollBar.h ScrollingList.cpp ScrollingList.h \
SnapDisplay.cpp SnapDisplay.h TextBanner.cpp TextBanner.h WheelNotifyIcon.cpp WheelNotifyIcon.h \
DualScrollBar.cpp DualScrollBar.h
ActorsInGameplay = \
ArrowBackdrop.cpp ArrowBackdrop.h ArrowEffects.cpp ArrowEffects.h Background.cpp Background.h \
BeginnerHelper.cpp BeginnerHelper.h \
CombinedLifeMeterTug.h CombinedLifeMeterTug.cpp Combo.cpp Combo.h DancingCharacters.cpp DancingCharacters.h \
GhostArrow.cpp GhostArrow.h GhostArrowRow.cpp GhostArrowRow.h ReceptorArrow.cpp ReceptorArrow.h \
ReceptorArrowRow.cpp ReceptorArrowRow.h HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h \
Judgment.cpp Judgment.h LifeMeter.h LifeMeterBar.cpp LifeMeterBar.h LifeMeterBattery.cpp LifeMeterBattery.h \
LyricDisplay.cpp LyricDisplay.h NoteDisplay.cpp NoteDisplay.h NoteField.cpp NoteField.h \
NoteFieldPlus.h NoteFieldPlus.cpp Player.cpp Player.h ProTimingDisplay.cpp ProTimingDisplay.h \
ScoreDisplay.cpp ScoreDisplay.h ScoreDisplayBattle.cpp ScoreDisplayBattle.h ScoreDisplayNormal.cpp ScoreDisplayNormal.h \
ScoreDisplayOni.cpp ScoreDisplayOni.h ScoreDisplayRave.cpp ScoreDisplayRave.h TimingAssist.cpp TimingAssist.h \
PercentageDisplay.cpp PercentageDisplay.h ScoreDisplayPercentage.cpp ScoreDisplayPercentage.h \
AttackDisplay.cpp AttackDisplay.h Foreground.cpp Foreground.h
Helpers = SDL_dither.cpp SDL_dither.h SDL_rotozoom.cpp SDL_rotozoom.h SDL_utils.cpp SDL_utils.h
PCRE = pcre/chartables.c pcre/get.c pcre/internal.h pcre/maketables.c pcre/pcre.c pcre/pcre.h pcre/study.c
RageFile = \
RageFile.cpp RageFile.h RageFileDriver.cpp RageFileDriver.h RageFileManager.cpp RageFileManager.h \
RageFileDriverDirect.cpp RageFileDriverDirect.h RageFileDriverDirectHelpers.cpp RageFileDriverDirectHelpers.h \
RageFileDriverZip.cpp RageFileDriverZip.h
Rage = $(Helpers) $(PCRE)\
RageBitmapTexture.cpp RageBitmapTexture.h RageDisplay.cpp RageDisplay.h RageDisplay_OGL.cpp RageDisplay_OGL.h \
RageException.cpp RageException.h RageInput.cpp RageInput.h \
RageInputDevice.cpp RageInputDevice.h RageLog.cpp RageLog.h RageMath.cpp RageMath.h RageSound.cpp RageSound.h \
RageSoundManager.cpp RageSoundManager.h RageSoundReader.h RageSoundReader_FileReader.cpp RageSoundReader_FileReader.h \
RageSoundReader_Preload.cpp RageSoundReader_Preload.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h \
RageSoundReader_Resample_Fast.cpp RageSoundReader_Resample_Fast.h RageSoundReader_Resample_Good.cpp RageSoundReader_Resample_Good.h \
RageSoundResampler.cpp RageSoundResampler.h RageSounds.cpp RageSounds.h RageTexture.cpp RageTexture.h RageTextureID.cpp RageTextureID.h \
RageTextureManager.cpp RageTextureManager.h RageThreads.cpp RageThreads.h RageTimer.cpp RageTimer.h RageTypes.h \
RageUtil.cpp RageUtil.h RageUtil_CharConversions.cpp RageUtil_CharConversions.h RageUtil_FileDB.cpp RageUtil_FileDB.h \
RageUtil_CircularBuffer.h \
$(RageSoundFileReaders) \
$(RageFile)
Actors = \
Actor.cpp Actor.h ActorCollision.h ActorCommands.cpp ActorCommands.h ActorFrame.cpp ActorFrame.h ActorScroller.cpp ActorScroller.h \
ActorUtil.cpp ActorUtil.h BitmapText.cpp BitmapText.h Milkshape.h Model.cpp Model.h ModelTypes.cpp ModelTypes.h \
Quad.h Sprite.cpp Sprite.h
GlobalSingletons = \
AnnouncerManager.cpp AnnouncerManager.h Bookkeeper.h Bookkeeper.cpp FontManager.cpp FontManager.h GameManager.cpp GameManager.h \
GameState.cpp GameState.h InputFilter.cpp InputFilter.h InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \
LightsManager.cpp LightsManager.h MemoryCardManager.cpp MemoryCardManager.h NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h \
ProfileManager.cpp ProfileManager.h ScreenManager.cpp ScreenManager.h SongManager.cpp SongManager.h ThemeManager.cpp ThemeManager.h \
UnlockSystem.cpp UnlockSystem.h
stepmania_SOURCES = $(Screens) $(DataStructures) $(FileTypes) $(StepMania) $(Arch) \
$(ActorsInGameplayAndMenus) $(ActorsInMenus) $(ActorsInGameplay) \
$(Rage) $(Actors) $(GlobalSingletons)
stepmania_LDADD = \
$(GL_LIBS) \
$(USE_SDL_LIBS) -lSDL_image \
$(AUDIO_LIBS) \
$(srcdir)/libresample/libresample.a
# XXX: Make ArchHooks not depend on Display
# A hack for now:
test_audio_readers_SOURCES = tests/test_audio_readers.cpp \
RageDisplay.cpp RageDisplay.h \
RageMath.cpp RageMath.h \
RageUtil.cpp RageLog.cpp RageThreads.cpp RageException.cpp \
RageUtil_FileDB.cpp RageUtil_FileDB.h \
RageTimer.cpp RageTimer.h \
$(RageFile) \
RageSoundReader_FileReader.cpp RageSoundReader_FileReader.h \
PrefsManager.cpp PrefsManager.h \
Grade.cpp Grade.h \
arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h \
IniFile.cpp IniFile.h \
$(RageSoundFileReaders) \
$(PCRE)
test_audio_readers_LDADD = \
$(USE_SDL_LIBS) \
$(AUDIO_LIBS)
test_file_readers_SOURCES = tests/test_file_readers.cpp \
RageDisplay.cpp RageDisplay.h \
RageMath.cpp RageMath.h \
RageUtil.cpp RageLog.cpp RageThreads.cpp RageException.cpp \
RageUtil_FileDB.cpp RageUtil_FileDB.h \
RageTimer.cpp RageTimer.h \
$(RageFile) \
PrefsManager.cpp PrefsManager.h \
Grade.cpp Grade.h \
arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h \
IniFile.cpp IniFile.h \
$(PCRE)
test_file_readers_LDADD = \
$(USE_SDL_LIBS)
INCLUDES = $(SDL_CFLAGS)
if HAVE_GTK
bin_PROGRAMS += GtkModule.so
GtkModule_so_LDFLAGS = -rdynamic -shared
GtkModule_so_CPPFLAGS = $(GTK_CFLAGS)
GtkModule_so_LDADD = $(GTK_LIBS)
GtkModule_so_SOURCES = arch/LoadingWindow/LoadingWindow_GtkModule.cpp
endif