Files
itgmania212121/stepmania/src/Player.h
T
2002-09-05 03:45:07 +00:00

81 lines
2.0 KiB
C++

#pragma once
/*
-----------------------------------------------------------------------------
Class: Player
Desc: Object that accepts pad input, knocks down ColorNotes that were stepped on,
and keeps score for the player.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "PrefsManager.h" // for GameplayStatistics
#include "Notes.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "GrayArrow.h"
#include "GhostArrow.h"
#include "GhostArrowBright.h"
#include "HoldGhostArrow.h"
#include "ActorFrame.h"
#include "RandomSample.h"
#include "ScoreDisplay.h"
#include "LifeMeterBar.h"
#include "Judgement.h"
#include "HoldJudgement.h"
#include "Combo.h"
#include "NoteField.h"
#include "GrayArrowRow.h"
#include "GhostArrowRow.h"
#include "NoteDataWithScoring.h"
class Player : public NoteDataWithScoring, public ActorFrame
{
public:
Player();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
void Load( PlayerNumber player_no, NoteData* pNoteData, LifeMeter* pLM, ScoreDisplay* pScore );
void CrossedRow( int iNoteRow );
void Step( int col );
void FadeToFail();
protected:
int UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat );
void OnRowDestroyed( int col, int iStepIndex );
void HandleNoteScore( TapNoteScore score );
void HandleNoteScore( HoldNoteScore score );
static float GetMaxBeatDifference();
PlayerNumber m_PlayerNumber;
int m_iNumTapNotes; // num of TapNotes for the current notes needed by scoring
int m_iTapNotesHit; // number of notes judged so far, needed by scoring
int m_iMeter; // meter of current steps, needed by scoring
GrayArrowRow m_GrayArrowRow;
NoteField m_NoteField;
GhostArrowRow m_GhostArrowRow;
HoldJudgement m_HoldJudgement[MAX_NOTE_TRACKS];
ActorFrame m_frameJudgement;
Judgement m_Judgement;
ActorFrame m_frameCombo;
Combo m_Combo;
LifeMeter* m_pLifeMeter;
ScoreDisplay* m_pScore;
};