81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
#pragma once
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/*
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-----------------------------------------------------------------------------
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Class: Player
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Desc: Object that accepts pad input, knocks down ColorNotes that were stepped on,
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and keeps score for the player.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "PrefsManager.h" // for GameplayStatistics
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#include "Notes.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "GrayArrow.h"
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#include "GhostArrow.h"
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#include "GhostArrowBright.h"
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#include "HoldGhostArrow.h"
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#include "ActorFrame.h"
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#include "RandomSample.h"
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#include "ScoreDisplay.h"
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#include "LifeMeterBar.h"
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#include "Judgement.h"
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#include "HoldJudgement.h"
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#include "Combo.h"
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#include "NoteField.h"
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#include "GrayArrowRow.h"
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#include "GhostArrowRow.h"
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#include "NoteDataWithScoring.h"
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class Player : public NoteDataWithScoring, public ActorFrame
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{
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public:
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Player();
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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void Load( PlayerNumber player_no, NoteData* pNoteData, LifeMeter* pLM, ScoreDisplay* pScore );
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void CrossedRow( int iNoteRow );
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void Step( int col );
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void FadeToFail();
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protected:
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int UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat );
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void OnRowDestroyed( int col, int iStepIndex );
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void HandleNoteScore( TapNoteScore score );
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void HandleNoteScore( HoldNoteScore score );
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static float GetMaxBeatDifference();
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PlayerNumber m_PlayerNumber;
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int m_iNumTapNotes; // num of TapNotes for the current notes needed by scoring
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int m_iTapNotesHit; // number of notes judged so far, needed by scoring
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int m_iMeter; // meter of current steps, needed by scoring
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GrayArrowRow m_GrayArrowRow;
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NoteField m_NoteField;
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GhostArrowRow m_GhostArrowRow;
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HoldJudgement m_HoldJudgement[MAX_NOTE_TRACKS];
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ActorFrame m_frameJudgement;
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Judgement m_Judgement;
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ActorFrame m_frameCombo;
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Combo m_Combo;
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LifeMeter* m_pLifeMeter;
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ScoreDisplay* m_pScore;
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};
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