Files
itgmania212121/stepmania/src/PaneDisplay.h
T
Glenn Maynard dd16deaf23 themable "N/A"
2005-10-30 20:58:08 +00:00

105 lines
2.9 KiB
C++

/* PaneDisplay - An Actor that displays song information. */
#ifndef PANE_DISPLAY_H
#define PANE_DISPLAY_H
#include "ActorFrame.h"
#include "ActorCommands.h"
#include "PlayerNumber.h"
#include "BitmapText.h"
#include "AutoActor.h"
#include "GameConstantsAndTypes.h"
#include "ThemeMetric.h"
enum PaneTypes
{
PANE_SONG_DIFFICULTY,
PANE_COURSE_MACHINE_SCORES,
NUM_PANES,
PANE_INVALID
};
/* If the same piece of data is in multiple panes, use separate contents entries,
* so it can be themed differently. */
enum PaneContents
{
SONG_NUM_STEPS,
SONG_JUMPS,
SONG_HOLDS,
SONG_ROLLS,
SONG_MINES,
SONG_HANDS,
SONG_MACHINE_HIGH_SCORE,
SONG_MACHINE_HIGH_NAME,
SONG_PROFILE_HIGH_SCORE,
COURSE_MACHINE_HIGH_SCORE,
COURSE_MACHINE_HIGH_NAME,
COURSE_PROFILE_HIGH_SCORE,
COURSE_NUM_STEPS,
COURSE_JUMPS,
COURSE_HOLDS,
COURSE_MINES,
COURSE_HANDS,
COURSE_ROLLS,
NUM_PANE_CONTENTS
};
#define FOREACH_PaneContents( p ) FOREACH_ENUM( PaneContents, NUM_PANE_CONTENTS, p )
class PaneDisplay: public ActorFrame
{
public:
PaneDisplay();
virtual Actor *Copy() const;
void Load( const CString &sClass, PlayerNumber pn );
void SetFromGameState( SortOrder so );
// Lua
void PushSelf( lua_State *L );
private:
void SetFocus( PaneTypes NewPane );
PaneTypes GetPane() const;
void SetContent( PaneContents c );
SortOrder m_SortOrder;
AutoActor m_sprPaneUnder;
BitmapText m_textContents[NUM_PANE_CONTENTS];
AutoActor m_Labels[NUM_PANE_CONTENTS];
ActorFrame m_ContentsFrame;
PaneTypes m_CurPane;
PlayerNumber m_PlayerNumber;
ThemeMetric<CString> EMPTY_MACHINE_HIGH_SCORE_NAME;
ThemeMetric<CString> NOT_AVAILABLE;
};
#endif
/*
* (c) 2003 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/