Files
itgmania212121/stepmania/src/GameManager.h
T
Chris Danford 1ec41b3c47 remove unused
2005-08-20 22:47:47 +00:00

72 lines
2.8 KiB
C++

/* GameManager - Manages Games and Styles. */
#ifndef GAMEMANAGER_H
#define GAMEMANAGER_H
class Style;
class Game;
struct lua_State;
#include "GameConstantsAndTypes.h"
#include "GameInput.h"
class GameManager
{
public:
GameManager();
~GameManager();
void GetStylesForGame( const Game* pGame, vector<const Style*>& aStylesAddTo, bool editor=false ) const;
void GetStepsTypesForGame( const Game* pGame, vector<StepsType>& aStepsTypeAddTo ) const;
const Style* GetEditorStyleForStepsType( StepsType st ) const;
void GetDemonstrationStylesForGame( const Game *pGame, vector<const Style*> &vpStylesOut ) const;
const Style* GetHowToPlayStyleForGame( const Game* pGame ) const;
void GetEnabledGames( vector<const Game*>& aGamesOut ) const;
const Game* GetDefaultGame() const;
bool IsGameEnabled( const Game* pGame ) const;
int GetIndexFromGame( const Game* pGame ) const;
const Game* GetGameFromIndex( int index ) const;
static int StepsTypeToNumTracks( StepsType st );
static StepsType StringToStepsType( CString sStepsType );
static CString StepsTypeToString( StepsType st );
static CString StepsTypeToThemedString( StepsType st );
static const Game* StringToGameType( CString sGameType );
const Style* GameAndStringToStyle( const Game* pGame, CString sStyle );
static CString StyleToThemedString( const Style* s );
CString GetMenuButtonSecondaryFunction( const Game *pGame, GameButton gb ) const;
// Lua
void PushSelf( lua_State *L );
};
extern GameManager* GAMEMAN; // global and accessable from anywhere in our program
#endif
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/