72 lines
2.8 KiB
C++
72 lines
2.8 KiB
C++
/* GameManager - Manages Games and Styles. */
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#ifndef GAMEMANAGER_H
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#define GAMEMANAGER_H
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class Style;
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class Game;
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struct lua_State;
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#include "GameConstantsAndTypes.h"
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#include "GameInput.h"
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class GameManager
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{
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public:
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GameManager();
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~GameManager();
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void GetStylesForGame( const Game* pGame, vector<const Style*>& aStylesAddTo, bool editor=false ) const;
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void GetStepsTypesForGame( const Game* pGame, vector<StepsType>& aStepsTypeAddTo ) const;
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const Style* GetEditorStyleForStepsType( StepsType st ) const;
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void GetDemonstrationStylesForGame( const Game *pGame, vector<const Style*> &vpStylesOut ) const;
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const Style* GetHowToPlayStyleForGame( const Game* pGame ) const;
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void GetEnabledGames( vector<const Game*>& aGamesOut ) const;
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const Game* GetDefaultGame() const;
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bool IsGameEnabled( const Game* pGame ) const;
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int GetIndexFromGame( const Game* pGame ) const;
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const Game* GetGameFromIndex( int index ) const;
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static int StepsTypeToNumTracks( StepsType st );
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static StepsType StringToStepsType( CString sStepsType );
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static CString StepsTypeToString( StepsType st );
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static CString StepsTypeToThemedString( StepsType st );
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static const Game* StringToGameType( CString sGameType );
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const Style* GameAndStringToStyle( const Game* pGame, CString sStyle );
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static CString StyleToThemedString( const Style* s );
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CString GetMenuButtonSecondaryFunction( const Game *pGame, GameButton gb ) const;
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// Lua
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void PushSelf( lua_State *L );
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};
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extern GameManager* GAMEMAN; // global and accessable from anywhere in our program
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#endif
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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