Files
itgmania212121/stepmania/src/ActorScroller.h
T
Glenn Maynard 3b36f59a6c The only place Load3 is ever called with bUseMask true is from
LoadFromNode.  The code path doesn't give any way of setting the
size, so it doesn't work.  Remove it, and use EnableMask.
2005-10-17 23:21:16 +00:00

113 lines
3.7 KiB
C++

/* ActorScroller - ActorFrame that moves its children. */
#ifndef ActorScroller_H
#define ActorScroller_H
#include "ActorFrame.h"
#include "Quad.h"
struct XNode;
#include "LuaExpressionTransform.h"
class ActorScroller : public ActorFrame
{
public:
ActorScroller();
void Load2(
float fNumItemsToDraw,
float fItemWidth,
float fItemHeight,
bool bLoop,
float fSecondsPerItem,
float fSecondsPauseBetweenItems );
void Load3(
float fSecondsPerItem,
float fNumItemsToDraw,
bool bFastCatchup,
const CString &sTransformFunction,
int iSubdivisions,
bool bLoop );
void EnableMask( float fWidth, float fHeight );
void DisableMask();
virtual void UpdateInternal( float fDelta );
virtual void DrawPrimitives(); // handles drawing and doesn't call ActorFrame::DrawPrimitives
void PositionItems();
void LoadFromNode( const CString &sDir, const XNode *pNode );
virtual Actor *Copy() const;
void SetDestinationItem( float fItemIndex ) { m_fDestinationItem = fItemIndex; }
void SetCurrentAndDestinationItem( float fItemIndex ) { m_fCurrentItem = m_fDestinationItem = fItemIndex; }
float GetCurrentItem() const { return m_fCurrentItem; }
float GetDestinationItem() const { return m_fDestinationItem; }
void ScrollThroughAllItems();
void ScrollWithPadding( float fItemPaddingStart, float fItemPaddingEnd );
void SetPauseCountdownSeconds( float fSecs ) { m_fPauseCountdownSeconds = fSecs; }
float GetSecondsForCompleteScrollThrough() const;
//
// Commands
//
void PushSelf( lua_State *L );
protected:
void PositionItemsAndDrawPrimitives( bool bDrawPrimitives );
virtual void ShiftSubActors( int iDist );
int m_iNumItems;
float m_fCurrentItem; // Item at center of list, usually between 0 and m_SubActors.size(), approaches destination
float m_fDestinationItem;
float m_fSecondsPerItem; // <= 0 means don't scroll
float m_fSecondsPauseBetweenItems;
float m_fNumItemsToDraw;
int m_iFirstSubActorIndex;
bool m_bLoop;
bool m_bFastCatchup;
bool m_bUseItemNumber;
float m_fPauseCountdownSeconds;
float m_fQuantizePixels;
Quad m_quadMask;
LuaExpressionTransform m_exprTransformFunction; // params: self,offset,itemIndex,numItems
};
class ActorScrollerAutoDeleteChildren : public ActorScroller
{
public:
ActorScrollerAutoDeleteChildren() { DeleteChildrenWhenDone(true); }
virtual bool AutoLoadChildren() const { return true; }
virtual Actor *Copy() const;
};
#endif
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/