Files
itgmania212121/src/EditMenu.h
T
2011-03-17 01:47:30 -04:00

174 lines
6.4 KiB
C++

#ifndef EDIT_MENU_H
#define EDIT_MENU_H
#include "ActorFrame.h"
#include "FadingBanner.h"
#include "TextBanner.h"
#include "GameConstantsAndTypes.h"
#include "StepsDisplay.h"
#include "RageSound.h"
#include "EnumHelper.h"
#include "ThemeMetric.h"
enum EditMenuRow
{
ROW_GROUP,
ROW_SONG,
ROW_STEPS_TYPE,
ROW_STEPS,
ROW_SOURCE_STEPS_TYPE,
ROW_SOURCE_STEPS,
ROW_ACTION,
NUM_EditMenuRow
};
/** @brief Loop through each EditMenuRow. */
#define FOREACH_EditMenuRow( r ) FOREACH_ENUM( EditMenuRow, r )
const RString& EditMenuRowToString( EditMenuRow r );
const RString& EditMenuRowToLocalizedString( EditMenuRow r );
/** @brief The different actions one can take on a step. */
enum EditMenuAction
{
EditMenuAction_Edit, /**< Modify the current step for the Song. */
EditMenuAction_Delete, /**< Remove the current step from the Song. */
EditMenuAction_Create, /**< Create a new step for the Song. */
EditMenuAction_Practice, /**< Practice the current step for the Song. */
NUM_EditMenuAction, /**< The number of MenuActions available to choose from. */
EditMenuAction_Invalid
};
/** @brief Loop through each EditMenuAction. */
#define FOREACH_EditMenuAction( ema ) FOREACH_ENUM( EditMenuAction, ema )
const RString& EditMenuActionToString( EditMenuAction ema );
const RString& EditMenuActionToLocalizedString( EditMenuAction ema );
const int NUM_ARROWS = 2;
/**
* @brief UI on Edit Menu screen.
*
* Create Steps, delete Steps, or launch Steps in editor. */
class EditMenu: public ActorFrame
{
public:
EditMenu();
~EditMenu();
void Load( const RString &sType );
bool CanGoUp();
bool CanGoDown();
bool CanGoLeft();
bool CanGoRight();
bool RowIsSelectable( EditMenuRow row );
void Up();
void Down();
void Left();
void Right();
void RefreshAll();
RString GetSelectedGroup() const
{
if( !SHOW_GROUPS.GetValue() ) return GROUP_ALL;
ASSERT_M((int)m_iSelection[ROW_GROUP] < (int)m_sGroups.size(),
ssprintf("Group selection %d < Number of groups %d", m_iSelection[ROW_GROUP], (int)m_sGroups.size()));
return m_sGroups[m_iSelection[ROW_GROUP]];
}
Song* GetSelectedSong() const { ASSERT(m_iSelection[ROW_SONG] < (int)m_pSongs.size()); return m_pSongs[m_iSelection[ROW_SONG]]; }
StepsType GetSelectedStepsType() const { ASSERT(m_iSelection[ROW_STEPS_TYPE] < (int)m_StepsTypes.size()); return m_StepsTypes[m_iSelection[ROW_STEPS_TYPE]]; }
Steps* GetSelectedSteps() const { ASSERT(m_iSelection[ROW_STEPS] < (int)m_vpSteps.size()); return m_vpSteps[m_iSelection[ROW_STEPS]].pSteps; }
Difficulty GetSelectedDifficulty() const { ASSERT(m_iSelection[ROW_STEPS] < (int)m_vpSteps.size()); return m_vpSteps[m_iSelection[ROW_STEPS]].dc; }
StepsType GetSelectedSourceStepsType() const { ASSERT(m_iSelection[ROW_SOURCE_STEPS_TYPE] < (int)m_StepsTypes.size()); return m_StepsTypes[m_iSelection[ROW_SOURCE_STEPS_TYPE]]; }
Steps* GetSelectedSourceSteps() const { ASSERT(m_iSelection[ROW_SOURCE_STEPS] < (int)m_vpSourceSteps.size()); return m_vpSourceSteps[m_iSelection[ROW_SOURCE_STEPS]].pSteps; }
Difficulty GetSelectedSourceDifficulty() const { ASSERT(m_iSelection[ROW_SOURCE_STEPS] < (int)m_vpSourceSteps.size()); return m_vpSourceSteps[m_iSelection[ROW_SOURCE_STEPS]].dc; }
EditMenuAction GetSelectedAction() const { ASSERT(m_iSelection[ROW_ACTION] < (int)m_Actions.size()); return m_Actions[m_iSelection[ROW_ACTION]]; }
EditMenuRow GetSelectedRow() const { return m_SelectedRow; }
private:
struct StepsAndDifficulty;
void StripLockedStepsAndDifficulty( vector<StepsAndDifficulty> &v );
void GetSongsToShowForGroup( const RString &sGroup, vector<Song*> &vpSongsOut );
void GetGroupsToShow( vector<RString> &vsGroupsOut );
void UpdateArrows();
AutoActor m_sprArrows[NUM_ARROWS];
EditMenuRow m_SelectedRow;
EditMenuRow GetFirstRow() const { return SHOW_GROUPS.GetValue()? ROW_GROUP:ROW_SONG; }
int GetRowSize( EditMenuRow er ) const;
int m_iSelection[NUM_EditMenuRow];
BitmapText m_textLabel[NUM_EditMenuRow];
BitmapText m_textValue[NUM_EditMenuRow];
/** @brief The group's banner. */
FadingBanner m_GroupBanner;
/** @brief The Song's banner. */
FadingBanner m_SongBanner;
TextBanner m_SongTextBanner;
StepsDisplay m_StepsDisplay;
StepsDisplay m_StepsDisplaySource;
struct StepsAndDifficulty
{
StepsAndDifficulty( Steps *s, Difficulty d ) { pSteps = s; dc = d; }
Steps *pSteps;
Difficulty dc;
};
/** @brief The list of groups. */
vector<RString> m_sGroups;
/** @brief The list of Songs in a group. */
vector<Song*> m_pSongs;
vector<StepsType> m_StepsTypes;
vector<StepsAndDifficulty> m_vpSteps;
vector<StepsAndDifficulty> m_vpSourceSteps;
vector<EditMenuAction> m_Actions;
void OnRowValueChanged( EditMenuRow row );
void ChangeToRow( EditMenuRow newRow );
RageSound m_soundChangeRow;
RageSound m_soundChangeValue;
/** @brief A metric to determine if groups are shown. */
ThemeMetric<bool> SHOW_GROUPS;
ThemeMetric1D<float> ARROWS_X;
ThemeMetric<apActorCommands> ARROWS_ENABLED_COMMAND;
ThemeMetric<apActorCommands> ARROWS_DISABLED_COMMAND;
ThemeMetric1D<float> ROW_Y;
public:
ThemeMetric<EditMode> EDIT_MODE;
ThemeMetric<RString> TEXT_BANNER_TYPE;
};
#endif
/**
* @file
* @author Chris Danford (c) 2001-2004
* @section LICENSE
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/