Files
itgmania212121/stepmania/src/Profile.cpp
T
2004-05-28 05:58:35 +00:00

1726 lines
45 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: Profile
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Profile.h"
#include "RageUtil.h"
#include "PrefsManager.h"
#include "XmlFile.h"
#include "IniFile.h"
#include "GameManager.h"
#include "RageLog.h"
#include "RageFile.h"
#include "song.h"
#include "SongManager.h"
#include "Steps.h"
#include "Course.h"
#include <ctime>
#include "ThemeManager.h"
#include "CryptManager.h"
#include "ProfileHtml.h"
#include "ProfileManager.h"
#include "RageFileManager.h"
#include "ScoreKeeperMAX2.h"
#include "crypto/CryptRand.h"
#include "UnlockSystem.h"
#include "XmlFile.h"
#include "Foreach.h"
//
// Old file versions for backward compatibility
//
#define SM_300_STATISTICS_INI "statistics.ini"
#define SM_390A12_CATEGORY_SCORES_DAT "CategoryScores.dat"
#define SM_390A12_SONG_SCORES_DAT "SongScores.dat"
#define SM_390A12_COURSE_SCORES_DAT "CourseScores.dat"
#define SM_390A12_PROFILE_INI "Profile.ini"
const int SM_390A12_CATEGORY_RANKING_VERSION = 6;
const int SM_390A12_SONG_SCORES_VERSION = 9;
const int SM_390A12_COURSE_SCORES_VERSION = 8;
#define GUID_SIZE_BYTES 8
#define MAX_RECENT_SCORES_TO_SAVE 100
#define MAX_EDITABLE_INI_SIZE_BYTES 2*1024 // 2KB
#define MAX_PLAYER_STATS_XML_SIZE_BYTES \
100 /* Songs */ \
* 3 /* Steps per Song */ \
* 10 /* HighScores per Steps */ \
* 1024 /* size in bytes of a HighScores XNode */
#if defined(WIN32)
#pragma warning (disable : 4706) // assignment within conditional expression
#endif
#define FOREACH_Node( Node, Var ) \
XNodes::const_iterator Var##Iter; \
const XNode *Var = NULL; \
for( Var##Iter = Node->childs.begin(); \
(Var##Iter != Node->childs.end() && (Var = *Var##Iter) ), Var##Iter != Node->childs.end(); \
++Var##Iter )
void Profile::InitEditableData()
{
m_sDisplayName = "";
m_sLastUsedHighScoreName = "";
m_iWeightPounds = 0;
}
void Profile::InitGeneralData()
{
// Init m_iGuid.
// Does the RNG need to be inited and seeded every time?
random_init();
random_add_noise( "ai8049ujr3odusj" );
{
m_sGuid = "";
for( unsigned i=0; i<GUID_SIZE_BYTES; i++ )
m_sGuid += ssprintf( "%02x", random_byte() );
}
m_bUsingProfileDefaultModifiers = false;
m_sDefaultModifiers = "";
m_SortOrder = SORT_INVALID;
m_LastDifficulty = DIFFICULTY_INVALID;
m_LastCourseDifficulty = COURSE_DIFFICULTY_INVALID;
m_pLastSong = NULL;
m_pLastCourse = NULL;
m_iTotalPlays = 0;
m_iTotalPlaySeconds = 0;
m_iTotalGameplaySeconds = 0;
m_iCurrentCombo = 0;
m_fTotalCaloriesBurned = 0;
m_iTotalDancePoints = 0;
m_iNumExtraStagesPassed = 0;
m_iNumExtraStagesFailed = 0;
m_iNumToasties = 0;
m_UnlockedSongs.clear();
m_sLastPlayedMachineGuid = "";
m_iTotalTapsAndHolds = 0;
m_iTotalJumps = 0;
m_iTotalHolds = 0;
m_iTotalMines = 0;
m_iTotalHands = 0;
int i;
for( i=0; i<NUM_PLAY_MODES; i++ )
m_iNumSongsPlayedByPlayMode[i] = 0;
for( i=0; i<NUM_STYLES; i++ )
m_iNumSongsPlayedByStyle[i] = 0;
for( i=0; i<NUM_DIFFICULTIES; i++ )
m_iNumSongsPlayedByDifficulty[i] = 0;
for( i=0; i<MAX_METER+1; i++ )
m_iNumSongsPlayedByMeter[i] = 0;
ZERO( m_iNumSongsPassedByPlayMode );
ZERO( m_iNumSongsPassedByGrade );
}
void Profile::InitSongScores()
{
m_SongHighScores.clear();
}
void Profile::InitCourseScores()
{
m_CourseHighScores.clear();
}
void Profile::InitCategoryScores()
{
for( int st=0; st<NUM_STEPS_TYPES; st++ )
for( int rc=0; rc<NUM_RANKING_CATEGORIES; rc++ )
m_CategoryHighScores[st][rc].Init();
}
void Profile::InitScreenshotData()
{
m_vScreenshots.clear();
}
void Profile::InitCalorieData()
{
m_mapDayToCaloriesBurned.clear();
}
void Profile::InitAwards()
{
FOREACH_StepsType( st )
{
FOREACH_Difficulty( dc )
FOREACH_PerDifficultyAward( pda )
m_PerDifficultyAwards[st][dc][pda].Unset();
}
FOREACH_PeakComboAward( pca )
{
m_PeakComboAwards[pca].Unset();
}
}
void Profile::InitRecentSongScores()
{
m_vRecentStepsScores.clear();
}
void Profile::InitRecentCourseScores()
{
m_vRecentCourseScores.clear();
}
CString Profile::GetDisplayName() const
{
if( !m_sDisplayName.empty() )
return m_sDisplayName;
else if( !m_sLastUsedHighScoreName.empty() )
return m_sLastUsedHighScoreName;
else
return "NoName";
}
CString Profile::GetDisplayTotalCaloriesBurned() const
{
if( m_iWeightPounds == 0 ) // weight not entered
return "N/A";
else
return Commify((int)m_fTotalCaloriesBurned) + " Cal";
}
int Profile::GetTotalNumSongsPlayed() const
{
int iTotal = 0;
for( int i=0; i<NUM_PLAY_MODES; i++ )
iTotal += m_iNumSongsPlayedByPlayMode[i];
return iTotal;
}
int Profile::GetTotalNumSongsPassed() const
{
int iTotal = 0;
for( int i=0; i<NUM_PLAY_MODES; i++ )
iTotal += m_iNumSongsPassedByPlayMode[i];
return iTotal;
}
int Profile::GetPossibleSongDancePointsForStepsType( StepsType st ) const
{
int iTotal = 0;
// add steps high scores
{
const vector<Song*> vSongs = SONGMAN->GetAllSongs();
for( unsigned i=0; i<vSongs.size(); i++ )
{
Song* pSong = vSongs[i];
if( pSong->m_SelectionDisplay == Song::SHOW_NEVER )
continue; // skip
vector<Steps*> vSteps = pSong->GetAllSteps();
for( unsigned j=0; j<vSteps.size(); j++ )
{
Steps* pSteps = vSteps[j];
if( pSteps->m_StepsType != st )
continue; // skip
const RadarValues& fRadars = pSteps->GetRadarValues();
iTotal += ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
}
}
}
return iTotal;
}
int Profile::GetActualSongDancePointsForStepsType( StepsType st ) const
{
int iTotal = 0;
// add steps high scores
{
for( std::map<SongID,HighScoresForASong>::const_iterator i = m_SongHighScores.begin();
i != m_SongHighScores.end();
++i )
{
const SongID &id = i->first;
Song* pSong = id.ToSong();
// If the Song isn't loaded on the current machine, then we can't
// get radar values to compute dance points.
if( pSong == NULL )
continue;
if( pSong->m_SelectionDisplay == Song::SHOW_NEVER )
continue; // skip
const HighScoresForASong &hsfas = i->second;
for( std::map<StepsID,HighScoresForASteps>::const_iterator j = hsfas.m_StepsHighScores.begin();
j != hsfas.m_StepsHighScores.end();
++j )
{
const StepsID &id = j->first;
Steps* pSteps = id.ToSteps( pSong, true );
// If the Steps isn't loaded on the current machine, then we can't
// get radar values to compute dance points.
if( pSteps == NULL )
continue;
if( pSteps->m_StepsType != st )
continue;
const HighScoresForASteps& h = j->second;
const HighScoreList& hs = h.hs;
const RadarValues& fRadars = pSteps->GetRadarValues();
int iPossibleDP = ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
iTotal += (int)truncf( hs.GetTopScore().fPercentDP * iPossibleDP );
}
}
}
return iTotal;
}
int Profile::GetPossibleCourseDancePointsForStepsType( StepsType st ) const
{
int iTotal = 0;
// add course high scores
{
vector<Course*> vCourses;
SONGMAN->GetAllCourses( vCourses, false );
for( unsigned i=0; i<vCourses.size(); i++ )
{
const Course* pCourse = vCourses[i];
// Don't count any course that has any entries that change over time.
if( !pCourse->AllSongsAreFixed() )
continue;
FOREACH_ShownCourseDifficulty( cd )
{
if( !pCourse->HasCourseDifficulty(st,cd) )
continue;
Trail* pTrail = pCourse->GetTrail(st,cd);
const RadarValues& fRadars = pTrail->GetRadarValues();
iTotal += ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
}
}
}
return iTotal;
}
int Profile::GetActualCourseDancePointsForStepsType( StepsType st ) const
{
int iTotal = 0;
// add course high scores
{
for( std::map<CourseID,HighScoresForACourse>::const_iterator i = m_CourseHighScores.begin();
i != m_CourseHighScores.end();
i++ )
{
CourseID id = i->first;
const Course* pCourse = id.ToCourse();
// If the Course isn't loaded on the current machine, then we can't
// get radar values to compute dance points.
if( pCourse == NULL )
continue;
// Don't count any course that has any entries that change over time.
if( !pCourse->AllSongsAreFixed() )
continue;
const HighScoresForACourse &hsfac = i->second;
for( std::map<TrailID,HighScoresForATrail>::const_iterator j = hsfac.m_TrailHighScores.begin();
j != hsfac.m_TrailHighScores.end();
++j )
{
const TrailID &id = j->first;
Trail* pTrail = id.ToTrail( pCourse, true );
// If the Steps isn't loaded on the current machine, then we can't
// get radar values to compute dance points.
if( pTrail == NULL )
continue;
if( pTrail->m_StepsType != st )
continue;
const HighScoresForATrail& h = j->second;
const HighScoreList& hs = h.hs;
const RadarValues& fRadars = pTrail->GetRadarValues();
int iPossibleDP = ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
iTotal += (int)truncf( hs.GetTopScore().fPercentDP * iPossibleDP );
}
}
}
return iTotal;
}
float Profile::GetPercentCompleteForStepsType( StepsType st ) const
{
int iPossible =
GetPossibleSongDancePointsForStepsType( st ) +
GetPossibleCourseDancePointsForStepsType( st );
int iActual =
GetActualSongDancePointsForStepsType( st ) +
GetActualCourseDancePointsForStepsType( st );
return float(iActual) / iPossible;
}
CString Profile::GetProfileDisplayNameFromDir( CString sDir )
{
Profile profile;
profile.LoadEditableDataFromDir( sDir );
return profile.GetDisplayName();
}
int Profile::GetSongNumTimesPlayed( const Song* pSong ) const
{
SongID songID;
songID.FromSong( pSong );
return GetSongNumTimesPlayed( songID );
}
int Profile::GetSongNumTimesPlayed( const SongID& songID ) const
{
const HighScoresForASong *hsSong = GetHighScoresForASong( songID );
if( hsSong == NULL )
return 0;
int iTotalNumTimesPlayed = 0;
for( std::map<StepsID,HighScoresForASteps>::const_iterator j = hsSong->m_StepsHighScores.begin();
j != hsSong->m_StepsHighScores.end();
j++ )
{
const HighScoresForASteps &hsSteps = j->second;
iTotalNumTimesPlayed += hsSteps.hs.iNumTimesPlayed;
}
return iTotalNumTimesPlayed;
}
//
// Steps high scores
//
void Profile::AddStepsHighScore( const Song* pSong, const Steps* pSteps, HighScore hs, int &iIndexOut )
{
GetStepsHighScoreList(pSong,pSteps).AddHighScore( hs, iIndexOut, IsMachine() );
}
const HighScoreList& Profile::GetStepsHighScoreList( const Song* pSong, const Steps* pSteps ) const
{
return ((Profile*)this)->GetStepsHighScoreList(pSong,pSteps);
}
HighScoreList& Profile::GetStepsHighScoreList( const Song* pSong, const Steps* pSteps )
{
SongID songID;
songID.FromSong( pSong );
StepsID stepsID;
stepsID.FromSteps( pSteps );
HighScoresForASong &hsSong = m_SongHighScores[songID]; // operator[] inserts into map
HighScoresForASteps &hsSteps = hsSong.m_StepsHighScores[stepsID]; // operator[] inserts into map
return hsSteps.hs;
}
int Profile::GetStepsNumTimesPlayed( const Song* pSong, const Steps* pSteps ) const
{
return GetStepsHighScoreList(pSong,pSteps).iNumTimesPlayed;
}
void Profile::IncrementStepsPlayCount( const Song* pSong, const Steps* pSteps )
{
GetStepsHighScoreList(pSong,pSteps).iNumTimesPlayed++;
}
void Profile::GetGrades( const Song* pSong, StepsType st, int iCounts[NUM_GRADES] ) const
{
SongID songID;
songID.FromSong( pSong );
memset( iCounts, 0, sizeof(int)*NUM_GRADES );
const HighScoresForASong *hsSong = GetHighScoresForASong( songID );
if( hsSong == NULL )
return;
FOREACH_Grade(g)
{
std::map<StepsID,HighScoresForASteps>::const_iterator it;
for( it = hsSong->m_StepsHighScores.begin(); it != hsSong->m_StepsHighScores.end(); ++it )
{
const StepsID &id = it->first;
if( !id.MatchesStepsType(st) )
continue;
const HighScoresForASteps &hsSteps = it->second;
if( hsSteps.hs.GetTopScore().grade == g )
iCounts[g]++;
}
}
}
//
// Course high scores
//
void Profile::AddCourseHighScore( const Course* pCourse, const Trail* pTrail, HighScore hs, int &iIndexOut )
{
GetCourseHighScoreList(pCourse,pTrail).AddHighScore( hs, iIndexOut, IsMachine() );
}
const HighScoreList& Profile::GetCourseHighScoreList( const Course* pCourse, const Trail* pTrail ) const
{
return ((Profile *)this)->GetCourseHighScoreList( pCourse, pTrail );
}
HighScoreList& Profile::GetCourseHighScoreList( const Course* pCourse, const Trail* pTrail )
{
CourseID courseID;
courseID.FromCourse( pCourse );
TrailID trailID;
trailID.FromTrail( pTrail );
HighScoresForACourse &hsCourse = m_CourseHighScores[courseID]; // operator[] inserts into map
HighScoresForATrail &hsTrail = hsCourse.m_TrailHighScores[trailID]; // operator[] inserts into map
return hsTrail.hs;
}
int Profile::GetCourseNumTimesPlayed( const Course* pCourse ) const
{
CourseID courseID;
courseID.FromCourse( pCourse );
return GetCourseNumTimesPlayed( courseID );
}
int Profile::GetCourseNumTimesPlayed( const CourseID &courseID ) const
{
const HighScoresForACourse *hsCourse = GetHighScoresForACourse( courseID );
if( hsCourse == NULL )
return 0;
int iTotalNumTimesPlayed = 0;
for( std::map<TrailID,HighScoresForATrail>::const_iterator j = hsCourse->m_TrailHighScores.begin();
j != hsCourse->m_TrailHighScores.end();
j++ )
{
const HighScoresForATrail &hsTrail = j->second;
iTotalNumTimesPlayed += hsTrail.hs.iNumTimesPlayed;
}
return iTotalNumTimesPlayed;
}
void Profile::IncrementCoursePlayCount( const Course* pCourse, const Trail* pTrail )
{
GetCourseHighScoreList(pCourse,pTrail).iNumTimesPlayed++;
}
//
// Category high scores
//
void Profile::AddCategoryHighScore( StepsType st, RankingCategory rc, HighScore hs, int &iIndexOut )
{
m_CategoryHighScores[st][rc].AddHighScore( hs, iIndexOut, IsMachine() );
}
const HighScoreList& Profile::GetCategoryHighScoreList( StepsType st, RankingCategory rc ) const
{
return ((Profile *)this)->m_CategoryHighScores[st][rc];
}
HighScoreList& Profile::GetCategoryHighScoreList( StepsType st, RankingCategory rc )
{
return m_CategoryHighScores[st][rc];
}
int Profile::GetCategoryNumTimesPlayed( StepsType st ) const
{
int iNumTimesPlayed = 0;
FOREACH_RankingCategory( rc )
iNumTimesPlayed += m_CategoryHighScores[st][rc].iNumTimesPlayed;
return iNumTimesPlayed;
}
void Profile::IncrementCategoryPlayCount( StepsType st, RankingCategory rc )
{
m_CategoryHighScores[st][rc].iNumTimesPlayed++;
}
//
// Loading and saving
//
#define WARN LOG->Warn("Error parsing file at %s:%d",__FILE__,__LINE__);
#define WARN_AND_RETURN { WARN; return; }
#define WARN_AND_CONTINUE { WARN; continue; }
#define WARN_AND_BREAK { WARN; break; }
#define LOAD_NODE(X) { \
XNode* X = xml.GetChild(#X); \
if( X==NULL ) LOG->Warn("Failed to read section " #X); \
else Load##X##FromNode(X); }
int g_iOnceCtr;
#define FOR_ONCE for(g_iOnceCtr=0;g_iOnceCtr<1;g_iOnceCtr++)
bool Profile::LoadAllFromDir( CString sDir, bool bRequireSignature )
{
CHECKPOINT;
InitAll();
LoadEditableDataFromDir( sDir );
// Read stats.xml
FOR_ONCE
{
CString fn = sDir + STATS_XML;
if( !IsAFile(fn) )
break;
LOG->Trace( "Reading profile data '%s'", fn.c_str() );
//
// Don't unreasonably large stats.xml files.
//
if( !IsMachine() ) // only check stats coming from the player
{
int iBytes = FILEMAN->GetFileSizeInBytes( fn );
if( iBytes > MAX_PLAYER_STATS_XML_SIZE_BYTES )
{
LOG->Warn( "The file '%s' is unreasonably large. It won't be loaded.", fn.c_str() );
break;
}
}
if( bRequireSignature )
{
CString sStatsXmlSigFile = fn+SIGNATURE_APPEND;
CString sDontShareFile = sDir + DONT_SHARE_SIG;
// verify the stats.xml signature with the "don't share" file
if( !CryptManager::VerifyFileWithFile(sStatsXmlSigFile, sDontShareFile) )
{
LOG->Warn( "The don't share check for '%s' failed. Data will be ignored.", sStatsXmlSigFile.c_str() );
break;
}
// verify stats.xml
if( !CryptManager::VerifyFileWithFile(fn, sStatsXmlSigFile) )
{
LOG->Warn( "The signature check for '%s' failed. Data will be ignored.", fn.c_str() );
break;
}
}
XNode xml;
if( !xml.LoadFromFile( fn ) )
{
LOG->Warn( "Couldn't open file '%s' for reading.", fn.c_str() );
break;
}
if( xml.name != "Stats" )
WARN_AND_BREAK;
LOAD_NODE( GeneralData );
LOAD_NODE( SongScores );
LOAD_NODE( CourseScores );
LOAD_NODE( CategoryScores );
LOAD_NODE( ScreenshotData );
LOAD_NODE( CalorieData );
LOAD_NODE( Awards );
LOAD_NODE( RecentSongScores );
LOAD_NODE( RecentCourseScores );
}
return true; // FIXME? Investigate what happens if we always return true.
}
bool Profile::SaveAllToDir( CString sDir, bool bSignData ) const
{
m_sLastPlayedMachineGuid = PROFILEMAN->GetMachineProfile()->m_sGuid;
// Save editable.xml
SaveEditableDataToDir( sDir );
// Save stats.xml
{
CString fn = sDir + STATS_XML;
XNode xml;
xml.name = "Stats";
xml.AppendChild( SaveGeneralDataCreateNode() );
xml.AppendChild( SaveSongScoresCreateNode() );
xml.AppendChild( SaveCourseScoresCreateNode() );
xml.AppendChild( SaveCategoryScoresCreateNode() );
xml.AppendChild( SaveScreenshotDataCreateNode() );
xml.AppendChild( SaveCalorieDataCreateNode() );
xml.AppendChild( SaveAwardsCreateNode() );
xml.AppendChild( SaveRecentSongScoresCreateNode() );
xml.AppendChild( SaveRecentCourseScoresCreateNode() );
bool bSaved = xml.SaveToFile(fn);
// Update file cache, or else IsAFile in CryptManager won't see this new file.
FILEMAN->FlushDirCache( sDir );
if( bSaved && bSignData )
{
CString sStatsXmlSigFile = fn+SIGNATURE_APPEND;
CryptManager::SignFileToFile(fn, sStatsXmlSigFile);
// Save the "don't share" file
CString sDontShareFile = sDir + DONT_SHARE_SIG;
CryptManager::SignFileToFile(sStatsXmlSigFile, sDontShareFile);
}
}
if( (IsMachine() && PREFSMAN->m_bWriteMachineStatsHtml) ||
(!IsMachine() && PREFSMAN->m_bWritePlayerStatsHtml) )
SaveStatsWebPageToDir( sDir );
//
// create edits dir
//
CString sEditsTempFile = sDir + EDITS_SUBDIR + "temp";
RageFile f;
f.Open( sDir + EDITS_SUBDIR + "temp", RageFile::WRITE );
f.Close();
FILEMAN->FlushDirCache( sDir + EDITS_SUBDIR );
FILEMAN->Remove( sEditsTempFile );
return true;
}
void Profile::SaveEditableDataToDir( CString sDir ) const
{
IniFile ini;
ini.SetValue( "Editable", "DisplayName", m_sDisplayName );
ini.SetValue( "Editable", "LastUsedHighScoreName", m_sLastUsedHighScoreName );
ini.SetValue( "Editable", "WeightPounds", m_iWeightPounds );
ini.WriteFile( sDir + EDITABLE_INI );
}
XNode* Profile::SaveGeneralDataCreateNode() const
{
XNode* pGeneralDataNode = new XNode;
pGeneralDataNode->name = "GeneralData";
// TRICKY: These are write-only elements that are never read again. This
// data is required by other apps (like internet ranking), but is
// redundant to the game app.
pGeneralDataNode->AppendChild( "DisplayName", GetDisplayName() );
pGeneralDataNode->AppendChild( "IsMachine", IsMachine() );
pGeneralDataNode->AppendChild( "Guid", m_sGuid );
pGeneralDataNode->AppendChild( "UsingProfileDefaultModifiers", m_bUsingProfileDefaultModifiers );
pGeneralDataNode->AppendChild( "DefaultModifiers", m_sDefaultModifiers );
pGeneralDataNode->AppendChild( "SortOrder", SortOrderToString(m_SortOrder) );
pGeneralDataNode->AppendChild( "LastDifficulty", DifficultyToString(m_LastDifficulty) );
pGeneralDataNode->AppendChild( "LastCourseDifficulty", CourseDifficultyToString(m_LastCourseDifficulty) );
if( m_pLastSong ) pGeneralDataNode->AppendChild( "LastSong", m_pLastSong->GetSongDir() );
if( m_pLastCourse ) pGeneralDataNode->AppendChild( "LastCourse",m_pLastCourse->m_sPath );
pGeneralDataNode->AppendChild( "TotalPlays", m_iTotalPlays );
pGeneralDataNode->AppendChild( "TotalPlaySeconds", m_iTotalPlaySeconds );
pGeneralDataNode->AppendChild( "TotalGameplaySeconds", m_iTotalGameplaySeconds );
pGeneralDataNode->AppendChild( "CurrentCombo", m_iCurrentCombo );
pGeneralDataNode->AppendChild( "TotalCaloriesBurned", m_fTotalCaloriesBurned );
pGeneralDataNode->AppendChild( "LastPlayedMachineGuid", m_sLastPlayedMachineGuid );
pGeneralDataNode->AppendChild( "TotalDancePoints", m_iTotalDancePoints );
pGeneralDataNode->AppendChild( "NumExtraStagesPassed", m_iNumExtraStagesPassed );
pGeneralDataNode->AppendChild( "NumExtraStagesFailed", m_iNumExtraStagesFailed );
pGeneralDataNode->AppendChild( "NumToasties", m_iNumToasties );
pGeneralDataNode->AppendChild( "TotalTapsAndHolds", m_iTotalTapsAndHolds );
pGeneralDataNode->AppendChild( "TotalJumps", m_iTotalJumps );
pGeneralDataNode->AppendChild( "TotalHolds", m_iTotalHolds );
pGeneralDataNode->AppendChild( "TotalMines", m_iTotalMines );
pGeneralDataNode->AppendChild( "TotalHands", m_iTotalHands );
{
XNode* pUnlockedSongs = pGeneralDataNode->AppendChild("UnlockedSongs");
for( set<int>::const_iterator it = m_UnlockedSongs.begin(); it != m_UnlockedSongs.end(); ++it )
pUnlockedSongs->AppendChild( ssprintf("Unlock%i", *it) );
}
{
XNode* pNumSongsPlayedByPlayMode = pGeneralDataNode->AppendChild("NumSongsPlayedByPlayMode");
FOREACH_PlayMode( pm )
{
/* Don't save unplayed PlayModes. */
if( !m_iNumSongsPlayedByPlayMode[pm] )
continue;
pNumSongsPlayedByPlayMode->AppendChild( PlayModeToString(pm), m_iNumSongsPlayedByPlayMode[pm] );
}
}
{
XNode* pNumSongsPlayedByStyle = pGeneralDataNode->AppendChild("NumSongsPlayedByStyle");
for( int i=0; i<NUM_STYLES; i++ )
{
/* Don't save unplayed styles. */
if( !m_iNumSongsPlayedByStyle[i] )
continue;
XNode *pStyleNode = pNumSongsPlayedByStyle->AppendChild( "Style", m_iNumSongsPlayedByStyle[i] );
const StyleDef *pStyle = GAMEMAN->GetStyleDefForStyle((Style)i);
const GameDef *g = GAMEMAN->GetGameDefForGame( pStyle->m_Game );
ASSERT( g );
pStyleNode->AppendAttr( "Game", g->m_szName );
pStyleNode->AppendAttr( "Style", pStyle->m_szName );
}
}
{
XNode* pNumSongsPlayedByDifficulty = pGeneralDataNode->AppendChild("NumSongsPlayedByDifficulty");
FOREACH_Difficulty( dc )
{
if( !m_iNumSongsPlayedByDifficulty[dc] )
continue;
pNumSongsPlayedByDifficulty->AppendChild( DifficultyToString(dc), m_iNumSongsPlayedByDifficulty[dc] );
}
}
{
XNode* pNumSongsPlayedByMeter = pGeneralDataNode->AppendChild("NumSongsPlayedByMeter");
for( int i=0; i<MAX_METER+1; i++ )
{
if( !m_iNumSongsPlayedByMeter[i] )
continue;
pNumSongsPlayedByMeter->AppendChild( ssprintf("Meter%d",i), m_iNumSongsPlayedByMeter[i] );
}
}
{
XNode* pNumSongsPassedByGrade = pGeneralDataNode->AppendChild("NumSongsPassedByGrade");
FOREACH_Grade( g )
{
if( !m_iNumSongsPassedByGrade[g] )
continue;
pNumSongsPassedByGrade->AppendChild( GradeToString(g), m_iNumSongsPassedByGrade[g] );
}
}
{
XNode* pNumSongsPassedByPlayMode = pGeneralDataNode->AppendChild("NumSongsPassedByPlayMode");
FOREACH_PlayMode( pm )
{
/* Don't save unplayed PlayModes. */
if( !m_iNumSongsPassedByPlayMode[pm] )
continue;
pNumSongsPassedByPlayMode->AppendChild( PlayModeToString(pm), m_iNumSongsPassedByPlayMode[pm] );
}
}
return pGeneralDataNode;
}
void Profile::LoadEditableDataFromDir( CString sDir )
{
CString fn = sDir + EDITABLE_INI;
//
// Don't load unreasonably large editable.xml files.
//
int iBytes = FILEMAN->GetFileSizeInBytes( fn );
if( iBytes > MAX_EDITABLE_INI_SIZE_BYTES )
{
LOG->Warn( "The file '%s' is unreasonably large. It won't be loaded.", fn.c_str() );
return;
}
IniFile ini;
ini.ReadFile( fn );
ini.GetValue("Editable","DisplayName", m_sDisplayName);
ini.GetValue("Editable","LastUsedHighScoreName", m_sLastUsedHighScoreName);
ini.GetValue("Editable","WeightPounds", m_iWeightPounds);
// This is data that the user can change, so we have to validate it.
wstring wstr = CStringToWstring(m_sDisplayName);
if( wstr.size() > 12 )
wstr = wstr.substr(0, 12);
m_sDisplayName = WStringToCString(wstr);
// TODO: strip invalid chars?
if( m_iWeightPounds != 0 )
CLAMP( m_iWeightPounds, 50, 500 );
}
void Profile::LoadGeneralDataFromNode( const XNode* pNode )
{
ASSERT( pNode->name == "GeneralData" );
CString s;
pNode->GetChildValue( "Guid", m_sGuid );
pNode->GetChildValue( "UsingProfileDefaultModifiers", m_bUsingProfileDefaultModifiers );
pNode->GetChildValue( "DefaultModifiers", m_sDefaultModifiers );
pNode->GetChildValue( "SortOrder", s ); m_SortOrder = StringToSortOrder( s );
pNode->GetChildValue( "LastDifficulty", s ); m_LastDifficulty = StringToDifficulty( s );
pNode->GetChildValue( "LastCourseDifficulty", s ); m_LastCourseDifficulty = StringToCourseDifficulty( s );
pNode->GetChildValue( "LastSong", s ); m_pLastSong = SONGMAN->GetSongFromDir(s);
pNode->GetChildValue( "LastCourse", s ); m_pLastCourse = SONGMAN->GetCourseFromPath(s);
pNode->GetChildValue( "TotalPlays", m_iTotalPlays );
pNode->GetChildValue( "TotalPlaySeconds", m_iTotalPlaySeconds );
pNode->GetChildValue( "TotalGameplaySeconds", m_iTotalGameplaySeconds );
pNode->GetChildValue( "CurrentCombo", m_iCurrentCombo );
pNode->GetChildValue( "TotalCaloriesBurned", m_fTotalCaloriesBurned );
pNode->GetChildValue( "LastPlayedMachineGuid", m_sLastPlayedMachineGuid );
pNode->GetChildValue( "TotalDancePoints", m_iTotalDancePoints );
pNode->GetChildValue( "NumExtraStagesPassed", m_iNumExtraStagesPassed );
pNode->GetChildValue( "NumExtraStagesFailed", m_iNumExtraStagesFailed );
pNode->GetChildValue( "NumToasties", m_iNumToasties );
pNode->GetChildValue( "TotalTapsAndHolds", m_iTotalTapsAndHolds );
pNode->GetChildValue( "TotalJumps", m_iTotalJumps );
pNode->GetChildValue( "TotalHolds", m_iTotalHolds );
pNode->GetChildValue( "TotalMines", m_iTotalMines );
pNode->GetChildValue( "TotalHands", m_iTotalHands );
{
XNode* pUnlockedSongs = pNode->GetChild("UnlockedSongs");
if( pUnlockedSongs )
{
FOREACH_Node( pUnlockedSongs, song )
{
int iUnlock;
if( sscanf(song->name.c_str(),"Unlock%d",&iUnlock) == 1 )
m_UnlockedSongs.insert( iUnlock );
}
}
}
{
XNode* pNumSongsPlayedByPlayMode = pNode->GetChild("NumSongsPlayedByPlayMode");
if( pNumSongsPlayedByPlayMode )
FOREACH_PlayMode( pm )
pNumSongsPlayedByPlayMode->GetChildValue( PlayModeToString(pm), m_iNumSongsPlayedByPlayMode[pm] );
}
{
XNode* pNumSongsPlayedByStyle = pNode->GetChild("NumSongsPlayedByStyle");
if( pNumSongsPlayedByStyle )
{
FOREACH_Node( pNumSongsPlayedByStyle, style )
{
if( style->name != "Style" )
continue;
CString sGame;
if( !style->GetAttrValue( "Game", sGame ) )
WARN_AND_CONTINUE;
Game g = GAMEMAN->StringToGameType( sGame );
if( g == GAME_INVALID )
WARN_AND_CONTINUE;
CString sStyle;
if( !style->GetAttrValue( "Style", sStyle ) )
WARN_AND_CONTINUE;
Style s = GAMEMAN->GameAndStringToStyle( g, sStyle );
if( s == STYLE_INVALID )
WARN_AND_CONTINUE;
style->GetValue( m_iNumSongsPlayedByStyle[s] );
}
}
}
{
XNode* pNumSongsPlayedByDifficulty = pNode->GetChild("NumSongsPlayedByDifficulty");
if( pNumSongsPlayedByDifficulty )
FOREACH_Difficulty( dc )
pNumSongsPlayedByDifficulty->GetChildValue( DifficultyToString(dc), m_iNumSongsPlayedByDifficulty[dc] );
}
{
XNode* pNumSongsPlayedByMeter = pNode->GetChild("NumSongsPlayedByMeter");
if( pNumSongsPlayedByMeter )
for( int i=0; i<MAX_METER+1; i++ )
pNumSongsPlayedByMeter->GetChildValue( ssprintf("Meter%d",i), m_iNumSongsPlayedByMeter[i] );
}
{
XNode* pNumSongsPassedByGrade = pNode->GetChild("NumSongsPassedByGrade");
if( pNumSongsPassedByGrade )
FOREACH_Grade( g )
pNumSongsPassedByGrade->GetChildValue( GradeToString(g), m_iNumSongsPassedByGrade[g] );
}
{
XNode* pNumSongsPassedByPlayMode = pNode->GetChild("NumSongsPassedByPlayMode");
if( pNumSongsPassedByPlayMode )
FOREACH_PlayMode( pm )
pNumSongsPassedByPlayMode->GetChildValue( PlayModeToString(pm), m_iNumSongsPassedByPlayMode[pm] );
}
}
void Profile::AddStepTotals( int iTotalTapsAndHolds, int iTotalJumps, int iTotalHolds, int iTotalMines, int iTotalHands )
{
m_iTotalTapsAndHolds += iTotalTapsAndHolds;
m_iTotalJumps += iTotalJumps;
m_iTotalHolds += iTotalHolds;
m_iTotalMines += iTotalMines;
m_iTotalHands += iTotalHands;
if( m_iWeightPounds != 0 )
{
float fCals =
SCALE( m_iWeightPounds, 100.f, 200.f, 0.029f, 0.052f ) * iTotalTapsAndHolds +
SCALE( m_iWeightPounds, 100.f, 200.f, 0.111f, 0.193f ) * iTotalJumps +
SCALE( m_iWeightPounds, 100.f, 200.f, 0.029f, 0.052f ) * iTotalHolds +
SCALE( m_iWeightPounds, 100.f, 200.f, 0.000f, 0.000f ) * iTotalMines +
SCALE( m_iWeightPounds, 100.f, 200.f, 0.222f, 0.386f ) * iTotalHands;
m_fTotalCaloriesBurned += fCals;
tm cur_tm = GetLocalTime();
Day day = { cur_tm.tm_yday, cur_tm.tm_year+1900 };
m_mapDayToCaloriesBurned[day] += fCals;
}
}
XNode* Profile::SaveSongScoresCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile );
XNode* pNode = new XNode;
pNode->name = "SongScores";
for( std::map<SongID,HighScoresForASong>::const_iterator i = m_SongHighScores.begin();
i != m_SongHighScores.end();
i++ )
{
const SongID &songID = i->first;
const HighScoresForASong &hsSong = i->second;
// skip songs that have never been played
if( pProfile->GetSongNumTimesPlayed(songID) == 0 )
continue;
XNode* pSongNode = pNode->AppendChild( songID.CreateNode() );
for( std::map<StepsID,HighScoresForASteps>::const_iterator j = hsSong.m_StepsHighScores.begin();
j != hsSong.m_StepsHighScores.end();
j++ )
{
const StepsID &stepsID = j->first;
const HighScoresForASteps &hsSteps = j->second;
const HighScoreList &hsl = hsSteps.hs;
// skip steps that have never been played
if( hsl.iNumTimesPlayed == 0 )
continue;
XNode* pStepsNode = pSongNode->AppendChild( stepsID.CreateNode() );
pStepsNode->AppendChild( hsl.CreateNode() );
}
}
return pNode;
}
void Profile::LoadSongScoresFromNode( const XNode* pNode )
{
CHECKPOINT;
ASSERT( pNode->name == "SongScores" );
FOREACH_CONST( XNode*, pNode->childs, song )
{
if( (*song)->name != "Song" )
continue;
SongID songID;
songID.LoadFromNode( *song );
if( !songID.IsValid() )
WARN_AND_CONTINUE;
FOREACH_CONST( XNode*, (*song)->childs, steps )
{
if( (*steps)->name != "Steps" )
continue;
StepsID stepsID;
stepsID.LoadFromNode( *steps );
if( !stepsID.IsValid() )
WARN_AND_CONTINUE;
XNode *pHighScoreListNode = (*steps)->GetChild("HighScoreList");
if( pHighScoreListNode == NULL )
WARN_AND_CONTINUE;
HighScoreList &hsl = m_SongHighScores[songID].m_StepsHighScores[stepsID].hs;
hsl.LoadFromNode( pHighScoreListNode );
}
}
}
XNode* Profile::SaveCourseScoresCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile );
XNode* pNode = new XNode;
pNode->name = "CourseScores";
for( std::map<CourseID,HighScoresForACourse>::const_iterator i = m_CourseHighScores.begin();
i != m_CourseHighScores.end();
i++ )
{
const CourseID &courseID = i->first;
const HighScoresForACourse &hsCourse = i->second;
// skip courses that have never been played
if( pProfile->GetCourseNumTimesPlayed(courseID) == 0 )
continue;
XNode* pCourseNode = pNode->AppendChild( courseID.CreateNode() );
for( std::map<TrailID,HighScoresForATrail>::const_iterator j = hsCourse.m_TrailHighScores.begin();
j != hsCourse.m_TrailHighScores.end();
j++ )
{
const TrailID &trailID = j->first;
const HighScoresForATrail &hsTrail = j->second;
const HighScoreList &hsl = hsTrail.hs;
// skip steps that have never been played
if( hsl.iNumTimesPlayed == 0 )
continue;
XNode* pTrailNode = pCourseNode->AppendChild( trailID.CreateNode() );
pTrailNode->AppendChild( hsl.CreateNode() );
}
}
return pNode;
}
void Profile::LoadCourseScoresFromNode( const XNode* pNode )
{
CHECKPOINT;
ASSERT( pNode->name == "CourseScores" );
FOREACH_CONST( XNode*, pNode->childs, course )
{
if( (*course)->name != "Course" )
continue;
CourseID courseID;
courseID.LoadFromNode( *course );
if( !courseID.IsValid() )
WARN_AND_CONTINUE;
FOREACH_CONST( XNode*, (*course)->childs, trail )
{
if( (*trail)->name != "Trail" )
continue;
TrailID trailID;
trailID.LoadFromNode( *trail );
if( !trailID.IsValid() )
WARN_AND_CONTINUE;
XNode *pHighScoreListNode = (*trail)->GetChild("HighScoreList");
if( pHighScoreListNode == NULL )
WARN_AND_CONTINUE;
HighScoreList &hsl = m_CourseHighScores[courseID].m_TrailHighScores[trailID].hs;
hsl.LoadFromNode( pHighScoreListNode );
}
}
}
XNode* Profile::SaveCategoryScoresCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile );
XNode* pNode = new XNode;
pNode->name = "CategoryScores";
FOREACH_StepsType( st )
{
// skip steps types that have never been played
if( pProfile->GetCategoryNumTimesPlayed( st ) == 0 )
continue;
XNode* pStepsTypeNode = pNode->AppendChild( "StepsType" );
pStepsTypeNode->AppendAttr( "Type", GameManager::NotesTypeToString(st) );
FOREACH_RankingCategory( rc )
{
// skip steps types/categories that have never been played
if( pProfile->GetCategoryHighScoreList(st,rc).iNumTimesPlayed == 0 )
continue;
XNode* pRankingCategoryNode = pStepsTypeNode->AppendChild( "RankingCategory" );
pRankingCategoryNode->AppendAttr( "Type", RankingCategoryToString(rc) );
const HighScoreList &hsl = pProfile->GetCategoryHighScoreList( (StepsType)st, (RankingCategory)rc );
pRankingCategoryNode->AppendChild( hsl.CreateNode() );
}
}
return pNode;
}
void Profile::LoadCategoryScoresFromNode( const XNode* pNode )
{
CHECKPOINT;
ASSERT( pNode->name == "CategoryScores" );
for( XNodes::const_iterator stepsType = pNode->childs.begin();
stepsType != pNode->childs.end();
stepsType++ )
{
if( (*stepsType)->name != "StepsType" )
continue;
CString str;
if( !(*stepsType)->GetAttrValue( "Type", str ) )
WARN_AND_CONTINUE;
StepsType st = GameManager::StringToNotesType( str );
if( st == STEPS_TYPE_INVALID )
WARN_AND_CONTINUE;
for( XNodes::iterator radarCategory = (*stepsType)->childs.begin();
radarCategory != (*stepsType)->childs.end();
radarCategory++ )
{
if( (*radarCategory)->name != "RankingCategory" )
continue;
if( !(*radarCategory)->GetAttrValue( "Type", str ) )
WARN_AND_CONTINUE;
RankingCategory rc = StringToRankingCategory( str );
if( rc == RANKING_INVALID )
WARN_AND_CONTINUE;
XNode *pHighScoreListNode = (*radarCategory)->GetChild("HighScoreList");
if( pHighScoreListNode == NULL )
WARN_AND_CONTINUE;
HighScoreList &hsl = this->GetCategoryHighScoreList( st, rc );
hsl.LoadFromNode( pHighScoreListNode );
}
}
}
void Profile::SaveStatsWebPageToDir( CString sDir ) const
{
ASSERT( PROFILEMAN );
SaveStatsWebPage(
sDir,
this,
PROFILEMAN->GetMachineProfile(),
IsMachine() ? HTML_TYPE_MACHINE : HTML_TYPE_PLAYER
);
}
void Profile::SaveMachinePublicKeyToDir( CString sDir ) const
{
if( PREFSMAN->m_bSignProfileData && IsAFile(CRYPTMAN->GetPublicKeyFileName()) )
FileCopy( CRYPTMAN->GetPublicKeyFileName(), sDir+PUBLIC_KEY_FILE );
}
void Profile::AddScreenshot( Screenshot screenshot )
{
m_vScreenshots.push_back( screenshot );
}
void Profile::LoadScreenshotDataFromNode( const XNode* pNode )
{
CHECKPOINT;
ASSERT( pNode->name == "ScreenshotData" );
for( XNodes::const_iterator screenshot = pNode->childs.begin();
screenshot != pNode->childs.end();
screenshot++ )
{
if( (*screenshot)->name != "Screenshot" )
WARN_AND_CONTINUE;
Screenshot ss;
if( !(*screenshot)->GetChildValue("FileName",ss.sFileName) )
WARN;
if( !(*screenshot)->GetChildValue("MD5",ss.sMD5) )
WARN;
if( !(*screenshot)->GetChildValue("Time",(int&)ss.time) ) // time_t is a signed long on Win32. Is this ok on other platforms?
WARN;
if( !(*screenshot)->GetChildValue("MachineGuid",ss.sMachineGuid) )
WARN;
m_vScreenshots.push_back( ss );
}
}
XNode* Profile::SaveScreenshotDataCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile );
XNode* pNode = new XNode;
pNode->name = "ScreenshotData";
for( unsigned i=0; i<m_vScreenshots.size(); i++ )
{
const Screenshot &ss = m_vScreenshots[i];
XNode* pScreenshotNode = pNode->AppendChild( "Screenshot" );
pScreenshotNode->AppendChild( "FileName", ss.sFileName );
pScreenshotNode->AppendChild( "MD5", ss.sMD5 );
pScreenshotNode->AppendChild( "Time", (int) ss.time );
pScreenshotNode->AppendChild( "MachineGuid", ss.sMachineGuid );
}
return pNode;
}
void Profile::LoadCalorieDataFromNode( const XNode* pNode )
{
CHECKPOINT;
ASSERT( pNode->name == "CalorieData" );
for( XNodes::const_iterator pDay = pNode->childs.begin();
pDay != pNode->childs.end();
pDay++ )
{
if( (*pDay)->name != "Day" )
WARN_AND_CONTINUE;
Day day;
if( !(*pDay)->GetAttrValue("DayInYear",day.iDayInYear) )
WARN_AND_CONTINUE;
if( !(*pDay)->GetAttrValue("Year",day.iYear) )
WARN_AND_CONTINUE;
float fCaloriesBurned = 0;
if( !(*pDay)->GetChildValue("CaloriesBurned",fCaloriesBurned) )
WARN_AND_CONTINUE;
m_mapDayToCaloriesBurned[day] = fCaloriesBurned;
}
}
XNode* Profile::SaveCalorieDataCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile );
XNode* pNode = new XNode;
pNode->name = "CalorieData";
for( map<Day,float>::const_iterator i = m_mapDayToCaloriesBurned.begin();
i != m_mapDayToCaloriesBurned.end();
i++ )
{
XNode* pDay = pNode->AppendChild( "Day" );
pDay->AppendAttr( "DayInYear", i->first.iDayInYear );
pDay->AppendAttr( "Year", i->first.iYear );
pDay->AppendChild( "CaloriesBurned", i->second );
}
return pNode;
}
float Profile::GetCaloriesBurnedForDay( Day day ) const
{
map<Day,float>::const_iterator i = m_mapDayToCaloriesBurned.find( day );
if( i == m_mapDayToCaloriesBurned.end() )
return 0;
else
return i->second;
}
XNode* Profile::AwardRecord::CreateNode() const
{
XNode* pNode = new XNode;
pNode->name = "AwardRecord";
pNode->AppendChild( "FirstTime", int(first) );
pNode->AppendChild( "LastTime", int(last) );
pNode->AppendChild( "Count", iCount );
return pNode;
}
void Profile::AwardRecord::LoadFromNode( const XNode* pNode )
{
Unset();
ASSERT( pNode->name == "AwardRecord" );
pNode->GetChildValue( "FirstTime", (int&)first ); // time_t is a signed long in Win32. Is this OK on other platforms?
pNode->GetChildValue( "LastTime", (int&)last );
pNode->GetChildValue( "Count", iCount );
}
void Profile::LoadAwardsFromNode( const XNode* pNode )
{
CHECKPOINT;
ASSERT( pNode->name == "Awards" );
for( XNodes::const_iterator pAward = pNode->childs.begin();
pAward != pNode->childs.end();
pAward++ )
{
if( (*pAward)->name == "PerDifficultyAward" )
{
CString sStepsType;
if( !(*pAward)->GetAttrValue( "StepsType", sStepsType ) )
WARN_AND_CONTINUE;
StepsType st = GameManager::StringToNotesType( sStepsType );
if( st == STEPS_TYPE_INVALID )
WARN_AND_CONTINUE;
CString sDifficulty;
if( !(*pAward)->GetAttrValue( "Difficulty", sDifficulty ) )
WARN_AND_CONTINUE;
Difficulty dc = StringToDifficulty( sDifficulty );
if( dc == DIFFICULTY_INVALID )
WARN_AND_CONTINUE;
CString sPerDifficultyAward;
if( !(*pAward)->GetAttrValue( "PerDifficultyAward", sPerDifficultyAward ) )
WARN_AND_CONTINUE;
PerDifficultyAward pda = StringToPerDifficultyAward( sPerDifficultyAward );
if( pda == PER_DIFFICULTY_AWARD_INVALID )
WARN_AND_CONTINUE;
AwardRecord &ar = m_PerDifficultyAwards[st][dc][pda];
XNode* pAwardRecord = (*pAward)->GetChild("AwardRecord");
if( pAwardRecord == NULL )
WARN_AND_CONTINUE;
ar.LoadFromNode( pAwardRecord );
}
else if( (*pAward)->name == "PeakComboAward" )
{
CString sPeakComboAward;
if( !(*pAward)->GetAttrValue( "PeakComboAward", sPeakComboAward ) )
WARN_AND_CONTINUE;
PeakComboAward pca = StringToPeakComboAward( sPeakComboAward );
if( pca == PEAK_COMBO_AWARD_INVALID )
WARN_AND_CONTINUE;
AwardRecord &ar = m_PeakComboAwards[pca];
XNode* pAwardRecord = (*pAward)->GetChild("AwardRecord");
if( pAwardRecord == NULL )
WARN_AND_CONTINUE;
ar.LoadFromNode( pAwardRecord );
}
else
WARN_AND_CONTINUE;
}
}
XNode* Profile::SaveAwardsCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile );
XNode* pNode = new XNode;
pNode->name = "Awards";
FOREACH_StepsType( st )
{
FOREACH_Difficulty( dc )
{
FOREACH_PerDifficultyAward( pda )
{
const AwardRecord &ar = m_PerDifficultyAwards[st][dc][pda];
if( !ar.IsSet() )
continue;
XNode* pAward = pNode->AppendChild( "PerDifficultyAward" );
pAward->AppendAttr( "StepsType", GameManager::NotesTypeToString(st) );
pAward->AppendAttr( "Difficulty", DifficultyToString(dc) );
pAward->AppendAttr( "PerDifficultyAward", PerDifficultyAwardToString(pda) );
pAward->AppendChild( ar.CreateNode() );
}
}
}
FOREACH_PeakComboAward( pca )
{
const AwardRecord &ar = m_PeakComboAwards[pca];
if( !ar.IsSet() )
continue;
XNode* pAward = pNode->AppendChild( "PeakComboAward" );
pAward->AppendAttr( "PeakComboAward", PeakComboAwardToString(pca) );
pAward->AppendChild( ar.CreateNode() );
}
return pNode;
}
void Profile::AddPerDifficultyAward( StepsType st, Difficulty dc, PerDifficultyAward pda )
{
m_PerDifficultyAwards[st][dc][pda].Set( time(NULL) );
}
void Profile::AddPeakComboAward( PeakComboAward pca )
{
m_PeakComboAwards[pca].Set( time(NULL) );
}
bool Profile::HasPerDifficultyAward( StepsType st, Difficulty dc, PerDifficultyAward pda )
{
return m_PerDifficultyAwards[st][dc][pda].IsSet();
}
bool Profile::HasPeakComboAward( PeakComboAward pca )
{
return m_PeakComboAwards[pca].IsSet();
}
XNode* Profile::HighScoreForASongAndSteps::CreateNode() const
{
XNode* pNode = new XNode;
pNode->name = "HighScoreForASongAndSteps";
pNode->AppendChild( songID.CreateNode() );
pNode->AppendChild( stepsID.CreateNode() );
pNode->AppendChild( hs.CreateNode() );
return pNode;
}
void Profile::HighScoreForASongAndSteps::LoadFromNode( const XNode* pNode )
{
Unset();
ASSERT( pNode->name == "HighScoreForASongAndSteps" );
XNode* p;
if( (p = pNode->GetChild("Song")) )
songID.LoadFromNode( p );
if( (p = pNode->GetChild("Steps")) )
stepsID.LoadFromNode( p );
if( (p = pNode->GetChild("HighScore")) )
hs.LoadFromNode( p );
}
void Profile::LoadRecentSongScoresFromNode( const XNode* pNode )
{
CHECKPOINT;
ASSERT( pNode->name == "RecentSongScores" );
for( XNodes::const_iterator p = pNode->childs.begin();
p != pNode->childs.end();
p++ )
{
if( (*p)->name == "HighScoreForASongAndSteps" )
{
HighScoreForASongAndSteps h;
h.LoadFromNode( *p );
m_vRecentStepsScores.push_back( h );
}
else
WARN_AND_CONTINUE;
}
}
XNode* Profile::SaveRecentSongScoresCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile );
XNode* pNode = new XNode;
pNode->name = "RecentSongScores";
unsigned uNumToSave = min( m_vRecentStepsScores.size(), (unsigned)MAX_RECENT_SCORES_TO_SAVE );
for( unsigned i=0; i<uNumToSave; i++ )
{
pNode->AppendChild( m_vRecentStepsScores[i].CreateNode() );
}
return pNode;
}
void Profile::AddStepsRecentScore( const Song* pSong, const Steps* pSteps, HighScore hs )
{
HighScoreForASongAndSteps h;
h.songID.FromSong( pSong );
h.stepsID.FromSteps( pSteps );
h.hs = hs;
m_vRecentStepsScores.push_back( h );
}
XNode* Profile::HighScoreForACourse::CreateNode() const
{
XNode* pNode = new XNode;
pNode->name = "HighScoreForACourse";
pNode->AppendChild( courseID.CreateNode() );
pNode->AppendChild( hs.CreateNode() );
return pNode;
}
void Profile::HighScoreForACourse::LoadFromNode( const XNode* pNode )
{
Unset();
ASSERT( pNode->name == "HighScoreForACourse" );
XNode* p;
if( (p = pNode->GetChild("Course")) )
courseID.LoadFromNode( p );
if( (p = pNode->GetChild("HighScore")) )
hs.LoadFromNode( p );
}
void Profile::LoadRecentCourseScoresFromNode( const XNode* pNode )
{
CHECKPOINT;
ASSERT( pNode->name == "RecentCourseScores" );
for( XNodes::const_iterator p = pNode->childs.begin();
p != pNode->childs.end();
p++ )
{
if( (*p)->name == "HighScoreForACourse" )
{
HighScoreForACourse h;
h.LoadFromNode( *p );
m_vRecentCourseScores.push_back( h );
}
else
WARN_AND_CONTINUE;
}
}
XNode* Profile::SaveRecentCourseScoresCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile );
XNode* pNode = new XNode;
pNode->name = "RecentCourseScores";
unsigned uNumToSave = min( m_vRecentCourseScores.size(), (unsigned)MAX_RECENT_SCORES_TO_SAVE );
for( unsigned i=0; i<uNumToSave; i++ )
{
pNode->AppendChild( m_vRecentCourseScores[i].CreateNode() );
}
return pNode;
}
void Profile::AddCourseRecentScore( const Course* pCourse, const Trail* pTrail, HighScore hs )
{
HighScoreForACourse h;
h.courseID.FromCourse( pCourse );
h.trailID.FromTrail( pTrail );
h.hs = hs;
m_vRecentCourseScores.push_back( h );
}
const Profile::HighScoresForASong *Profile::GetHighScoresForASong( const SongID& songID ) const
{
std::map<SongID,HighScoresForASong>::const_iterator it;
it = m_SongHighScores.find( songID );
if( it == m_SongHighScores.end() )
return NULL;
return &it->second;
}
const Profile::HighScoresForACourse *Profile::GetHighScoresForACourse( const CourseID& courseID ) const
{
std::map<CourseID,HighScoresForACourse>::const_iterator it;
it = m_CourseHighScores.find( courseID );
if( it == m_CourseHighScores.end() )
return NULL;
return &it->second;
}
bool Profile::IsMachine() const
{
// TODO: Think of a better way to handle this
return this == PROFILEMAN->GetMachineProfile();
}