157 lines
5.7 KiB
C++
157 lines
5.7 KiB
C++
#ifndef NOTEDATA_H
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#define NOTEDATA_H
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/*
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-----------------------------------------------------------------------------
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File: NoteData.h
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Desc: Holds data about the notes that the player is supposed to hit. NoteData
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is organized by:
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track - corresponds to different columns of notes on the screen
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row/index - corresponds to subdivisions of beats
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "NoteTypes.h"
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#include <map>
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#include <set>
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#include "Attack.h"
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class NoteData
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{
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/* Keep this aligned, so that they all have the same size. */
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vector<TapNote> m_TapNotes[MAX_NOTE_TRACKS];
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int m_iNumTracks;
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vector<HoldNote> m_HoldNotes;
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map<TapNote,Attack> m_AttackMap;
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/* Pad m_TapNotes so it includes the row "rows". */
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void PadTapNotes(int rows);
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void LoadOverlapped( const NoteData* pOriginal, int iNewNumTracks );
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public:
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/* Set up to hold the data in From; same number of tracks, same
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* divisor. Doesn't allocate or copy anything. */
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void Config( const NoteData &From );
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NoteData();
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~NoteData();
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void Init();
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int GetNumTracks() const;
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void SetNumTracks( int iNewNumTracks );
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// TODO: Think of better accessors
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const map<TapNote,Attack>& GetAttackMap() const { return m_AttackMap; }
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map<TapNote,Attack>& GetAttackMap() { return m_AttackMap; }
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/* Return the note at the given track and row. Row may be out of
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* range; pretend the song goes on with TAP_EMPTYs indefinitely. */
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inline TapNote GetTapNote(unsigned track, int row) const
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{
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if(row < 0 || row >= (int) m_TapNotes[track].size()) return TapNote(TAP_EMPTY);
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return m_TapNotes[track][row];
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}
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void ReserveRows( int row );
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/* GetTapNote is called a lot. This one doesn't do any bounds checking,
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* which is much faster. Be sure that 0 <= row < GetMaxRow(). */
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inline TapNote GetTapNoteX(unsigned track, int row) const
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{
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return m_TapNotes[track][row];
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}
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void MoveTapNoteTrack(int dest, int src);
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void SetTapNote(int track, int row, TapNote t);
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void ClearRange( int iNoteIndexBegin, int iNoteIndexEnd );
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void ClearAll();
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void CopyRange( const NoteData* pFrom, int iFromIndexBegin, int iFromIndexEnd, int iToIndexBegin = 0 );
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void CopyAll( const NoteData* pFrom );
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bool IsRowEmpty( int index ) const;
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bool IsRangeEmpty( int track, int iIndexBegin, int iIndexEnd ) const;
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int GetNumTapNonEmptyTracks( int index ) const;
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void GetTapNonEmptyTracks( int index, set<int>& addTo ) const;
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int GetFirstNonEmptyTrack( int index ) const;
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int GetNumTracksWithTap( int index ) const;
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int GetNumTracksWithTapOrHoldHead( int index ) const;
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int GetFirstTrackWithTap( int index ) const;
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int GetFirstTrackWithTapOrHoldHead( int index ) const;
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inline bool IsThereATapAtRow( int index ) const
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{
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return GetFirstTrackWithTap( index ) != -1;
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}
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inline bool IsThereATapOrHoldHeadAtRow( int index ) const
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{
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return GetFirstTrackWithTapOrHoldHead( index ) != -1;
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}
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void GetTracksHeldAtRow( int row, set<int>& addTo );
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int GetNumTracksHeldAtRow( int row );
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//
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// used in edit/record
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//
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void AddHoldNote( HoldNote newNote ); // add note hold note merging overlapping HoldNotes and destroying TapNotes underneath
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void RemoveHoldNote( int index );
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HoldNote &GetHoldNote( int index ) { ASSERT( index < (int) m_HoldNotes.size() ); return m_HoldNotes[index]; }
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const HoldNote &GetHoldNote( int index ) const { ASSERT( index < (int) m_HoldNotes.size() ); return m_HoldNotes[index]; }
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int GetMatchingHoldNote( const HoldNote &hn ) const;
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void SetTapAttackNote( int track, int row, Attack attack );
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void PruneUnusedAttacksFromMap(); // slow
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const Attack& GetAttackAt( int track, int row );
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// remove Attacks with SetTapNote(TAP_EMPTY)
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//
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// statistics
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//
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/* Return the highest beat/row that might contain notes. (Use GetLastBeat if you need
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* accuracy.) */
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float GetMaxBeat() const { return NoteRowToBeat(GetMaxRow()); }
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int GetMaxRow() const { return int(m_TapNotes[0].size()); }
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float GetFirstBeat() const; // return the beat number of the first note
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int GetFirstRow() const;
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float GetLastBeat() const; // return the beat number of the last note
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int GetLastRow() const;
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int GetNumTapNotes( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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int GetNumMines( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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int GetNumHands( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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int GetNumRowsWithTap( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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int GetNumRowsWithTapOrHoldHead( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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int GetNumN( int MinTaps, const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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int GetNumDoubles( const float fStartBeat = 0, const float fEndBeat = -1 ) const { return GetNumN( 2, fStartBeat, fEndBeat ); }
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/* optimization: for the default of start to end, use the second (faster) */
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int GetNumHoldNotes( const float fStartBeat, const float fEndBeat = -1 ) const;
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int GetNumHoldNotes() const { return m_HoldNotes.size(); }
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int RowNeedsHands( int row ) const;
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// Transformations
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void LoadTransformed( const NoteData* pOriginal, int iNewNumTracks, const int iOriginalTrackToTakeFrom[] ); // -1 for iOriginalTracksToTakeFrom means no track
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void LoadTransformedSlidingWindow( const NoteData* pOriginal, int iNewNumTracks ); // used by autogen
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// Convert between HoldNote representation and '2' and '3' markers in TapNotes
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void Convert2sAnd3sToHoldNotes();
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void ConvertHoldNotesTo2sAnd3s();
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void To2sAnd3s( const NoteData &out );
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void From2sAnd3s( const NoteData &out );
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void Convert4sToHoldNotes();
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void ConvertHoldNotesTo4s();
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void To4s( const NoteData &out );
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void From4s( const NoteData &out );
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void EliminateAllButOneTap( int row );
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};
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#endif
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