Files
itgmania212121/stepmania/src/Character.h
T
Andrew Livy 2dfb994fe0 Added: TotalScore element on Evaluation Screen
Title, Artist and Current Character Icon's for the Stage Screen
2003-12-19 09:30:54 +00:00

52 lines
1.1 KiB
C++

#ifndef Character_H
#define Character_H
/*
-----------------------------------------------------------------------------
Class: Character
Desc: An persona that defines attacks for use in battle
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
class Character
{
public:
// Character();
bool Load( CString sCharDir ); // return true if success
CString GetTakingABreakPath() const;
CString GetCardPath() const;
CString GetIconPath() const;
CString GetModelPath() const;
CString GetRestAnimationPath() const;
CString GetWarmUpAnimationPath() const;
CString GetDanceAnimationPath() const;
CString GetSongSelectIconPath() const;
CString GetStageIconPath() const;
bool Has2DElems();
CString m_sCharDir;
CString m_sName;
// All the stuff below will be filled in if this character is playable in Rave mode
bool m_bUsableInRave;
CString m_sAttacks[NUM_ATTACK_LEVELS][NUM_ATTACKS_PER_LEVEL];
CString GetHeadPath() const;
};
#endif