571 lines
15 KiB
C++
571 lines
15 KiB
C++
#include "global.h"
|
|
#include "GraphicsWindow.h"
|
|
#include "ProductInfo.h"
|
|
#include "RageLog.h"
|
|
#include "RageUtil.h"
|
|
#include "RageDisplay.h"
|
|
#include "DisplayResolutions.h"
|
|
#include "arch/ArchHooks/ArchHooks.h"
|
|
#include "archutils/Win32/AppInstance.h"
|
|
#include "archutils/Win32/Crash.h"
|
|
#include "archutils/Win32/ErrorStrings.h"
|
|
#include "archutils/Win32/WindowIcon.h"
|
|
#include "archutils/Win32/GetFileInformation.h"
|
|
#include "CommandLineActions.h"
|
|
#include <dwmapi.h>
|
|
#pragma comment(lib, "dwmapi.lib")
|
|
|
|
#include <set>
|
|
|
|
static const RString g_sClassName = PRODUCT_ID;
|
|
|
|
static HWND g_hWndMain;
|
|
static HDC g_HDC;
|
|
static VideoModeParams g_CurrentParams;
|
|
static bool g_bResolutionChanged = false;
|
|
static bool g_bHasFocus = true;
|
|
static HICON g_hIcon = NULL;
|
|
static bool m_bWideWindowClass;
|
|
static bool g_bD3D = false;
|
|
|
|
// If we're fullscreen, this is the mode we set.
|
|
static DEVMODE g_FullScreenDevMode;
|
|
static bool g_bRecreatingVideoMode = false;
|
|
|
|
static UINT g_iQueryCancelAutoPlayMessage = 0;
|
|
|
|
static RString GetNewWindow()
|
|
{
|
|
HWND h = GetForegroundWindow();
|
|
if( h == NULL )
|
|
return "(NULL)";
|
|
|
|
DWORD iProcessID;
|
|
GetWindowThreadProcessId( h, &iProcessID );
|
|
|
|
RString sName;
|
|
GetProcessFileName( iProcessID, sName );
|
|
|
|
sName = Basename(sName);
|
|
|
|
return sName;
|
|
}
|
|
|
|
static LRESULT CALLBACK GraphicsWindow_WndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
|
|
{
|
|
CHECKPOINT_M( ssprintf("%p, %u, %08x, %08x", hWnd, msg, wParam, lParam) );
|
|
|
|
// Suppress autorun.
|
|
if( msg == g_iQueryCancelAutoPlayMessage )
|
|
return true;
|
|
|
|
switch( msg )
|
|
{
|
|
case WM_ACTIVATE:
|
|
{
|
|
const bool bInactive = (LOWORD(wParam) == WA_INACTIVE);
|
|
const bool bMinimized = (HIWORD(wParam) != 0);
|
|
const bool bHadFocus = g_bHasFocus;
|
|
g_bHasFocus = !bInactive && !bMinimized;
|
|
LOG->Trace( "WM_ACTIVATE (%i, %i): %s", bInactive, bMinimized, g_bHasFocus? "has focus":"doesn't have focus" );
|
|
if( !g_bHasFocus )
|
|
{
|
|
RString sName = GetNewWindow();
|
|
static set<RString> sLostFocusTo;
|
|
sLostFocusTo.insert( sName );
|
|
RString sStr;
|
|
for( set<RString>::const_iterator it = sLostFocusTo.begin(); it != sLostFocusTo.end(); ++it )
|
|
sStr += (sStr.size()?", ":"") + *it;
|
|
|
|
LOG->MapLog( "LOST_FOCUS", "Lost focus to: %s", sStr.c_str() );
|
|
}
|
|
|
|
if( !g_bD3D && !g_CurrentParams.windowed && !g_bRecreatingVideoMode )
|
|
{
|
|
/* In OpenGL (not D3D), it's our job to unset and reset the
|
|
* full-screen video mode when we focus changes, and to hide
|
|
* and show the window. Hiding is done in WM_KILLFOCUS,
|
|
* because that's where most other apps seem to do it. */
|
|
if( g_bHasFocus && !bHadFocus )
|
|
{
|
|
ChangeDisplaySettings( &g_FullScreenDevMode, CDS_FULLSCREEN );
|
|
ShowWindow( g_hWndMain, SW_SHOWNORMAL );
|
|
}
|
|
else if( !g_bHasFocus && bHadFocus )
|
|
{
|
|
ChangeDisplaySettings( NULL, 0 );
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
case WM_KILLFOCUS:
|
|
if( !g_bD3D && !g_CurrentParams.windowed && !g_bRecreatingVideoMode )
|
|
ShowWindow( g_hWndMain, SW_SHOWMINNOACTIVE );
|
|
break;
|
|
|
|
/* Is there any reason we should care what size the user resizes
|
|
* the window to? (who? -aj)
|
|
* Short answer: yes. -aj */
|
|
// case WM_GETMINMAXINFO:
|
|
|
|
case WM_SETCURSOR:
|
|
if( !g_CurrentParams.windowed )
|
|
{
|
|
SetCursor( NULL );
|
|
return 1;
|
|
}
|
|
break;
|
|
|
|
case WM_SYSCOMMAND:
|
|
switch( wParam&0xFFF0 )
|
|
{
|
|
case SC_MONITORPOWER:
|
|
case SC_SCREENSAVE:
|
|
return 0;
|
|
}
|
|
break;
|
|
|
|
case WM_PAINT:
|
|
{
|
|
PAINTSTRUCT ps;
|
|
BeginPaint( hWnd, &ps );
|
|
EndPaint( hWnd, &ps );
|
|
break;
|
|
}
|
|
|
|
case WM_KEYDOWN:
|
|
case WM_KEYUP:
|
|
case WM_SYSKEYDOWN:
|
|
case WM_SYSKEYUP:
|
|
case WM_MOUSEWHEEL: // might want to use this for GET_WHEEL_DELTA_WPARAM(wParam) -aj
|
|
// We handle all input ourself, via DirectInput.
|
|
return 0;
|
|
|
|
case WM_CLOSE:
|
|
LOG->Trace("WM_CLOSE: shutting down");
|
|
ArchHooks::SetUserQuit();
|
|
return 0;
|
|
|
|
case WM_WINDOWPOSCHANGED:
|
|
{
|
|
/* If we're fullscreen and don't have focus, our window is hidden,
|
|
* so GetClientRect isn't meaningful. */
|
|
if( !g_CurrentParams.windowed && !g_bHasFocus )
|
|
break;
|
|
|
|
RECT rect;
|
|
GetClientRect( hWnd, &rect );
|
|
|
|
int iWidth = rect.right - rect.left;
|
|
int iHeight = rect.bottom - rect.top;
|
|
if( g_CurrentParams.width != iWidth || g_CurrentParams.height != iHeight )
|
|
{
|
|
g_CurrentParams.width = iWidth;
|
|
g_CurrentParams.height = iHeight;
|
|
g_bResolutionChanged = true;
|
|
}
|
|
break;
|
|
}
|
|
case WM_COPYDATA:
|
|
{
|
|
PCOPYDATASTRUCT pMyCDS = (PCOPYDATASTRUCT) lParam;
|
|
RString sCommandLine( (char*)pMyCDS->lpData, pMyCDS->cbData );
|
|
CommandLineActions::CommandLineArgs args;
|
|
split( sCommandLine, "|", args.argv, false );
|
|
CommandLineActions::ToProcess.push_back( args );
|
|
break;
|
|
}
|
|
}
|
|
|
|
CHECKPOINT_M( ssprintf("%p, %u, %08x, %08x", hWnd, msg, wParam, lParam) );
|
|
|
|
if( m_bWideWindowClass )
|
|
return DefWindowProcW( hWnd, msg, wParam, lParam );
|
|
else
|
|
return DefWindowProcA( hWnd, msg, wParam, lParam );
|
|
}
|
|
|
|
static void AdjustVideoModeParams( VideoModeParams &p )
|
|
{
|
|
DEVMODE dm;
|
|
ZERO( dm );
|
|
dm.dmSize = sizeof(dm);
|
|
if( !EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm) )
|
|
{
|
|
p.rate = 60;
|
|
LOG->Warn( "%s", werr_ssprintf(GetLastError(), "EnumDisplaySettings failed").c_str() );
|
|
return;
|
|
}
|
|
|
|
/* On a nForce 2 IGP on Windows 98, dm.dmDisplayFrequency sometimes
|
|
* (but not always) is 0.
|
|
*
|
|
* MSDN: When you call the EnumDisplaySettings function, the
|
|
* dmDisplayFrequency member may return with the value 0 or 1.
|
|
* These values represent the display hardware's default refresh rate.
|
|
* This default rate is typically set by switches on a display card or
|
|
* computer motherboard, or by a configuration program that does not
|
|
* use Win32 display functions such as ChangeDisplaySettings. */
|
|
if( !(dm.dmFields & DM_DISPLAYFREQUENCY) ||
|
|
dm.dmDisplayFrequency == 0 ||
|
|
dm.dmDisplayFrequency == 1 )
|
|
{
|
|
p.rate = 60;
|
|
LOG->Warn( "EnumDisplaySettings doesn't know what the refresh rate is. %d %d %d", dm.dmPelsWidth, dm.dmPelsHeight, dm.dmBitsPerPel );
|
|
}
|
|
else
|
|
{
|
|
p.rate = dm.dmDisplayFrequency;
|
|
}
|
|
}
|
|
|
|
/* Set the display mode to the given size, bit depth and refresh.
|
|
* The refresh setting may be ignored. */
|
|
RString GraphicsWindow::SetScreenMode( const VideoModeParams &p )
|
|
{
|
|
if( p.windowed )
|
|
{
|
|
// We're going windowed. If we were previously fullscreen, reset.
|
|
ChangeDisplaySettings( NULL, 0 );
|
|
|
|
return RString();
|
|
}
|
|
|
|
DEVMODE DevMode;
|
|
ZERO( DevMode );
|
|
DevMode.dmSize = sizeof(DEVMODE);
|
|
DevMode.dmPelsWidth = p.width;
|
|
DevMode.dmPelsHeight = p.height;
|
|
DevMode.dmBitsPerPel = p.bpp;
|
|
DevMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
|
|
|
|
if( p.rate != REFRESH_DEFAULT )
|
|
{
|
|
DevMode.dmDisplayFrequency = p.rate;
|
|
DevMode.dmFields |= DM_DISPLAYFREQUENCY;
|
|
}
|
|
ChangeDisplaySettings( NULL, 0 );
|
|
|
|
int ret = ChangeDisplaySettings( &DevMode, CDS_FULLSCREEN );
|
|
if( ret != DISP_CHANGE_SUCCESSFUL && (DevMode.dmFields & DM_DISPLAYFREQUENCY) )
|
|
{
|
|
DevMode.dmFields &= ~DM_DISPLAYFREQUENCY;
|
|
ret = ChangeDisplaySettings( &DevMode, CDS_FULLSCREEN );
|
|
}
|
|
|
|
// XXX: append error
|
|
if( ret != DISP_CHANGE_SUCCESSFUL )
|
|
return "Couldn't set screen mode";
|
|
|
|
g_FullScreenDevMode = DevMode;
|
|
return RString();
|
|
}
|
|
|
|
static int GetWindowStyle( bool bWindowed )
|
|
{
|
|
if( bWindowed )
|
|
return WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
|
|
else
|
|
return WS_POPUP;
|
|
}
|
|
|
|
/* Set the final window size, set the window text and icon, and then unhide the
|
|
* window. */
|
|
void GraphicsWindow::CreateGraphicsWindow( const VideoModeParams &p, bool bForceRecreateWindow )
|
|
{
|
|
g_CurrentParams = p;
|
|
|
|
// Adjust g_CurrentParams to reflect the actual display settings.
|
|
AdjustVideoModeParams( g_CurrentParams );
|
|
|
|
if( g_hWndMain == NULL || bForceRecreateWindow )
|
|
{
|
|
int iWindowStyle = GetWindowStyle( p.windowed );
|
|
|
|
AppInstance inst;
|
|
HWND hWnd = CreateWindow( g_sClassName, "app", iWindowStyle,
|
|
0, 0, 0, 0, NULL, NULL, inst, NULL );
|
|
if( hWnd == NULL )
|
|
RageException::Throw( "%s", werr_ssprintf( GetLastError(), "CreateWindow" ).c_str() );
|
|
|
|
/* If an old window exists, transfer focus to the new window before
|
|
* deleting it, or some other window may temporarily get focus, which
|
|
* can cause it to be resized. */
|
|
if( g_hWndMain != NULL )
|
|
{
|
|
// While we change to the new window, don't do ChangeDisplaySettings in WM_ACTIVATE.
|
|
g_bRecreatingVideoMode = true;
|
|
SetForegroundWindow( hWnd );
|
|
g_bRecreatingVideoMode = false;
|
|
|
|
GraphicsWindow::DestroyGraphicsWindow();
|
|
}
|
|
|
|
g_hWndMain = hWnd;
|
|
CrashHandler::SetForegroundWindow( g_hWndMain );
|
|
g_HDC = GetDC( g_hWndMain );
|
|
}
|
|
|
|
// Update the window title.
|
|
do
|
|
{
|
|
if( m_bWideWindowClass )
|
|
{
|
|
if( SetWindowText( g_hWndMain, ConvertUTF8ToACP(p.sWindowTitle).c_str() ) )
|
|
break;
|
|
}
|
|
|
|
SetWindowTextA( g_hWndMain, ConvertUTF8ToACP(p.sWindowTitle) );
|
|
} while(0);
|
|
|
|
// Update the window icon.
|
|
if( g_hIcon != NULL )
|
|
{
|
|
SetClassLong( g_hWndMain, GCL_HICON, (LONG) LoadIcon(NULL,IDI_APPLICATION) );
|
|
DestroyIcon( g_hIcon );
|
|
g_hIcon = NULL;
|
|
}
|
|
g_hIcon = IconFromFile( p.sIconFile );
|
|
if( g_hIcon != NULL )
|
|
SetClassLong( g_hWndMain, GCL_HICON, (LONG) g_hIcon );
|
|
|
|
/* The window style may change as a result of switching to or from fullscreen;
|
|
* apply it. Don't change the WS_VISIBLE bit. */
|
|
int iWindowStyle = GetWindowStyle( p.windowed );
|
|
if( GetWindowLong( g_hWndMain, GWL_STYLE ) & WS_VISIBLE )
|
|
iWindowStyle |= WS_VISIBLE;
|
|
SetWindowLong( g_hWndMain, GWL_STYLE, iWindowStyle );
|
|
|
|
RECT WindowRect;
|
|
SetRect( &WindowRect, 0, 0, p.width, p.height );
|
|
AdjustWindowRect( &WindowRect, iWindowStyle, FALSE );
|
|
|
|
//LOG->Warn( "w = %d, h = %d", p.width, p.height );
|
|
|
|
const int iWidth = WindowRect.right - WindowRect.left;
|
|
const int iHeight = WindowRect.bottom - WindowRect.top;
|
|
|
|
// If windowed, center the window.
|
|
int x = 0, y = 0;
|
|
if( p.windowed )
|
|
{
|
|
x = GetSystemMetrics(SM_CXSCREEN)/2-iWidth/2;
|
|
y = GetSystemMetrics(SM_CYSCREEN)/2-iHeight/2;
|
|
}
|
|
|
|
/* Move and resize the window. SWP_FRAMECHANGED causes the above
|
|
* SetWindowLong to take effect. */
|
|
if( !SetWindowPos( g_hWndMain, HWND_NOTOPMOST, x, y, iWidth, iHeight, SWP_FRAMECHANGED|SWP_SHOWWINDOW ) )
|
|
LOG->Warn( "%s", werr_ssprintf( GetLastError(), "SetWindowPos" ).c_str() );
|
|
|
|
SetForegroundWindow( g_hWndMain );
|
|
|
|
/* Pump messages quickly, to make sure the window is completely set up.
|
|
* If we don't do this, then starting up in a D3D fullscreen window may
|
|
* cause all other windows on the system to be resized. */
|
|
MSG msg;
|
|
while( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )
|
|
{
|
|
GetMessage( &msg, NULL, 0, 0 );
|
|
DispatchMessage( &msg );
|
|
}
|
|
}
|
|
|
|
/** @brief Shut down the window, but don't reset the video mode. */
|
|
void GraphicsWindow::DestroyGraphicsWindow()
|
|
{
|
|
if( g_HDC != NULL )
|
|
{
|
|
ReleaseDC( g_hWndMain, g_HDC );
|
|
g_HDC = NULL;
|
|
}
|
|
|
|
CHECKPOINT;
|
|
|
|
if( g_hWndMain != NULL )
|
|
{
|
|
DestroyWindow( g_hWndMain );
|
|
g_hWndMain = NULL;
|
|
CrashHandler::SetForegroundWindow( g_hWndMain );
|
|
}
|
|
|
|
CHECKPOINT;
|
|
|
|
if( g_hIcon != NULL )
|
|
{
|
|
DestroyIcon( g_hIcon );
|
|
g_hIcon = NULL;
|
|
}
|
|
|
|
CHECKPOINT;
|
|
|
|
MSG msg;
|
|
while( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )
|
|
{
|
|
CHECKPOINT;
|
|
GetMessage( &msg, NULL, 0, 0 );
|
|
CHECKPOINT;
|
|
DispatchMessage( &msg );
|
|
}
|
|
|
|
CHECKPOINT;
|
|
}
|
|
|
|
void GraphicsWindow::Initialize( bool bD3D )
|
|
{
|
|
// A few things need to be handled differently for D3D.
|
|
g_bD3D = bD3D;
|
|
|
|
AppInstance inst;
|
|
do
|
|
{
|
|
const wstring wsClassName = RStringToWstring( g_sClassName );
|
|
WNDCLASSW WindowClassW =
|
|
{
|
|
CS_OWNDC | CS_BYTEALIGNCLIENT,
|
|
GraphicsWindow_WndProc,
|
|
0, /* cbClsExtra */
|
|
0, /* cbWndExtra */
|
|
inst, /* hInstance */
|
|
NULL, /* set icon later */
|
|
LoadCursor( NULL, IDC_ARROW ), /* default cursor */
|
|
NULL, /* hbrBackground */
|
|
NULL, /* lpszMenuName */
|
|
wsClassName.c_str() /* lpszClassName */
|
|
};
|
|
|
|
m_bWideWindowClass = true;
|
|
if( RegisterClassW( &WindowClassW ) )
|
|
break;
|
|
|
|
WNDCLASS WindowClassA =
|
|
{
|
|
CS_OWNDC | CS_BYTEALIGNCLIENT,
|
|
GraphicsWindow_WndProc,
|
|
0, /* cbClsExtra */
|
|
0, /* cbWndExtra */
|
|
inst, /* hInstance */
|
|
NULL, /* set icon later */
|
|
LoadCursor( NULL, IDC_ARROW ), /* default cursor */
|
|
NULL, /* hbrBackground */
|
|
NULL, /* lpszMenuName */
|
|
g_sClassName /* lpszClassName */
|
|
};
|
|
|
|
m_bWideWindowClass = false;
|
|
if( !RegisterClassA( &WindowClassA ) )
|
|
RageException::Throw( "%s", werr_ssprintf( GetLastError(), "RegisterClass" ).c_str() );
|
|
} while(0);
|
|
|
|
g_iQueryCancelAutoPlayMessage = RegisterWindowMessage( "QueryCancelAutoPlay" );
|
|
}
|
|
|
|
void GraphicsWindow::Shutdown()
|
|
{
|
|
DestroyGraphicsWindow();
|
|
|
|
/* Return to the desktop resolution, if needed.
|
|
* It'd be nice to not do this: Windows will do it when we quit, and if
|
|
* we're shutting down OpenGL to try D3D, this will cause extra mode
|
|
* switches. However, we need to do this before displaying dialogs. */
|
|
ChangeDisplaySettings( NULL, 0 );
|
|
|
|
AppInstance inst;
|
|
UnregisterClass( g_sClassName, inst );
|
|
}
|
|
|
|
HDC GraphicsWindow::GetHDC()
|
|
{
|
|
ASSERT( g_HDC != NULL );
|
|
return g_HDC;
|
|
}
|
|
|
|
const VideoModeParams &GraphicsWindow::GetParams()
|
|
{
|
|
return g_CurrentParams;
|
|
}
|
|
|
|
void GraphicsWindow::Update()
|
|
{
|
|
MSG msg;
|
|
while( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )
|
|
{
|
|
GetMessage( &msg, NULL, 0, 0 );
|
|
DispatchMessage( &msg );
|
|
}
|
|
|
|
HOOKS->SetHasFocus( g_bHasFocus );
|
|
|
|
if (g_CurrentParams.vsync)
|
|
{
|
|
DwmFlush();
|
|
}
|
|
|
|
if( g_bResolutionChanged && DISPLAY != NULL )
|
|
{
|
|
//LOG->Warn( "Changing resolution" );
|
|
|
|
/* Let DISPLAY know that our resolution has changed. (Note that ResolutionChanged()
|
|
* can come back here, so reset g_bResolutionChanged first.) */
|
|
g_bResolutionChanged = false;
|
|
DISPLAY->ResolutionChanged();
|
|
}
|
|
}
|
|
|
|
HWND GraphicsWindow::GetHwnd()
|
|
{
|
|
return g_hWndMain;
|
|
}
|
|
|
|
void GraphicsWindow::GetDisplayResolutions( DisplayResolutions &out )
|
|
{
|
|
DEVMODE dm;
|
|
ZERO( dm );
|
|
dm.dmSize = sizeof(dm);
|
|
int i=0;
|
|
while(EnumDisplaySettings(NULL, i++, &dm))
|
|
{
|
|
// Windows 8 and later don't support less than 32bpp, so don't even test
|
|
// for them. GetDisplayResolutions is only for resolutions anyway. -Kyz
|
|
if(dm.dmBitsPerPel < 32)
|
|
{
|
|
continue;
|
|
}
|
|
DisplayResolution res = { dm.dmPelsWidth, dm.dmPelsHeight };
|
|
std::set<DisplayResolution>::iterator entry= out.find(res);
|
|
if(entry == out.end())
|
|
{
|
|
if(ChangeDisplaySettings(&dm, CDS_TEST)==DISP_CHANGE_SUCCESSFUL)
|
|
{
|
|
out.insert(res);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* (c) 2004 Glenn Maynard
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|