Files
itgmania212121/stepmania/src/NotesLoaderBMS.cpp
T
Glenn Maynard 6d8a38b6a5 vc7 compile fix
2004-10-24 19:21:44 +00:00

886 lines
26 KiB
C++

#include "global.h"
#include "NotesLoaderBMS.h"
#include "NoteData.h"
#include "GameConstantsAndTypes.h"
#include "RageLog.h"
#include "GameManager.h"
#include "RageException.h"
#include "RageFile.h"
#include "StepsUtil.h"
#include "song.h"
#include "Steps.h"
/* BMS encoding: tap-hold
4&8panel: Player1 Player2
Left 11-51 21-61
Down 13-53 23-63
Up 15-55 25-65
Right 16-56 26-66
6panel: Player1
Left 11-51
Left+Up 12-52
Down 13-53
Up 14-54
Up+Right 15-55
Right 16-56
Notice that 15 and 25 have double meanings! What were they thinking???
While reading in, use the 6 panel mapping. After reading in, detect if
only 4 notes are used. If so, shift the Up+Right column back to the Up
column
Hey, folks, BMSes are used for things BESIDES DDR steps,
and so we're borking up BMSes that are for pnm/bm/etc.
pnm-nine: 11-15,22-25
pnm-five: 13-15,21-22
bm-single5: 11-16
bm-double5: 11-16,21-26
bm-single7: 11-16,18-19
bm-double7: 11-16,18-19,21-26,28-29
So the magics for these are:
pnm-nine: nothing >5, with 12, 14, 22 and/or 24
pnm-five: nothing >5, with 14 and/or 22
bm-*: can't tell difference between bm-single and dance-solo
18/19 marks bm-single7, 28/29 marks bm-double7
bm-double uses 21-26. */
enum BmsTrack
{
BMS_P1_KEY1 = 0,
BMS_P1_KEY2,
BMS_P1_KEY3,
BMS_P1_KEY4,
BMS_P1_KEY5,
BMS_P1_TURN,
BMS_P1_KEY6,
BMS_P1_KEY7,
BMS_P2_KEY1,
BMS_P2_KEY2,
BMS_P2_KEY3,
BMS_P2_KEY4,
BMS_P2_KEY5,
BMS_P2_TURN,
BMS_P2_KEY6,
BMS_P2_KEY7,
// max 4 simultaneous auto keysounds
BMS_AUTO_KEYSOUND_1,
BMS_AUTO_KEYSOUND_2,
BMS_AUTO_KEYSOUND_3,
BMS_AUTO_KEYSOUND_4,
BMS_AUTO_KEYSOUND_5,
BMS_AUTO_KEYSOUND_6,
BMS_AUTO_KEYSOUND_7,
BMS_AUTO_KEYSOUND_LAST,
NUM_BMS_TRACKS,
};
const int NUM_NON_AUTO_KEYSOUND_TRACKS = BMS_AUTO_KEYSOUND_1;
const int NUM_AUTO_KEYSOUND_TRACKS = NUM_BMS_TRACKS - NUM_NON_AUTO_KEYSOUND_TRACKS;
static bool ConvertRawTrackToTapNote( int iRawTrack, BmsTrack &bmsTrackOut, bool &bIsHoldOut )
{
if( iRawTrack > 40 )
{
bIsHoldOut = true;
iRawTrack -= 40;
}
else
{
bIsHoldOut = false;
}
switch( iRawTrack )
{
case 1: bmsTrackOut = BMS_AUTO_KEYSOUND_1; break;
case 11: bmsTrackOut = BMS_P1_KEY1; break;
case 12: bmsTrackOut = BMS_P1_KEY2; break;
case 13: bmsTrackOut = BMS_P1_KEY3; break;
case 14: bmsTrackOut = BMS_P1_KEY4; break;
case 15: bmsTrackOut = BMS_P1_KEY5; break;
case 16: bmsTrackOut = BMS_P1_TURN; break;
case 18: bmsTrackOut = BMS_P1_KEY6; break;
case 19: bmsTrackOut = BMS_P1_KEY7; break;
case 21: bmsTrackOut = BMS_P2_KEY1; break;
case 22: bmsTrackOut = BMS_P2_KEY2; break;
case 23: bmsTrackOut = BMS_P2_KEY3; break;
case 24: bmsTrackOut = BMS_P2_KEY4; break;
case 25: bmsTrackOut = BMS_P2_KEY5; break;
case 26: bmsTrackOut = BMS_P2_TURN; break;
case 28: bmsTrackOut = BMS_P2_KEY6; break;
case 29: bmsTrackOut = BMS_P2_KEY7; break;
default: // unknown track
return false;
}
return true;
}
static StepsType DetermineStepsType( int iPlayer, const NoteData &nd )
{
ASSERT( NUM_BMS_TRACKS == nd.GetNumTracks() );
bool bTrackHasNote[NUM_NON_AUTO_KEYSOUND_TRACKS];
ZERO( bTrackHasNote );
int iLastRow = nd.GetLastRow();
for( int t=0; t<NUM_NON_AUTO_KEYSOUND_TRACKS; t++ )
{
for( int r=0; r<=iLastRow; r++ )
{
if( nd.GetTapNoteX(t, r).type != TapNote::empty )
{
bTrackHasNote[t] = true;
break;
}
}
}
int iNumNonEmptyTracks = 0;
for( int t=0; t<NUM_NON_AUTO_KEYSOUND_TRACKS; t++ )
if( bTrackHasNote[t] )
iNumNonEmptyTracks++;
switch( iPlayer )
{
case 1: // "1 player"
/* Track counts:
4 - DDR
5 - PNM 5-key
6 - DDR Solo, BM 5-key
8 - BM 7-key
9 - PNM 9-key */
switch( iNumNonEmptyTracks )
{
case 4: return STEPS_TYPE_DANCE_SINGLE;
case 5: return STEPS_TYPE_PNM_FIVE;
case 6:
// FIXME: There's no way to distinguish between these types.
// They use the same tracks. Assume it's a BM type since they
// are more common.
//return STEPS_TYPE_DANCE_SOLO;
return STEPS_TYPE_BM_SINGLE5;
case 8: return STEPS_TYPE_BM_SINGLE7;
case 9: return STEPS_TYPE_PNM_NINE;
default: return STEPS_TYPE_INVALID;
}
break;
case 2: // couple/battle
return STEPS_TYPE_DANCE_COUPLE;
case 3: // double
/* Track counts:
8 - DDR Double
12 - BM Double 5-key
16 - BM Double 7-key */
switch( iNumNonEmptyTracks )
{
case 8: return STEPS_TYPE_BM_SINGLE7;
case 12: return STEPS_TYPE_BM_DOUBLE5;
case 16: return STEPS_TYPE_BM_DOUBLE7;
default: return STEPS_TYPE_INVALID;
}
break;
default:
LOG->Warn( "Invalid #PLAYER value %d", iPlayer );
return STEPS_TYPE_INVALID;
}
}
bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out, const map<CString,int> &mapWavIdToKeysoundIndex )
{
LOG->Trace( "Steps::LoadFromBMSFile( '%s' )", sPath.c_str() );
out.m_StepsType = STEPS_TYPE_INVALID;
// BMS player code. Fill in below and use to determine StepsType.
int iPlayer = -1;
NoteData ndNotes;
ndNotes.SetNumTracks( NUM_BMS_TRACKS );
RageFile file;
if( !file.Open(sPath) )
RageException::Throw( "Failed to open \"%s\" for reading: %s", sPath.c_str(), file.GetError().c_str() );
while( !file.AtEOF() )
{
CString line;
if( file.GetLine( line ) == -1 )
{
LOG->Warn( "Error reading \"%s\": %s", sPath.c_str(), file.GetError().c_str() );
return false;
}
StripCrnl(line);
CString value_name; // fill these in
CString value_data;
// BMS value names can be separated by a space or a colon.
int iIndexOfFirstColon = line.Find( ":" );
int iIndexOfFirstSpace = line.Find( " " );
if( iIndexOfFirstColon == -1 )
iIndexOfFirstColon = 10000;
if( iIndexOfFirstSpace == -1 )
iIndexOfFirstSpace = 10000;
int iIndexOfSeparator = min( iIndexOfFirstSpace, iIndexOfFirstColon );
if( iIndexOfSeparator != 10000 )
{
value_name = line.substr( 0, iIndexOfSeparator );
value_data = line; // the rest
value_data.erase(0,iIndexOfSeparator+1);
}
else // no separator
{
value_name = line;
}
value_name.MakeLower();
if( -1 != value_name.Find("#player") )
{
iPlayer = atoi(value_data);
}
if( -1 != value_name.Find("#title") )
{
value_data.MakeLower();
// extract the Steps description (looks like 'Music <BASIC>')
int iPosOpenBracket = value_data.Find( "<" );
if( iPosOpenBracket == -1 )
iPosOpenBracket = value_data.Find( "(" );
int iPosCloseBracket = value_data.Find( ">" );
if( iPosCloseBracket == -1 )
iPosCloseBracket = value_data.Find( ")" );
if( iPosOpenBracket != -1 && iPosCloseBracket != -1 )
value_data = value_data.substr( iPosOpenBracket+1,
iPosCloseBracket-iPosOpenBracket-1 );
LOG->Trace( "Steps description found to be '%s'", value_data.c_str() );
out.SetDescription(value_data);
// if there's a 6 in the description, it's probably part of "6panel" or "6-panel"
if( value_data.Find("6") != -1 )
out.m_StepsType = STEPS_TYPE_DANCE_SOLO;
}
if( -1 != value_name.Find("#playlevel") )
{
out.SetMeter(atoi(value_data));
}
else if( value_name.size() == 6 && value_name[0] == '#'
&& IsAnInt( value_name.substr(1,3) )
&& IsAnInt( value_name.substr(4,2) ) ) // this is step or offset data. Looks like "#00705"
{
int iMeasureNo = atoi( value_name.substr(1,3).c_str() );
int iRawTrackNum = atoi( value_name.substr(4,2).c_str() );
CString &sNoteData = value_data;
vector<TapNote> vTapNotes;
for( int i=0; i+1<sNoteData.GetLength(); i+=2 )
{
CString sNoteId = sNoteData.substr(i,2);
if( sNoteId != "00" )
{
TapNote tn = TAP_ORIGINAL_TAP;
map<CString,int>::const_iterator it = mapWavIdToKeysoundIndex.find(sNoteId);
if( it != mapWavIdToKeysoundIndex.end() )
{
tn.bKeysound = true;
tn.iKeysoundIndex = it->second;
}
vTapNotes.push_back( tn );
}
else
{
vTapNotes.push_back( TAP_EMPTY );
}
}
const unsigned uNumNotesInThisMeasure = vTapNotes.size();
for( unsigned j=0; j<uNumNotesInThisMeasure; j++ )
{
if( vTapNotes[j].type != TapNote::empty )
{
float fPercentThroughMeasure = (float)j/(float)uNumNotesInThisMeasure;
int row = (int) ( (iMeasureNo + fPercentThroughMeasure)
* BEATS_PER_MEASURE * ROWS_PER_BEAT );
// some BMS files seem to have funky alignment, causing us to write gigantic cache files.
// Try to correct for this by quantizing.
row = Quantize( row, ROWS_PER_MEASURE/64 );
BmsTrack bmsTrack;
bool bIsHold;
if( ConvertRawTrackToTapNote(iRawTrackNum, bmsTrack, bIsHold) )
{
TapNote tn = vTapNotes[j];
if( bmsTrack == BMS_AUTO_KEYSOUND_1 )
{
tn.type = TapNote::autoKeysound;
// shift the auto keysound as far right as possible
int iLastEmptyTrack = -1;
if( ndNotes.GetTapLastEmptyTrack(row,iLastEmptyTrack) &&
iLastEmptyTrack >= BMS_AUTO_KEYSOUND_1 )
{
bmsTrack = (BmsTrack)iLastEmptyTrack;
}
else
{
// no room for this note. Drop it.
continue;
}
}
else if( bIsHold )
{
tn.type = TapNote::hold_head;
}
else
{
tn.type = TapNote::tap;
}
ndNotes.SetTapNote( bmsTrack, row, tn );
}
}
}
}
}
// we're done reading in all of the BMS values
out.m_StepsType = DetermineStepsType( iPlayer, ndNotes );
if( out.m_StepsType == STEPS_TYPE_INVALID )
{
LOG->Warn( "Couldn't determine note type of file '%s'", sPath.c_str() );
return false;
}
// shift all of the autokeysound tracks onto the main tracks
for( int t=BMS_AUTO_KEYSOUND_1; t<BMS_AUTO_KEYSOUND_1+NUM_AUTO_KEYSOUND_TRACKS; t++ )
{
FOREACH_NONEMPTY_ROW_IN_TRACK( ndNotes, t, row )
{
TapNote tn = ndNotes.GetTapNote( t, row );
int iEmptyTrack;
if( ndNotes.GetTapFirstEmptyTrack(row, iEmptyTrack) )
{
ndNotes.SetTapNote( iEmptyTrack, row, tn );
ndNotes.SetTapNote( t, row, TAP_EMPTY );
}
else
{
LOG->Warn( "No room to shift." );
}
}
}
int iNumNewTracks = GameManager::StepsTypeToNumTracks( out.m_StepsType );
vector<int> iTransformNewToOld;
iTransformNewToOld.resize( iNumNewTracks, -1 );
switch( out.m_StepsType )
{
// fix PNM &c.
case STEPS_TYPE_DANCE_SINGLE:
iTransformNewToOld[0] = BMS_P1_KEY1;
iTransformNewToOld[1] = BMS_P1_KEY3;
iTransformNewToOld[2] = BMS_P1_KEY5;
iTransformNewToOld[3] = BMS_P1_TURN;
break;
case STEPS_TYPE_DANCE_DOUBLE:
case STEPS_TYPE_DANCE_COUPLE:
iTransformNewToOld[0] = BMS_P1_KEY1;
iTransformNewToOld[1] = BMS_P1_KEY3;
iTransformNewToOld[2] = BMS_P1_KEY5;
iTransformNewToOld[3] = BMS_P1_TURN;
iTransformNewToOld[4] = BMS_P2_KEY1;
iTransformNewToOld[5] = BMS_P2_KEY3;
iTransformNewToOld[6] = BMS_P2_KEY5;
iTransformNewToOld[7] = BMS_P2_TURN;
break;
case STEPS_TYPE_DANCE_SOLO:
case STEPS_TYPE_BM_SINGLE5:
// Hey! Why are these exactly the same? :-)
iTransformNewToOld[0] = BMS_P1_KEY1;
iTransformNewToOld[1] = BMS_P1_KEY2;
iTransformNewToOld[2] = BMS_P1_KEY3;
iTransformNewToOld[3] = BMS_P1_KEY4;
iTransformNewToOld[4] = BMS_P1_KEY5;
iTransformNewToOld[5] = BMS_P1_TURN;
break;
case STEPS_TYPE_PNM_FIVE:
iTransformNewToOld[0] = BMS_P1_KEY3;
iTransformNewToOld[1] = BMS_P1_KEY4;
iTransformNewToOld[2] = BMS_P1_KEY5;
// fix these columns!
iTransformNewToOld[3] = BMS_P2_KEY2;
iTransformNewToOld[4] = BMS_P2_KEY3;
break;
case STEPS_TYPE_PNM_NINE:
iTransformNewToOld[0] = BMS_P1_KEY1; // lwhite
iTransformNewToOld[1] = BMS_P1_KEY2; // lyellow
iTransformNewToOld[2] = BMS_P1_KEY3; // lgreen
iTransformNewToOld[3] = BMS_P1_KEY4; // lblue
iTransformNewToOld[4] = BMS_P1_KEY5; // red
// fix these columns!
iTransformNewToOld[5] = BMS_P2_KEY2; // rblue
iTransformNewToOld[6] = BMS_P2_KEY3; // rgreen
iTransformNewToOld[7] = BMS_P2_KEY4; // ryellow
iTransformNewToOld[8] = BMS_P2_KEY5; // rwhite
break;
case STEPS_TYPE_BM_DOUBLE5:
iTransformNewToOld[0] = BMS_P1_KEY1;
iTransformNewToOld[1] = BMS_P1_KEY2;
iTransformNewToOld[2] = BMS_P1_KEY3;
iTransformNewToOld[3] = BMS_P1_KEY4;
iTransformNewToOld[4] = BMS_P1_KEY5;
iTransformNewToOld[5] = BMS_P1_TURN;
iTransformNewToOld[6] = BMS_P2_KEY1;
iTransformNewToOld[7] = BMS_P2_KEY2;
iTransformNewToOld[8] = BMS_P2_KEY3;
iTransformNewToOld[9] = BMS_P2_KEY4;
iTransformNewToOld[10] = BMS_P2_KEY5;
iTransformNewToOld[11] = BMS_P2_TURN;
break;
case STEPS_TYPE_BM_SINGLE7:
iTransformNewToOld[0] = BMS_P1_KEY1;
iTransformNewToOld[1] = BMS_P1_KEY2;
iTransformNewToOld[2] = BMS_P1_KEY3;
iTransformNewToOld[3] = BMS_P1_KEY4;
iTransformNewToOld[4] = BMS_P1_KEY5;
iTransformNewToOld[5] = BMS_P1_KEY6;
iTransformNewToOld[6] = BMS_P1_KEY7;
iTransformNewToOld[7] = BMS_P1_TURN;
break;
case STEPS_TYPE_BM_DOUBLE7:
iTransformNewToOld[0] = BMS_P1_KEY1;
iTransformNewToOld[1] = BMS_P1_KEY2;
iTransformNewToOld[2] = BMS_P1_KEY3;
iTransformNewToOld[3] = BMS_P1_KEY4;
iTransformNewToOld[4] = BMS_P1_KEY5;
iTransformNewToOld[5] = BMS_P1_KEY6;
iTransformNewToOld[6] = BMS_P1_KEY7;
iTransformNewToOld[7] = BMS_P1_TURN;
iTransformNewToOld[8] = BMS_P2_KEY1;
iTransformNewToOld[9] = BMS_P2_KEY2;
iTransformNewToOld[10] = BMS_P2_KEY3;
iTransformNewToOld[11] = BMS_P2_KEY4;
iTransformNewToOld[12] = BMS_P2_KEY5;
iTransformNewToOld[13] = BMS_P2_KEY6;
iTransformNewToOld[14] = BMS_P2_KEY7;
iTransformNewToOld[15] = BMS_P2_TURN;
break;
default:
ASSERT(0);
}
NoteData noteData2;
noteData2.SetNumTracks( iNumNewTracks );
noteData2.LoadTransformed( ndNotes, iNumNewTracks, &*iTransformNewToOld.begin() );
out.SetNoteData( noteData2 );
out.TidyUpData();
return true;
}
void BMSLoader::GetApplicableFiles( CString sPath, CStringArray &out )
{
GetDirListing( sPath + CString("*.bms"), out );
GetDirListing( sPath + CString("*.bme"), out );
}
bool BMSLoader::LoadFromDir( CString sDir, Song &out )
{
LOG->Trace( "Song::LoadFromBMSDir(%s)", sDir.c_str() );
ASSERT( out.m_vsKeysoundFile.empty() );
CStringArray arrayBMSFileNames;
GetApplicableFiles( sDir, arrayBMSFileNames );
/* We should have at least one; if we had none, we shouldn't have been
* called to begin with. */
ASSERT( arrayBMSFileNames.size() );
// This maps from a BMS wav ID (e.g. "1A") to an entry in the Song's
// keysound vector. Fill this in below while parsing the song data.
map<CString,int> mapWavIdToKeysoundIndex;
CString sPath = out.GetSongDir() + arrayBMSFileNames[0];
RageFile file;
if( !file.Open(sPath) )
RageException::Throw( "Failed to open \"%s\" for reading: %s", sPath.c_str(), file.GetError().c_str() );
while( !file.AtEOF() )
{
CString line;
if( file.GetLine( line ) == -1 )
{
LOG->Warn( "Error reading \"%s\": %s", sPath.c_str(), file.GetError().c_str() );
return false;
}
StripCrnl(line);
CString value_name; // fill these in
CString value_data;
// BMS value names can be separated by a space or a colon.
int iIndexOfFirstColon = line.Find( ":" );
int iIndexOfFirstSpace = line.Find( " " );
if( iIndexOfFirstColon == -1 )
iIndexOfFirstColon = 10000;
if( iIndexOfFirstSpace == -1 )
iIndexOfFirstSpace = 10000;
int iIndexOfSeparator = min( iIndexOfFirstSpace, iIndexOfFirstColon );
if( iIndexOfSeparator != 10000 )
{
value_name = line.substr( 0, iIndexOfSeparator );
value_data = line; // the rest
value_data.erase(0,iIndexOfSeparator+1);
}
else // no separator
{
value_name = line;
}
value_name.MakeLower();
// handle the data
if( value_name == "#title" )
{
// strip Steps type out of description leaving only song title - looks like 'B4U <BASIC>'
size_t iIndex = value_data.find_last_of('<');
if( iIndex == value_data.npos )
iIndex = value_data.find_last_of('(');
if( iIndex != value_data.npos )
{
value_data = value_data.Left( iIndex );
GetMainAndSubTitlesFromFullTitle( value_data, out.m_sMainTitle,
out.m_sSubTitle );
}
else
out.m_sMainTitle = value_data;
}
else if( value_name == "#artist" )
{
out.m_sArtist = value_data;
}
else if( value_name == "#bpm" )
{
BPMSegment newSeg( 0, strtof(value_data, NULL) );
out.AddBPMSegment( newSeg );
LOG->Trace( "Inserting new BPM change at beat %f, BPM %f", newSeg.m_fStartBeat, newSeg.m_fBPM );
}
else if( value_name == "#backbmp" )
{
out.m_sBackgroundFile = value_data;
}
else if( value_name == "#wav" )
{
out.m_sMusicFile = value_data;
}
else if( value_name.size() == 6 && value_name.Left(4) == "#wav" ) // this is keysound file name. Looks like "#WAV1A"
{
CString sWavID = value_name.Right(2);
sWavID.MakeUpper(); // HACK: undo the MakeLower()
out.m_vsKeysoundFile.push_back( value_data );
mapWavIdToKeysoundIndex[ sWavID ] = out.m_vsKeysoundFile.size()-1;
LOG->Trace( "Inserting keysound index %lu '%s'", out.m_vsKeysoundFile.size()-1, sWavID.c_str() );
}
else if( value_name.size() == 6 && value_name[0] == '#'
&& IsAnInt( value_name.substr(1,3) )
&& IsAnInt( value_name.substr(4,2) ) ) // this is step or offset data. Looks like "#00705"
{
int iMeasureNo = atoi( value_name.substr(1,3).c_str() );
int iBMSTrackNo = atoi( value_name.substr(4,2).c_str() );
CString sNoteData = value_data;
vector<int> arrayNotes;
for( int i=0; i+1<sNoteData.GetLength(); i+=2 )
{
CString sNote = sNoteData.substr(i,2);
int iNote;
sscanf( sNote, "%x", &iNote ); // data is in hexadecimal
arrayNotes.push_back( iNote );
}
const unsigned iNumNotesInThisMeasure = arrayNotes.size();
for( unsigned j=0; j<iNumNotesInThisMeasure; j++ )
{
if( arrayNotes[j] == 0 )
continue;
float fPercentThroughMeasure = (float)j/(float)iNumNotesInThisMeasure;
// index is in quarter beats starting at beat 0
int iStepIndex = (int) ( (iMeasureNo + fPercentThroughMeasure)
* BEATS_PER_MEASURE * ROWS_PER_BEAT );
switch( iBMSTrackNo )
{
case 1: { // background music track
float fBeatOffset = fBeatOffset = NoteRowToBeat( (float)iStepIndex );
if( fBeatOffset > 10 ) // some BPMs's play the music again at the end. Why? Who knows...
break;
float fBPS;
fBPS = out.m_Timing.m_BPMSegments[0].m_fBPM/60.0f;
out.m_Timing.m_fBeat0OffsetInSeconds = fBeatOffset / fBPS;
break;
}
case 3: { // bpm change
BPMSegment newSeg( NoteRowToBeat(iStepIndex), (float)arrayNotes[j] );
out.AddBPMSegment( newSeg );
LOG->Trace( "Inserting new BPM change at beat %f, BPM %f", newSeg.m_fStartBeat, newSeg.m_fBPM );
break;
}
case 8: { // indirect bpm
/* This is a very inefficient way to parse, but it doesn't matter much
because this is only parsed on the first run after the song is installed. */
CString sTagToLookFor = ssprintf( "#BPM%02x", arrayNotes[j] );
float fBPM = -1;
// open the song file again and and look for this tag's value
/* I don't like this. I think we should just seek back to the beginning
* rather than open the file again. However, I'm not changing the logic,
* only the implementation. -- Steve
*/
RageFile file;
if( !file.Open(sPath) )
RageException::Throw( "Failed to open %s for reading: %s", sPath.c_str(), file.GetError().c_str() );
while (!file.AtEOF())
{
CString line;
file.GetLine( line );
StripCrnl(line);
CString value_name; // fill these in
CString value_data;
// BMS value names can be separated by a space or a colon.
int iIndexOfFirstColon = line.Find( ":" );
int iIndexOfFirstSpace = line.Find( " " );
if( iIndexOfFirstColon == -1 )
iIndexOfFirstColon = 10000;
if( iIndexOfFirstSpace == -1 )
iIndexOfFirstSpace = 10000;
int iIndexOfSeparator = min( iIndexOfFirstSpace, iIndexOfFirstColon );
if( iIndexOfSeparator != 10000 )
{
value_name = line.substr( 0, iIndexOfSeparator );
value_data = line; // the rest
value_data.erase(0,iIndexOfSeparator+1);
}
else // no separator
value_name = line;
if( 0==stricmp(value_name, sTagToLookFor) )
{
fBPM = strtof( value_data, NULL );
break;
}
}
if( fBPM == -1 ) // we didn't find the line we were looking for
LOG->Warn( "Couldn't find tag '%s' in '%s'.", sTagToLookFor.c_str(), sPath.c_str() );
else
{
BPMSegment newSeg( NoteRowToBeat(iStepIndex), fBPM );
out.AddBPMSegment( newSeg );
LOG->Trace( "Inserting new BPM change at beat %f, BPM %f", newSeg.m_fStartBeat, newSeg.m_fBPM );
}
break;
}
case 9: { // stop
/* This is a very inefficient way to parse, but it doesn't
matter much because this is only parsed on the first run after the song is installed. */
CString sTagToLookFor = ssprintf( "#STOP%02x", arrayNotes[j] );
float fFreezeStartBeat = NoteRowToBeat(iStepIndex);
float fFreezeSecs = -1;
// open the song file again and and look for this tag's value
RageFile file;
if( !file.Open(sPath) )
RageException::Throw( "Failed to open %s for reading: %s", sPath.c_str(), file.GetError().c_str() );
while (!file.AtEOF())
{
CString line;
file.GetLine( line );
StripCrnl(line);
CString value_name; // fill these in
CString value_data;
// BMS value names can be separated by a space or a colon.
int iIndexOfFirstColon = line.Find( ":" );
int iIndexOfFirstSpace = line.Find( " " );
if( iIndexOfFirstColon == -1 )
iIndexOfFirstColon = 10000;
if( iIndexOfFirstSpace == -1 )
iIndexOfFirstSpace = 10000;
int iIndexOfSeparator = min( iIndexOfFirstSpace, iIndexOfFirstColon );
if( iIndexOfSeparator != 10000 )
{
value_name = line.substr( 0, iIndexOfSeparator );
value_data = line; // the rest
value_data.erase(0,iIndexOfSeparator+1);
}
else // no separator
{
value_name = line;
}
if( 0==stricmp(value_name, sTagToLookFor) )
{
// find the BPM at the time of this freeze
float fBPM = -1;
for( unsigned i=0; i<out.m_Timing.m_BPMSegments.size()-1; i++ )
{
if( out.m_Timing.m_BPMSegments[i].m_fStartBeat <= fFreezeStartBeat &&
out.m_Timing.m_BPMSegments[i+1].m_fStartBeat > fFreezeStartBeat )
{
fBPM = out.m_Timing.m_BPMSegments[i].m_fBPM;
break;
}
}
// the BPM segment of this beat is the last BPM segment
if( fBPM == -1 )
fBPM = out.m_Timing.m_BPMSegments[out.m_Timing.m_BPMSegments.size()-1].m_fBPM;
fFreezeSecs = strtof(value_data,NULL)/(fBPM*0.81f); // I have no idea what units these are in, so I experimented until finding this factor.
break;
}
}
if( fFreezeSecs == -1 ) // we didn't find the line we were looking for
{
LOG->Warn( "Couldn't find tag '%s' in '%s'.", sTagToLookFor.c_str(), sPath.c_str() );
}
else
{
StopSegment newSeg( fFreezeStartBeat, fFreezeSecs );
out.AddStopSegment( newSeg );
LOG->Trace( "Inserting new Freeze at beat %f, secs %f", newSeg.m_fStartBeat, newSeg.m_fStopSeconds );
}
break;
}
}
}
}
}
for( unsigned i=0; i<out.m_Timing.m_BPMSegments.size(); i++ )
LOG->Trace( "There is a BPM change at beat %f, BPM %f, index %d",
out.m_Timing.m_BPMSegments[i].m_fStartBeat, out.m_Timing.m_BPMSegments[i].m_fBPM, i );
// Now that we've parsed the keysound data, load the Steps from the rest
// of the .bms files.
for( unsigned i=0; i<arrayBMSFileNames.size(); i++ )
{
Steps* pNewNotes = new Steps;
const bool ok = LoadFromBMSFile(
out.GetSongDir() + arrayBMSFileNames[i],
*pNewNotes,
mapWavIdToKeysoundIndex );
if( ok )
out.AddSteps( pNewNotes );
else
delete pNewNotes;
}
SlideDuplicateDifficulties( out );
return true;
}
void BMSLoader::SlideDuplicateDifficulties( Song &p )
{
/* BMS files have to guess the Difficulty from the meter; this is inaccurate,
* and often leads to duplicates. Slide duplicate difficulties upwards. We
* only do this with BMS files, since a very common bug was having *all*
* difficulties slid upwards due to (for example) having two beginner steps.
* We do a second pass in Song::TidyUpData to eliminate any remaining duplicates
* after this. */
for( int i=0; i<NUM_STEPS_TYPES; i++ )
{
StepsType st = (StepsType)i;
for( unsigned j=0; j<=DIFFICULTY_CHALLENGE; j++ ) // not DIFFICULTY_EDIT
{
Difficulty dc = (Difficulty)j;
vector<Steps*> vSteps;
p.GetSteps( vSteps, st, dc );
StepsUtil::SortNotesArrayByDifficulty( vSteps );
for( unsigned k=1; k<vSteps.size(); k++ )
{
Steps* pSteps = vSteps[k];
Difficulty dc2 = min( (Difficulty)(dc+1), DIFFICULTY_CHALLENGE );
pSteps->SetDifficulty( dc2 );
}
}
}
}
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/