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itgmania212121/stepmania/src/archutils/Win32/Crash.h
T

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// from VirtualDub
// Copyright (C) 1998-2001 Avery Lee
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#ifndef CRASH_H
#define CRASH_H
#include <windows.h>
extern long __stdcall CrashHandler(struct _EXCEPTION_POINTERS *ExceptionInfo);
/* Exactly as advertised. (This will bring up the crash handler even
* in the debugger.) */
void NORETURN debug_crash();
void do_backtrace( const void **buf, size_t size, HANDLE hProcess, HANDLE hThread, const CONTEXT *pContext );
void SymLookup( const void *ptr, char *buf );
void ForceCrashHandler( const char *reason );
void ForceCrashHandlerDeadlock( const char *reason, HANDLE hThread );
#endif