103 lines
2.0 KiB
C++
103 lines
2.0 KiB
C++
#ifndef PANE_DISPLAY_H
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#define PANE_DISPLAY_H
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#include "ActorFrame.h"
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#include "Sprite.h"
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#include "PlayerNumber.h"
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#include "BitmapText.h"
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#include "ActorUtil.h"
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#include "GameConstantsAndTypes.h"
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enum PaneTypes
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{
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PANE_SONG_DIFFICULTY,
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PANE_SONG_PROFILE_SCORES,
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PANE_SONG_MACHINE_SCORES,
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// PANE_SONG_STATISTICS,
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PANE_BATTLE_DIFFICULTY,
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PANE_COURSE_MACHINE_SCORES,
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PANE_COURSE_PROFILE_SCORES,
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// PANE_COURSE_DIFFICULTY,
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NUM_PANES,
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PANE_INVALID
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};
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enum PaneModes
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{
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PANEMODE_SONG,
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PANEMODE_BATTLE,
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PANEMODE_COURSE,
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NUM_PANE_MODES
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};
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/* If the same piece of data is in multiple panes, use separate contents entries,
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* so it can be themed differently. */
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enum PaneContents
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{
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SONG_NUM_STEPS,
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SONG_JUMPS,
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SONG_HOLDS,
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SONG_MINES,
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SONG_HANDS,
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SONG_DIFFICULTY_RADAR_STREAM,
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SONG_DIFFICULTY_RADAR_CHAOS,
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SONG_DIFFICULTY_RADAR_FREEZE,
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SONG_DIFFICULTY_RADAR_AIR,
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SONG_DIFFICULTY_RADAR_VOLTAGE,
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SONG_MACHINE_HIGH_SCORE,
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SONG_MACHINE_NUM_PLAYS,
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SONG_MACHINE_RANK,
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SONG_MACHINE_HIGH_NAME,
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SONG_PROFILE_HIGH_SCORE,
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SONG_PROFILE_NUM_PLAYS,
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SONG_PROFILE_RANK,
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COURSE_MACHINE_HIGH_SCORE,
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COURSE_MACHINE_NUM_PLAYS,
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COURSE_MACHINE_RANK,
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COURSE_MACHINE_HIGH_NAME,
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COURSE_PROFILE_HIGH_SCORE,
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COURSE_PROFILE_NUM_PLAYS,
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COURSE_PROFILE_RANK,
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COURSE_NUM_STEPS,
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COURSE_JUMPS,
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COURSE_HOLDS,
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COURSE_MINES,
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COURSE_HANDS,
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NUM_PANE_CONTENTS
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};
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class PaneDisplay: public ActorFrame
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{
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public:
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PaneDisplay();
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void Load( PlayerNumber pn );
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void SetFromGameState();
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void Move( int dir );
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void Update( float fDeltaTime );
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private:
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bool PaneIsValid( PaneTypes p ) const;
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PaneTypes GetNext( PaneTypes current, int dir ) const;
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void SetFocus( PaneTypes NewPane );
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// void SetMode();
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PaneModes GetMode() const;
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void SetContent( PaneContents c );
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AutoActor m_sprPaneUnder;
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AutoActor m_sprPaneOver;
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BitmapText m_textContents[NUM_PANE_CONTENTS];
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AutoActor m_Labels[NUM_PANE_CONTENTS];
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ActorFrame m_ContentsFrame;
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PaneTypes m_CurPane;
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PaneModes m_CurMode;
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PlayerNumber m_PlayerNumber;
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PaneTypes m_PreferredPaneForMode[NUM_PANE_MODES];
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};
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#endif
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