299 lines
7.9 KiB
C++
299 lines
7.9 KiB
C++
#include "global.h"
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#include "RageSoundDriver_OSS.h"
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#include "RageTimer.h"
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#include "RageLog.h"
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#include "RageSound.h"
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#include "RageSoundManager.h"
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#include "RageUtil.h"
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#include "SDL.h"
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#include "config.h"
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#include <unistd.h>
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#include <fcntl.h>
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#include <errno.h>
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#include <string.h>
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#include <sys/ioctl.h>
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#include <sys/soundcard.h>
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#include <sys/select.h>
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/* samples */
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const int channels = 2;
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const int bytes_per_frame = channels*2; /* 16-bit */
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const int chunk_order = 12;
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const int num_chunks = 4;
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const int buffersize = num_chunks * (1 << (chunk_order-1)); /* in bytes */
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const int buffersize_frames = buffersize/bytes_per_frame; /* in frames */
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int RageSound_OSS::MixerThread_start(void *p)
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{
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((RageSound_OSS *) p)->MixerThread();
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return 0;
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}
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void RageSound_OSS::MixerThread()
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{
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/* SOUNDMAN will be set once RageSoundManager's ctor returns and
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* assigns it; we might get here before that happens, though. */
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while(!SOUNDMAN && !shutdown) SDL_Delay(10);
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/* We want to set a higher priority, but Unix only lets root renice
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* < 0, which is silly. Give it a try, anyway. */
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nice(-5);
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while(!shutdown) {
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while(GetData())
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;
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fd_set f;
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FD_ZERO(&f);
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FD_SET(fd, &f);
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SDL_Delay(10);
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struct timeval tv = { 0, 10000 };
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select(fd+1, NULL, &f, NULL, &tv);
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}
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}
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bool RageSound_OSS::GetData()
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{
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LockMutex L(SOUNDMAN->lock);
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/* Look for a free buffer. */
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audio_buf_info ab;
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if(ioctl(fd, SNDCTL_DSP_GETOSPACE, &ab) == -1)
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RageException::Throw("ioctl(SNDCTL_DSP_GETOSPACE): %s", strerror(errno) );
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if(!ab.fragments)
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return false;
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const int chunksize = ab.fragsize;
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static Sint16 *buf = NULL;
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if(!buf)
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buf = new Sint16[chunksize / sizeof(Sint16)];
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memset(buf, 0, chunksize);
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/* Create a 32-bit buffer to mix sounds. */
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static SoundMixBuffer mix;
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const int64_t play_pos = last_cursor_pos;
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const int64_t cur_play_pos = GetPosition( NULL /* doesn't care */);
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for(unsigned i = 0; i < sounds.size(); ++i)
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{
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if(sounds[i]->stopping)
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continue;
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int bytes_read = 0;
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int bytes_left = chunksize;
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if( !sounds[i]->start_time.IsZero() )
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{
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/* If the sound is supposed to start at a time past this buffer, insert silence. */
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const int64_t iFramesUntilThisBuffer = play_pos - cur_play_pos;
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const float fSecondsBeforeStart = -sounds[i]->start_time.Ago();
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const int64_t iFramesBeforeStart = int64_t(fSecondsBeforeStart * samplerate);
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const int64_t iSilentFramesInThisBuffer = iFramesBeforeStart-iFramesUntilThisBuffer;
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const int iSilentBytesInThisBuffer = clamp( int(iSilentFramesInThisBuffer * bytes_per_frame), 0, bytes_left );
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memset( buf+bytes_read, 0, iSilentBytesInThisBuffer );
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bytes_read += iSilentBytesInThisBuffer;
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bytes_left -= iSilentBytesInThisBuffer;
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if( !iSilentBytesInThisBuffer )
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sounds[i]->start_time.SetZero();
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}
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/* Call the callback. */
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int got = sounds[i]->snd->GetPCM( (char *) buf+bytes_read, bytes_left, last_cursor_pos+bytes_read/bytes_per_frame );
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bytes_read += got;
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bytes_left -= got;
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mix.write( (Sint16 *) buf, bytes_read / sizeof(Sint16), sounds[i]->snd->GetVolume() );
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if( bytes_left > 0 )
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{
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/* This sound is finishing. */
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sounds[i]->stopping = true;
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sounds[i]->flush_pos = last_cursor_pos + (got / bytes_per_frame);
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}
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}
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mix.read(buf);
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int wrote = write(fd, buf, chunksize);
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if(wrote != chunksize)
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RageException::Throw("write didn't: %i (%s)", wrote, wrote == -1? strerror(errno): "" );
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/* Increment last_cursor_pos. */
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last_cursor_pos += chunksize / bytes_per_frame;
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return true;
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}
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void RageSound_OSS::StartMixing(RageSoundBase *snd)
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{
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sound *s = new sound;
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s->snd = snd;
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s->start_time = snd->GetStartTime();
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LockMutex L(SOUNDMAN->lock);
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sounds.push_back(s);
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}
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void RageSound_OSS::Update(float delta)
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{
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LockMutex L(SOUNDMAN->lock);
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/* SoundStopped might erase sounds out from under us, so make a copy
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* of the sound list. */
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vector<sound *> snds = sounds;
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for(unsigned i = 0; i < snds.size(); ++i)
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{
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if(!sounds[i]->stopping) continue;
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if(GetPosition(snds[i]->snd) < sounds[i]->flush_pos)
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continue; /* stopping but still flushing */
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/* This sound is done. */
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snds[i]->snd->StopPlaying();
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}
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}
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void RageSound_OSS::StopMixing(RageSoundBase *snd)
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{
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LockMutex L(SOUNDMAN->lock);
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/* Find the sound. */
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unsigned i;
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for(i = 0; i < sounds.size(); ++i)
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if(sounds[i]->snd == snd) break;
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if(i == sounds.size())
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{
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LOG->Trace("not stopping a sound because it's not playing");
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return;
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}
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delete sounds[i];
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sounds.erase(sounds.begin()+i, sounds.begin()+i+1);
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}
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int64_t RageSound_OSS::GetPosition(const RageSoundBase *snd) const
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{
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LockMutex L(SOUNDMAN->lock);
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ASSERT( fd != -1 );
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int delay;
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if(ioctl(fd, SNDCTL_DSP_GETODELAY, &delay) == -1)
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RageException::ThrowNonfatal("RageSound_OSS: ioctl(SNDCTL_DSP_GETODELAY): %s", strerror(errno));
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return last_cursor_pos - (delay / bytes_per_frame);
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}
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void CheckOSSVersion( int fd )
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{
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int version;
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if( ioctl(fd, OSS_GETVERSION, &version) != 0 )
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{
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LOG->Warn( "OSS_GETVERSION failed: %s", strerror(errno) );
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version = 0;
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}
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/*
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* Find out if /dev/dsp is really ALSA emulating it. ALSA's OSS emulation has
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* been buggy. If we got here, we probably failed to init ALSA. The only case
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* I've seen of this so far was not having access to /dev/snd devices.
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*/
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/* Reliable but only too recently available:
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if (ioctl(fd, OSS_ALSAEMULVER, &ver) == 0 && ver ) */
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/*
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* Ack. We can't just check for /proc/asound, since a few systems have ALSA
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* loaded but actually use OSS. ALSA returns a specific version; check that,
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* too. It looks like that version is potentially a valid OSS version, so
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* check both.
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*/
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#ifndef FORCE_OSS
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#define ALSA_SNDRV_OSS_VERSION ((3<<16)|(8<<8)|(1<<4)|(0))
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if( version == ALSA_SNDRV_OSS_VERSION && IsADirectory("/proc/asound"))
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{
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close( fd );
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RageException::ThrowNonfatal( "RageSound_OSS: ALSA detected. ALSA OSS emulation is buggy; use ALSA natively.");
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}
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#endif
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int major, minor, rev;
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if( version < 361 )
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{
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major = (version/100)%10;
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minor = (version/10) %10;
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rev = (version/1) %10;
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} else {
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major = (version/0x10000) % 0x100;
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minor = (version/0x00100) % 0x100;
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rev = (version/0x00001) % 0x100;
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}
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LOG->Info("OSS: %i.%i.%i", major, minor, rev );
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}
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RageSound_OSS::RageSound_OSS()
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{
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fd = open("/dev/dsp", O_WRONLY|O_NONBLOCK);
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if(fd == -1)
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RageException::ThrowNonfatal("RageSound_OSS: Couldn't open /dev/dsp: %s", strerror(errno));
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CheckOSSVersion( fd );
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shutdown = false;
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last_cursor_pos = 0;
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int i = AFMT_S16_LE;
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if(ioctl(fd, SNDCTL_DSP_SETFMT, &i) == -1)
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RageException::ThrowNonfatal("RageSound_OSS: ioctl(SNDCTL_DSP_SETFMT, %i): %s", i, strerror(errno));
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if(i != AFMT_S16_LE)
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RageException::ThrowNonfatal("RageSound_OSS: Wanted format %i, got %i instead", AFMT_S16_LE, i);
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i = channels;
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if(ioctl(fd, SNDCTL_DSP_CHANNELS, &i) == -1)
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RageException::ThrowNonfatal("RageSound_OSS: ioctl(SNDCTL_DSP_CHANNELS, %i): %s", i, strerror(errno));
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if(i != channels)
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RageException::ThrowNonfatal("RageSound_OSS: Wanted %i channels, got %i instead", channels, i);
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i = 44100;
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if(ioctl(fd, SOUND_PCM_WRITE_RATE, &i) == -1 )
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RageException::ThrowNonfatal("RageSound_OSS: ioctl(SOUND_PCM_WRITE_RATE, %i): %s", i, strerror(errno));
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samplerate = i;
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LOG->Trace("RageSound_OSS: sample rate %i", samplerate);
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i = (num_chunks << 16) + chunk_order;
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if(ioctl(fd, SNDCTL_DSP_SETFRAGMENT, &i) == -1)
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RageException::ThrowNonfatal("RageSound_OSS: ioctl(SNDCTL_DSP_SETFRAGMENT, %i): %s", i, strerror(errno));
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MixingThread.SetName( "RageSound_OSS" );
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MixingThread.Create( MixerThread_start, this );
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}
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RageSound_OSS::~RageSound_OSS()
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{
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/* Signal the mixing thread to quit. */
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shutdown = true;
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LOG->Trace("Shutting down mixer thread ...");
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MixingThread.Wait();
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LOG->Trace("Mixer thread shut down.");
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close(fd);
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}
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float RageSound_OSS::GetPlayLatency() const
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{
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return 0; // (1.0f / samplerate) * (buffersize_frames - chunksize_frames);
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}
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/*
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* Copyright (c) 2002-2003 by the person(s) listed below. All rights reserved.
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*
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* Glenn Maynard
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*/
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