anyways finaly this noteskin is done and I can sleep, als if anyone wonders why I put it in the common folder thats because it has piu and dance build in one so if you have it fallback on _Editor it checks in the gametype folder and the common folder which is were its in, also it takes some time to load when I'm picking a song, maybe becaues of HD images that are 4 times the normal size or because of lua errors, or a combination of the two, I dont know need to check that later also if you want to use this noteskin or test it just make a folder in pump or dance and make a metric.ini file with [Global] FallbackNoteSkin=_Editor and it will fallback to it because fallback checks gametype folder and common folder also I NEED TO LEARN HOW TO MERGE CUZ IT PISSED ME OFF
19 lines
640 B
Lua
19 lines
640 B
Lua
local t = Def.ActorFrame {
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Def.Sprite {
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Texture=NOTESKIN:GetPath( '_down', 'tap mine underlay' );
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Frames = Sprite.LinearFrames( 1, 1 );
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InitCommand=cmd(diffuseshift;effectcolor1,0.4,0,0,1;effectcolor2,1,0,0,1;effectclock,'beat');
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};
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Def.Sprite {
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Texture=NOTESKIN:GetPath( '_down', 'tap mine base' );
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Frames = Sprite.LinearFrames( 1, 1 );
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InitCommand=cmd(spin;effectclock,'beat';effectmagnitude,0,0,80);
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};
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Def.Sprite {
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Texture=NOTESKIN:GetPath( '_down', 'tap mine overlay' );
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Frames = Sprite.LinearFrames( 1, 1 );
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InitCommand=cmd(spin;effectclock,'beat';effectmagnitude,0,0,-40);
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};
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};
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return t;
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