a643146a54
me, so I'm cleaning it up. Add "level" parameter to DeviceInput, indicating the degree the axis or button is depressed. If it's < 0, it's not an analog input; otherwise, IET_LEVEL_CHANGED events will come in when the level changes. Add secondary stick axis inputs, so there's a correct place to put them. Handle these inputs in ScreenCenterImage. Inputs mapped to gameplay inputs are always a primary input; otherwise, the first stick is translate and the secondary is scale. Input is analog when possible; holding shift reverses the map, so keyboard input works roughly the same as before. Do away with the special Xbox-specific centering code; use the standard centering matrix. If this doesn't work, any special cases to fix it should be hidden away in RageDisplay_D3D. The input maps are likely to work on the Xbox as is, since the SDL driver maps axes in order, but I can't test it. This won't work with PS2 converters, since #1: those things map the secondary axis to seemingly random places (on mine, JOY_Z_UP, JOY_Z_DOWN, JOY_ROT_Z_UP, JOY_ROT_Z_DOWN), and #2: they don't identify themselves uniquely. Unless there's a pattern in how they're mapping that I can't see (since I don't have many converters), this just can't be done reliably. (No big deal; PCs have keyboards.)
297 lines
9.3 KiB
C++
297 lines
9.3 KiB
C++
/*
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* Define all of the input devices we know about. This is the public
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* interface for describing input devices.
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*/
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#include "global.h"
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#include "RageInputDevice.h"
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#include "RageUtil.h"
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static const char *PumpButtonNames[] = {
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"UL", "UR", "MID", "DL", "DR", "Esc",
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"P2 UL", "P2 UR", "P2 MID", "P2 DL", "P2 DR"
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};
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int DeviceInput::NumButtons(InputDevice device)
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{
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switch( device )
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{
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case DEVICE_KEYBOARD:
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return NUM_KEYBOARD_BUTTONS;
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case DEVICE_JOY1:
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case DEVICE_JOY2:
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case DEVICE_JOY3:
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case DEVICE_JOY4:
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case DEVICE_JOY5:
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case DEVICE_JOY6:
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return NUM_JOYSTICK_BUTTONS;
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case DEVICE_PUMP1:
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case DEVICE_PUMP2:
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return NUM_PUMP_PAD_BUTTONS;
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default:
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ASSERT(0); // invalid device
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}
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return -1; /* quiet compiler */
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}
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CString DeviceInput::GetDescription()
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{
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CString sReturn;
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switch( device )
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{
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case DEVICE_NONE: // blank
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ASSERT( false ); // called GetDescription on a blank DeviceInput!
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break;
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case DEVICE_JOY1: // joystick
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case DEVICE_JOY2:
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case DEVICE_JOY3:
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case DEVICE_JOY4:
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case DEVICE_JOY5:
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case DEVICE_JOY6:
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sReturn = ssprintf("Joy%d ", device - DEVICE_JOY1 + 1 );
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switch( button )
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{
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case JOY_LEFT: sReturn += "Left"; break;
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case JOY_RIGHT: sReturn += "Right"; break;
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case JOY_UP: sReturn += "Up"; break;
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case JOY_DOWN: sReturn += "Down"; break;
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case JOY_LEFT_2: sReturn += "Left2"; break;
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case JOY_RIGHT_2: sReturn += "Right2"; break;
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case JOY_UP_2: sReturn += "Up2"; break;
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case JOY_DOWN_2: sReturn += "Down2"; break;
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case JOY_Z_UP: sReturn += "Z-Up"; break;
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case JOY_Z_DOWN: sReturn += "Z-Down"; break;
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case JOY_ROT_UP: sReturn += "R-Up"; break;
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case JOY_ROT_DOWN:sReturn += "R-Down"; break;
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case JOY_ROT_LEFT: sReturn += "R-Left"; break;
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case JOY_ROT_RIGHT:sReturn += "R-Right"; break;
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case JOY_ROT_Z_UP: sReturn += "ZR-Up"; break;
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case JOY_ROT_Z_DOWN:sReturn += "ZR-Down"; break;
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case JOY_HAT_LEFT: sReturn += "H-Left"; break;
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case JOY_HAT_RIGHT: sReturn += "H-Right"; break;
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case JOY_HAT_UP: sReturn += "H-Up"; break;
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case JOY_HAT_DOWN: sReturn += "H-Down"; break;
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case JOY_AUX_1: sReturn += "Aux1"; break;
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case JOY_AUX_2: sReturn += "Aux2"; break;
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case JOY_AUX_3: sReturn += "Aux3"; break;
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case JOY_AUX_4: sReturn += "Aux4"; break;
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case JOY_1: sReturn += "1"; break;
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case JOY_2: sReturn += "2"; break;
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case JOY_3: sReturn += "3"; break;
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case JOY_4: sReturn += "4"; break;
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case JOY_5: sReturn += "5"; break;
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case JOY_6: sReturn += "6"; break;
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case JOY_7: sReturn += "7"; break;
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case JOY_8: sReturn += "8"; break;
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case JOY_9: sReturn += "9"; break;
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case JOY_10: sReturn += "10"; break;
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case JOY_11: sReturn += "11"; break;
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case JOY_12: sReturn += "12"; break;
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case JOY_13: sReturn += "13"; break;
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case JOY_14: sReturn += "14"; break;
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case JOY_15: sReturn += "15"; break;
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case JOY_16: sReturn += "16"; break;
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case JOY_17: sReturn += "17"; break;
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case JOY_18: sReturn += "18"; break;
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case JOY_19: sReturn += "19"; break;
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case JOY_20: sReturn += "20"; break;
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case JOY_21: sReturn += "21"; break;
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case JOY_22: sReturn += "22"; break;
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case JOY_23: sReturn += "23"; break;
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case JOY_24: sReturn += "24"; break;
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case JOY_25: sReturn += "25"; break;
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case JOY_26: sReturn += "26"; break;
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case JOY_27: sReturn += "27"; break;
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case JOY_28: sReturn += "28"; break;
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case JOY_29: sReturn += "29"; break;
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case JOY_30: sReturn += "30"; break;
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case JOY_31: sReturn += "31"; break;
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case JOY_32: sReturn += "32"; break;
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}
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break;
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case DEVICE_PUMP1:
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case DEVICE_PUMP2:
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/* There is almost always only one Pump device, even if there are
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* two pads, so only enumerate the second and higher. */
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if(device == DEVICE_PUMP1)
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sReturn = ssprintf("PIU ");
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else
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sReturn = ssprintf("PIU#%d ", device - DEVICE_PUMP1 + 1 );
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if(button < NUM_PUMP_PAD_BUTTONS)
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sReturn += PumpButtonNames[button];
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else
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/* This can happen if the INI is corrupt and has an invalid
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* button number. Crashing with an assertion failure because
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* we got something unexpected is no good. */
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sReturn += "???";
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break;
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case DEVICE_KEYBOARD: // keyboard
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sReturn = "Key ";
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if( button >= 33 && button < 127 &&
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!(button >= 'A' && button <= 'Z' ) )
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{
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/* All printable ASCII except for uppercase alpha characters line up. */
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sReturn += ssprintf( "%c", button );
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break;
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}
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if( button >= KEY_OTHER_0 && button < KEY_LAST_OTHER )
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{
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sReturn += ssprintf( "unk %i", button-KEY_OTHER_0 );
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break;
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}
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switch( button )
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{
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case KEY_SPACE: sReturn += "space"; break;
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case KEY_DEL: sReturn += "delete"; break;
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case KEY_BACK: sReturn += "backspace"; break;
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case KEY_TAB: sReturn += "tab"; break;
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case KEY_ENTER: sReturn += "enter"; break;
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case KEY_PAUSE: sReturn += "pause"; break;
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case KEY_ESC: sReturn += "escape"; break;
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case KEY_F1: sReturn += "F1"; break;
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case KEY_F2: sReturn += "F2"; break;
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case KEY_F3: sReturn += "F3"; break;
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case KEY_F4: sReturn += "F4"; break;
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case KEY_F5: sReturn += "F5"; break;
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case KEY_F6: sReturn += "F6"; break;
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case KEY_F7: sReturn += "F7"; break;
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case KEY_F8: sReturn += "F8"; break;
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case KEY_F9: sReturn += "F9"; break;
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case KEY_F10: sReturn += "F10"; break;
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case KEY_F11: sReturn += "F11"; break;
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case KEY_F12: sReturn += "F12"; break;
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case KEY_F13: sReturn += "F13"; break;
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case KEY_F14: sReturn += "F14"; break;
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case KEY_F15: sReturn += "F15"; break;
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case KEY_F16: sReturn += "F16"; break;
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case KEY_LCTRL: sReturn += "left ctrl"; break;
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case KEY_RCTRL: sReturn += "right ctrl"; break;
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case KEY_LSHIFT: sReturn += "left shift"; break;
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case KEY_RSHIFT: sReturn += "right shift"; break;
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case KEY_LALT: sReturn += "left alt"; break;
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case KEY_RALT: sReturn += "right alt"; break;
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case KEY_LMETA: sReturn += "left meta"; break;
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case KEY_RMETA: sReturn += "right meta"; break;
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case KEY_LSUPER: sReturn += "left wnd"; break;
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case KEY_RSUPER: sReturn += "right wnd"; break;
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case KEY_MENU: sReturn += "menu"; break;
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case KEY_NUMLOCK: sReturn += "num lock"; break;
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case KEY_SCRLLOCK: sReturn += "scroll lock"; break;
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case KEY_CAPSLOCK: sReturn += "caps lock"; break;
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case KEY_PRTSC: sReturn += "prtsc"; break;
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case KEY_UP: sReturn += "up"; break;
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case KEY_DOWN: sReturn += "down"; break;
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case KEY_LEFT: sReturn += "left"; break;
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case KEY_RIGHT: sReturn += "right"; break;
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case KEY_INSERT: sReturn += "insert"; break;
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case KEY_HOME: sReturn += "home"; break;
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case KEY_END: sReturn += "end"; break;
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case KEY_PGUP: sReturn += "pgup"; break;
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case KEY_PGDN: sReturn += "pgdn"; break;
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case KEY_KP_C0: sReturn += "KP 0"; break;
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case KEY_KP_C1: sReturn += "KP 1"; break;
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case KEY_KP_C2: sReturn += "KP 2"; break;
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case KEY_KP_C3: sReturn += "KP 3"; break;
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case KEY_KP_C4: sReturn += "KP 4"; break;
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case KEY_KP_C5: sReturn += "KP 5"; break;
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case KEY_KP_C6: sReturn += "KP 6"; break;
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case KEY_KP_C7: sReturn += "KP 7"; break;
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case KEY_KP_C8: sReturn += "KP 8"; break;
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case KEY_KP_C9: sReturn += "KP 9"; break;
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case KEY_KP_SLASH: sReturn += "KP /"; break;
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case KEY_KP_ASTERISK: sReturn += "KP *"; break;
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case KEY_KP_HYPHEN: sReturn += "KP -"; break;
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case KEY_KP_PLUS: sReturn += "KP +"; break;
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case KEY_KP_PERIOD: sReturn += "KP ."; break;
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case KEY_KP_EQUAL: sReturn += "KP ="; break;
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case KEY_KP_ENTER: sReturn += "KP enter"; break;
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default: sReturn += "unknown"; break;
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}
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break;
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default:
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ASSERT(0); // what device is this?
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}
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return sReturn;
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}
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CString DeviceInput::toString()
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{
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if( device == DEVICE_NONE )
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return "";
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else
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return ssprintf("%d-%d", device, button );
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}
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bool DeviceInput::fromString( const CString &s )
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{
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CStringArray a;
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split( s, "-", a);
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if( a.size() != 2 ) {
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device = DEVICE_NONE;
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return false;
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}
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device = (InputDevice)atoi( a[0] );
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button = atoi( a[1] );
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return true;
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}
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char DeviceInput::ToChar() const
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{
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switch( device )
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{
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case DEVICE_KEYBOARD:
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if( button < 128 )
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return (char) button;
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return '\0';
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default:
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return '\0';
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}
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}
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/*
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* Copyright (c) 2001-2002 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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