Files
itgmania212121/Themes/default/BGAnimations/ScreenHeartEntry overlay.lua
T

173 lines
6.0 KiB
Lua

local cursor_width_padding = 16
local cursor_spacing_value = 30
local heart_xs= {
[PLAYER_1]= SCREEN_CENTER_X * 0.625,
[PLAYER_2]= SCREEN_CENTER_X * 1.375,
}
local heart_entries= {}
for i, pn in ipairs(GAMESTATE:GetEnabledPlayers()) do
local profile= PROFILEMAN:GetProfile(pn)
if profile and profile:GetIgnoreStepCountCalories() then
heart_entries[pn]= new_numpad_entry{
Name= pn .. "_heart_entry",
InitCommand= cmd(xy, heart_xs[pn], SCREEN_CENTER_Y+48),
value = LoadFont("Common Large") .. {
InitCommand=cmd(xy,0,-62),
OnCommand=cmd(zoom,0.75;diffuse,PlayerColor(pn);strokecolor,ColorDarkTone(PlayerColor(pn)));
SetCommand=function(self, param)
self:settext(param[1])
end,
},
button = LoadFont("Common Normal") ..{
InitCommand=cmd(shadowlength,1),
SetCommand=function(self, param)
self:settext(param[1])
end,
OnCommand=cmd(diffuse,color("0.8,0.8,0.8,1");zoom,0.875),
GainFocusCommand=cmd(finishtweening;decelerate,0.125;zoom,1;diffuse,Color.White),
LoseFocusCommand=cmd(finishtweening;smooth,0.1;zoom,0.875;diffuse,color("0.8,0.8,0.8,1"))
},
button_positions = {{-cursor_spacing_value, -cursor_spacing_value}, {0, -cursor_spacing_value}, {cursor_spacing_value, -cursor_spacing_value},
{-cursor_spacing_value, 0}, {0, 0}, {cursor_spacing_value, 0},
{-cursor_spacing_value, cursor_spacing_value}, {0, cursor_spacing_value}, {cursor_spacing_value, cursor_spacing_value},
{-cursor_spacing_value, cursor_spacing_value*2}, {0, cursor_spacing_value*2}, {cursor_spacing_value, cursor_spacing_value*2}},
cursor = Def.ActorFrame {
-- Move whole container
MoveCommand=function(self, param)
self:stoptweening()
self:decelerate(0.15)
self:xy(param[1], param[2])
if param[3] then
self:z(param[3])
end
end,
--
LoadActor( THEME:GetPathG("_frame", "1D"),
{ 2/18, 14/18, 2/18 },
LoadActor(THEME:GetPathB("_frame", "cursors/rounded fill"))
) .. {
OnCommand=cmd(diffuse,PlayerDarkColor(pn)),
FitCommand=function(self, param)
self:playcommand("SetSize",{ Width=param:GetWidth()+cursor_width_padding, tween=cmd(stoptweening;decelerate,0.15)})
end,
},
LoadActor( THEME:GetPathG("_frame", "1D"),
{ 2/18, 14/18, 2/18 },
LoadActor(THEME:GetPathB("_frame", "cursors/rounded gloss"))
) .. {
OnCommand=cmd(diffuse,PlayerColor(pn)),
FitCommand=function(self, param)
self:playcommand("SetSize",{ Width=param:GetWidth()+cursor_width_padding, tween=cmd(stoptweening;decelerate,0.15)})
end,
}
},
cursor_draw= "first",
prompt = LoadFont("Common Bold") .. {
Name="prompt",
Text=THEME:GetString("ScreenHeartEntry", "Heart Rate"),
InitCommand=cmd(xy,0,-96);
OnCommand=cmd(shadowlength,1;skewx,-0.125;diffusebottomedge,color("#DDDDDD");strokecolor,Color.Outline);
},
max_value= 300,
auto_done_value= 100,
}
end
end
local function input(event)
local pn= event.PlayerNumber
if not pn then return end
if event.type == "InputEventType_Release" then return end
if not heart_entries[pn] then return end
local done= heart_entries[pn]:handle_input(event.GameButton)
if done then
SOUND:PlayOnce(THEME:GetPathS("Common", "Start"), true)
local all_done= true
for pn, entry in pairs(heart_entries) do
if not entry.done then all_done= false break end
end
if all_done then
for pn, entry in pairs(heart_entries) do
local profile= PROFILEMAN:GetProfile(pn)
if profile and profile:GetIgnoreStepCountCalories() then
local calories= profile:CalculateCaloriesFromHeartRate(
entry.value, GAMESTATE:GetLastGameplayDuration())
profile:AddCaloriesToDailyTotal(calories)
end
end
SCREENMAN:GetTopScreen():StartTransitioningScreen("SM_GoToNextScreen")
end
end
end
local timer_text
local function timer_update(self)
local time= math.floor((self:GetSecsIntoEffect() % 60) * 10) / 10
if time < 10 then
timer_text:settext(("0%.1f"):format(time))
else
timer_text:settext(("%.1f"):format(time))
end
end
local args= {
--
Def.ActorFrame{
Name= "timer",
InitCommand= function(self)
self:effectperiod(2^16)
timer_text= self:GetChild("timer_text")
self:SetUpdateFunction(timer_update)
end,
OnCommand= function(self)
SCREENMAN:GetTopScreen():AddInputCallback(input)
end,
Def.BitmapText{
Name= "timer_text", Font= "Common Normal", Text= "00.0",
InitCommand= cmd(xy, SCREEN_CENTER_X, SCREEN_CENTER_Y-80; diffuse, Color.White),
OnCommand= cmd(strokecolor,Color.Outline),
}
},
Def.Quad {
InitCommand=cmd(xy, SCREEN_CENTER_X+1, SCREEN_CENTER_Y-100+1;zoomto,2,2);
OnCommand=cmd(diffuse,Color.Black;diffusealpha,0.5;linear,0.25;zoomtowidth,420;fadeleft,0.25;faderight,0.25);
};
Def.Quad {
InitCommand=cmd(xy, SCREEN_CENTER_X, SCREEN_CENTER_Y-100;zoomto,2,2);
OnCommand=cmd(diffuse,color("#ffd400");shadowcolor,BoostColor(color("#ffd40077"),0.25);linear,0.25;zoomtowidth,420;fadeleft,0.25;faderight,0.25);
};
Def.BitmapText {
Name= "explanation", Font= "Common Large",
Text= string.upper(THEME:GetString("ScreenHeartEntry", "Enter Heart Rate")),
InitCommand= cmd(xy, SCREEN_CENTER_X, SCREEN_CENTER_Y-128; diffuse, Color.White),
OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");strokecolor,ColorDarkTone(color("#ffd400")))}
,
Def.BitmapText{
Name= "song_len_label", Font= "Common Normal",
Text= THEME:GetString("ScreenHeartEntry", "Song Length"),
InitCommand= cmd(xy, SCREEN_CENTER_X, SCREEN_CENTER_Y+192-32; diffuse, Color.White),
OnCommand= cmd(shadowlength,1)},
Def.BitmapText{
Name= "song_len", Font= "Common Normal",
Text= SecondsToMMSS(GAMESTATE:GetLastGameplayDuration()),
InitCommand= cmd(xy, SCREEN_CENTER_X, SCREEN_CENTER_Y+192-8; diffuse, Color.White),
OnCommand= cmd(shadowlength,1;zoom,0.75),
}
}
for pn in ivalues(GAMESTATE:GetEnabledPlayers()) do
args[#args+1] = LoadActor(THEME:GetPathB("_frame","3x3"),"rounded black", 128, 192) .. {
InitCommand=cmd(x,heart_xs[pn];y,SCREEN_CENTER_Y+28),
}
end
for pn, entry in pairs(heart_entries) do
args[#args+1]= entry:create_actors()
end
return Def.ActorFrame(args)