c8f5c0812c
startup screens ... probably another coming for the warning screen.)
68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
#pragma once
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/*
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-----------------------------------------------------------------------------
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Class: PrefsManager
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Desc: Holds user-chosen preferences that are saved between sessions.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GameConstantsAndTypes.h"
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#include "AnnouncerManager.h"
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#include "ThemeManager.h"
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#include "GameManager.h"
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class PrefsManager
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{
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public:
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PrefsManager();
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~PrefsManager();
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enum BackgroundMode { BGMODE_OFF, BGMODE_ANIMATIONS, BGMODE_MOVIEVIS, BGMODE_RANDOMMOVIES };
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// GameOptions (ARE saved between sessions)
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bool m_bWindowed;
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int m_iDisplayResolution;
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int m_iTextureResolution;
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int m_iRefreshRate; // 0 means 'default'
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bool m_bShowStats;
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BackgroundMode m_BackgroundMode;
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float m_fBGBrightness;
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int m_iMovieDecodeMS;
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bool m_bUseBGIfNoBanner;
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bool m_bHiddenSongs;
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bool m_bVsync;
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bool m_bIgnoreJoyAxes;
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bool m_bOnlyDedicatedMenuButtons;
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bool m_bMenuTimer;
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bool m_bShowDanger;
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int m_iNumArcadeStages;
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bool m_bEventMode;
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float m_fJudgeWindow;
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float m_fLifeDifficultyScale;
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bool m_bAutoPlay;
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bool m_bDelayedEscape;
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bool m_bHowToPlay;
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CStringArray m_asAdditionalSongFolders;
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int GetDisplayHeight();
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void ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame );
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void SaveGlobalPrefsToDisk();
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void ReadGamePrefsFromDisk();
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void SaveGamePrefsToDisk();
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};
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extern PrefsManager* PREFSMAN; // global and accessable from anywhere in our program
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