132 lines
4.4 KiB
C++
132 lines
4.4 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: PlayerOptions
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "PlayerOptions.h"
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#include "RageUtil.h"
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CString PlayerOptions::GetString()
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{
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CString sReturn;
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if( m_fArrowScrollSpeed != 1 )
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{
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CString s = ssprintf( "%2.1f", m_fArrowScrollSpeed );
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if( s[s.GetLength()-1] == '0' )
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s.Delete(s.GetLength()-2, 2); // delete last 2 chars
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sReturn += s + "X, ";
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}
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if( m_EffectType & EFFECT_BOOST ) sReturn += "Boost, ";
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if( m_EffectType & EFFECT_WAVE ) sReturn += "Wave, ";
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if( m_EffectType & EFFECT_DRUNK ) sReturn += "Drunk, ";
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if( m_EffectType & EFFECT_DIZZY ) sReturn += "Dizzy, ";
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if( m_EffectType & EFFECT_SPACE ) sReturn += "Space, ";
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if( m_EffectType & EFFECT_MINI ) sReturn += "Mini, ";
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if( m_EffectType & EFFECT_FLIP ) sReturn += "Flip, ";
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if( m_EffectType & EFFECT_TORNADO ) sReturn += "Tornado, ";
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switch( m_AppearanceType )
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{
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case APPEARANCE_VISIBLE: break;
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case APPEARANCE_HIDDEN: sReturn += "Hidden, "; break;
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case APPEARANCE_SUDDEN: sReturn += "Sudden, "; break;
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case APPEARANCE_STEALTH: sReturn += "Stealth, "; break;
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case APPEARANCE_BLINK: sReturn += "Blink, "; break;
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default: ASSERT(0); // invalid EFFECT
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}
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switch( m_TurnType )
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{
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case TURN_NONE: break;
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case TURN_MIRROR: sReturn += "Mirror, "; break;
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case TURN_LEFT: sReturn += "Left, "; break;
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case TURN_RIGHT: sReturn += "Right, "; break;
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case TURN_SHUFFLE: sReturn += "Shuffle, "; break;
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case TURN_SUPER_SHUFFLE:sReturn += "SuperShuffle, ";break;
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default: ASSERT(0); // invalid EFFECT
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}
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if( m_bLittle )
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sReturn += "Little, ";
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if( m_bReverseScroll )
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sReturn += "Reverse, ";
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switch( m_ColorType )
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{
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case COLOR_VIVID: break;
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case COLOR_NOTE: sReturn += "Note, "; break;
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case COLOR_FLAT: sReturn += "Flat, "; break;
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case COLOR_PLAIN: sReturn += "Plain, "; break;
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default: ASSERT(0); // invalid COLOR
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};
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if( !m_bHoldNotes )
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sReturn += "NoHolds, ";
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if( m_bDark )
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sReturn += "Dark, ";
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if( sReturn.GetLength() > 2 )
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sReturn.Delete( sReturn.GetLength()-2, 2 ); // delete the trailing ", "
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return sReturn;
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}
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void PlayerOptions::FromString( CString sOptions )
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{
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Init();
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sOptions.MakeLower();
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CStringArray asBits;
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split( sOptions, ",", asBits, true );
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for( int i=0; i<asBits.GetSize(); i++ )
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{
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CString& sBit = asBits[i];
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sBit.TrimLeft();
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sBit.TrimRight();
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if( sBit == "0.5x" ) m_fArrowScrollSpeed = 0.5f;
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else if( sBit == "0.75x" ) m_fArrowScrollSpeed = 0.75f;
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else if( sBit == "1.5x" ) m_fArrowScrollSpeed = 1.5f;
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else if( sBit == "2.0x" ) m_fArrowScrollSpeed = 2.0f;
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else if( sBit == "3.0x" ) m_fArrowScrollSpeed = 3.0f;
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else if( sBit == "4.0x" ) m_fArrowScrollSpeed = 4.0f;
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else if( sBit == "5.0x" ) m_fArrowScrollSpeed = 5.0f;
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else if( sBit == "8.0x" ) m_fArrowScrollSpeed = 8.0f;
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else if( sBit == "boost" ) m_EffectType |= EFFECT_BOOST;
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else if( sBit == "wave" ) m_EffectType |= EFFECT_WAVE;
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else if( sBit == "drunk" ) m_EffectType |= EFFECT_DRUNK;
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else if( sBit == "dizzy" ) m_EffectType |= EFFECT_DIZZY;
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else if( sBit == "space" ) m_EffectType |= EFFECT_SPACE;
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else if( sBit == "mini" ) m_EffectType |= EFFECT_MINI;
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else if( sBit == "flip" ) m_EffectType |= EFFECT_FLIP;
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else if( sBit == "tornado" ) m_EffectType |= EFFECT_TORNADO;
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else if( sBit == "hidden" ) m_AppearanceType = APPEARANCE_HIDDEN;
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else if( sBit == "sudden" ) m_AppearanceType = APPEARANCE_SUDDEN;
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else if( sBit == "stealth" ) m_AppearanceType = APPEARANCE_STEALTH;
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else if( sBit == "blink" ) m_AppearanceType = APPEARANCE_BLINK;
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else if( sBit == "mirror" ) m_TurnType = TURN_MIRROR;
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else if( sBit == "left" ) m_TurnType = TURN_LEFT;
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else if( sBit == "right" ) m_TurnType = TURN_RIGHT;
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else if( sBit == "shuffle" ) m_TurnType = TURN_SHUFFLE;
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else if( sBit == "supershuffle" )m_TurnType = TURN_SUPER_SHUFFLE;
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else if( sBit == "little" ) m_bLittle = true;
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else if( sBit == "reverse" ) m_bReverseScroll = true;
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else if( sBit == "note" ) m_ColorType = COLOR_NOTE;
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else if( sBit == "flat" ) m_ColorType = COLOR_FLAT;
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else if( sBit == "plain" ) m_ColorType = COLOR_PLAIN;
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else if( sBit == "noholds" ) m_bHoldNotes = false;
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else if( sBit == "nofreeze" ) m_bHoldNotes = false;
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else if( sBit == "dark" ) m_bDark = true;
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}
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} |