113 lines
2.8 KiB
C++
113 lines
2.8 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: Judgement
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Desc: See header
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Judgement.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "GameState.h"
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const float JUDGEMENT_DISPLAY_TIME = 0.8f;
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Judgement::Judgement()
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{
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m_fDisplayCountdown = 0;
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m_sprJudgement.Load( THEME->GetPathTo("Graphics","gameplay judgement") );
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m_sprJudgement.StopAnimating();
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m_sprJudgement.TurnShadowOn();
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this->AddChild( &m_sprJudgement );
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}
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void Judgement::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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m_fDisplayCountdown -= fDeltaTime;
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if( m_fDisplayCountdown < 0 )
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m_fDisplayCountdown = 0;
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}
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void Judgement::DrawPrimitives()
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{
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if( m_fDisplayCountdown > 0 )
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{
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ActorFrame::DrawPrimitives();
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}
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}
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void Judgement::SetJudgement( TapNoteScore score )
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{
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//LOG->Trace( "Judgement::SetJudgement()" );
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switch( score )
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{
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case TNS_PERFECT: m_sprJudgement.SetState( 0 ); break;
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case TNS_GREAT: m_sprJudgement.SetState( 1 ); break;
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case TNS_GOOD: m_sprJudgement.SetState( 2 ); break;
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case TNS_BOO: m_sprJudgement.SetState( 3 ); break;
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case TNS_MISS: m_sprJudgement.SetState( 4 ); break;
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default: ASSERT( false );
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}
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// Chris: Resize the graphic file itself if you want the size different for Ez2.
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/*
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if ( GAMESTATE->m_CurGame == GAME_EZ2 ) // Resize Judgement graphics for Ez2.
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{
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m_sprJudgement.SetHeight( 22.0f * 2.1f );
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m_sprJudgement.SetWidth( 143.0f * 2.1f );
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if ( score == TNS_PERFECT || score == TNS_GREAT )
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{
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m_sprJudgement.SetHeight( 22.0f * 2.6f );
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m_sprJudgement.SetWidth( 143.0f * 2.8f );
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}
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}
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*/
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m_fDisplayCountdown = JUDGEMENT_DISPLAY_TIME;
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m_sprJudgement.SetEffectNone();
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m_sprJudgement.StopTweening();
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if( score == TNS_MISS )
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{
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// falling down
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m_sprJudgement.SetY( -20 );
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m_sprJudgement.BeginTweening( JUDGEMENT_DISPLAY_TIME );
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m_sprJudgement.SetTweenY( 20 );
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}
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else if( score == TNS_BOO )
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{
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// vibrate
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m_sprJudgement.SetY( 0 );
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m_sprJudgement.SetZoom( 1.0f );
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m_sprJudgement.SetEffectVibrating();
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}
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else
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{
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// zooming out
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float fMagnitudeX, fMagnitudeY;
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switch( score )
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{
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case TNS_PERFECT: fMagnitudeX = 1.50f; fMagnitudeY = 2.00f; break;
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case TNS_GREAT: fMagnitudeX = 1.30f; fMagnitudeY = 1.50f; break;
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case TNS_GOOD: fMagnitudeX = 1.10f; fMagnitudeY = 1.25f; break;
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default: ASSERT(false); // invalid score value
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}
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m_sprJudgement.SetY( 0 );
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// m_sprJudgement.SetZoomY( fMagnitudeY );
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// m_sprJudgement.SetZoomX( fMagnitudeX );
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// m_sprJudgement.BeginTweening( JUDGEMENT_DISPLAY_TIME/5.0f );
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// m_sprJudgement.SetTweenZoom( 1 );
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}
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} |