118 lines
2.4 KiB
C++
118 lines
2.4 KiB
C++
#ifndef EditCoursesMenu_H
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#define EditCoursesMenu_H
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/*
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-----------------------------------------------------------------------------
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Class: EditCoursesMenu
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Desc: UI on Edit Menu screen. Create Steps, delete Steps, or launch Steps
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in editor.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ActorFrame.h"
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#include "Banner.h"
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#include "TextBanner.h"
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#include "GameConstantsAndTypes.h"
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#include "RageSound.h"
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#include "Course.h"
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#include "ScreenMessage.h"
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class EditCoursesMenu: public ActorFrame
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{
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public:
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EditCoursesMenu();
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~EditCoursesMenu();
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virtual void DrawPrimitives();
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bool CanGoUp();
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bool CanGoDown();
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bool CanGoLeft();
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bool CanGoRight();
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void Up();
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void Down();
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void Left();
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void Right();
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void Start();
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void HandleScreenMessage( const ScreenMessage SM );
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enum Row
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{
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ROW_COURSE,
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ROW_COURSE_OPTIONS,
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ROW_ACTION,
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ROW_ENTRY,
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ROW_ENTRY_TYPE,
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ROW_ENTRY_OPTIONS,
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ROW_ENTRY_PLAYER_OPTIONS,
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ROW_ENTRY_SONG_OPTIONS,
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NUM_ROWS
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} m_SelectedRow;
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CString RowToString( Row r )
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{
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const CString s[NUM_ROWS] =
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{
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"Course",
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"Course Options",
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"Action",
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"Entry",
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"Entry Type",
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"Entry Options",
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"Entry Player Options",
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"Entry Song Options"
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};
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return s[r];
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}
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enum Action
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{
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save,
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add_entry,
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delete_selected_entry,
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NUM_ACTIONS
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};
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CString ActionToString( Action a )
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{
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switch( a )
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{
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case save: return "Save Current Course";
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case add_entry: return "Duplicate Current Entry/Add Entry";
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case delete_selected_entry: return "Delete Selected Entry";
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default: ASSERT(0); return "";
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}
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}
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Course* GetSelectedCourse() { return m_pCourses[m_iSelection[ROW_COURSE]]; }
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CourseEntry* GetSelectedEntry();
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Action GetSelectedAction() { return (Action)m_iSelection[ROW_ACTION]; }
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CourseEntryType GetSelectedEntryType() { return (CourseEntryType)m_iSelection[ROW_ENTRY_TYPE]; }
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private:
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Sprite m_sprArrows[2];
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int m_iSelection[NUM_ROWS];
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BitmapText m_textLabel[NUM_ROWS];
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BitmapText m_textValue[NUM_ROWS];
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Banner m_CourseBanner;
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Banner m_EntryBanner;
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TextBanner m_EntryTextBanner;
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vector<Course*> m_pCourses;
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void OnRowValueChanged( Row row );
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void ChangeToRow( Row newRow );
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RageSound m_soundChangeRow;
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RageSound m_soundChangeValue;
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RageSound m_soundStart;
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RageSound m_soundInvalid;
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RageSound m_soundSave;
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};
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#endif
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