Files
itgmania212121/stepmania/src/ScreenGameOver.cpp
T
Glenn Maynard 3aea7c8a3e SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
2003-07-26 22:53:22 +00:00

72 lines
1.8 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenGameOver
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenGameOver.h"
#include "ScreenManager.h"
#include "AnnouncerManager.h"
#include "GameState.h"
#include "RageSounds.h"
#include "ThemeManager.h"
const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 1);
const ScreenMessage SM_PlayAnnouncer = ScreenMessage(SM_User + 3);
#define NEXT_SCREEN THEME->GetMetric("ScreenGameOver","NextScreen")
ScreenGameOver::ScreenGameOver() : Screen("ScreenGameOver")
{
GAMESTATE->Reset();
m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenGameOver background") );
this->AddChild( &m_Background );
m_In.Load( THEME->GetPathToB("ScreenGameOver in") );
this->AddChild( &m_In );
m_Out.Load( THEME->GetPathToB("ScreenGameOver out") );
this->AddChild( &m_Out );
SOUND->PlayMusic( THEME->GetPathToS("ScreenGameOver music") );
m_In.StartTransitioning( SM_PlayAnnouncer );
this->PostScreenMessage( SM_StartFadingOut, m_Background.GetLengthSeconds() );
}
void ScreenGameOver::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_PlayAnnouncer:
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("game over") );
break;
case SM_StartFadingOut:
m_Out.StartTransitioning( SM_GoToNextScreen );
break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( NEXT_SCREEN );
break;
}
}
void ScreenGameOver::MenuStart( PlayerNumber pn )
{
if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
return;
this->ClearMessageQueue();
this->PostScreenMessage( SM_StartFadingOut, 0 );
}