324 lines
9.0 KiB
C++
324 lines
9.0 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: EditMenu
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "EditMenu.h"
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#include "RageLog.h"
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#include "SongManager.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "GameManager.h"
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#include "Steps.h"
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#include "song.h"
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//
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// Defines specific to EditMenu
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//
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#define ARROWS_X( i ) THEME->GetMetricF("EditMenu",ssprintf("Arrows%dX",i+1))
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#define SONG_BANNER_X THEME->GetMetricF("EditMenu","SongBannerX")
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#define SONG_BANNER_Y THEME->GetMetricF("EditMenu","SongBannerY")
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#define SONG_BANNER_WIDTH THEME->GetMetricF("EditMenu","SongBannerWidth")
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#define SONG_BANNER_HEIGHT THEME->GetMetricF("EditMenu","SongBannerHeight")
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#define SONG_TEXT_BANNER_X THEME->GetMetricF("EditMenu","SongTextBannerX")
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#define SONG_TEXT_BANNER_Y THEME->GetMetricF("EditMenu","SongTextBannerY")
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#define GROUP_BANNER_X THEME->GetMetricF("EditMenu","GroupBannerX")
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#define GROUP_BANNER_Y THEME->GetMetricF("EditMenu","GroupBannerY")
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#define GROUP_BANNER_WIDTH THEME->GetMetricF("EditMenu","GroupBannerWidth")
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#define GROUP_BANNER_HEIGHT THEME->GetMetricF("EditMenu","GroupBannerHeight")
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#define METER_X THEME->GetMetricF("EditMenu","MeterX")
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#define METER_Y THEME->GetMetricF("EditMenu","MeterY")
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#define SOURCE_METER_X THEME->GetMetricF("EditMenu","SourceMeterX")
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#define SOURCE_METER_Y THEME->GetMetricF("EditMenu","SourceMeterY")
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#define ROW_LABELS_X THEME->GetMetricF("EditMenu","RowLabelsX")
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#define ROW_VALUE_X( i ) THEME->GetMetricF("EditMenu",ssprintf("RowValue%dX",i+1))
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#define ROW_Y( i ) THEME->GetMetricF("EditMenu",ssprintf("Row%dY",i+1))
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EditMenu::EditMenu()
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{
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LOG->Trace( "ScreenEditMenu::ScreenEditMenu()" );
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int i;
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for( i=0; i<2; i++ )
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{
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m_sprArrows[i].Load( THEME->GetPathToG(ssprintf("EditMenu %s",(i==0?"left":"right"))) );
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m_sprArrows[i].SetX( ARROWS_X(i) );
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this->AddChild( &m_sprArrows[i] );
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}
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m_SelectedRow = (Row)0;
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ZERO( m_iSelection );
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// start out on easy, not beginner
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m_iSelection[ROW_DIFFICULTY] = DIFFICULTY_EASY;
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m_iSelection[ROW_SOURCE_DIFFICULTY] = DIFFICULTY_EASY;
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for( i=0; i<NUM_ROWS; i++ )
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{
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m_textLabel[i].LoadFromFont( THEME->GetPathToF("Common title") );
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m_textLabel[i].SetXY( ROW_LABELS_X, ROW_Y(i) );
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m_textLabel[i].SetText( RowToString((Row)i) );
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m_textLabel[i].SetZoom( 0.8f );
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m_textLabel[i].SetHorizAlign( Actor::align_left );
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this->AddChild( &m_textLabel[i] );
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m_textValue[i].LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textValue[i].SetXY( ROW_VALUE_X(i), ROW_Y(i) );
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m_textValue[i].SetText( "blah" );
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m_textValue[i].SetZoom( 0.8f );
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this->AddChild( &m_textValue[i] );
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}
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m_GroupBanner.SetXY( GROUP_BANNER_X, GROUP_BANNER_Y );
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this->AddChild( &m_GroupBanner );
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m_SongBanner.SetXY( SONG_BANNER_X, SONG_BANNER_Y );
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this->AddChild( &m_SongBanner );
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m_SongTextBanner.SetXY( SONG_TEXT_BANNER_X, SONG_TEXT_BANNER_Y );
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this->AddChild( &m_SongTextBanner );
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m_Meter.SetXY( METER_X, METER_Y );
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this->AddChild( &m_Meter );
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m_SourceMeter.SetXY( SOURCE_METER_X, SOURCE_METER_Y );
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this->AddChild( &m_SourceMeter );
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m_soundChangeRow.Load( THEME->GetPathToS("EditMenu row") );
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m_soundChangeValue.Load( THEME->GetPathToS("EditMenu value") );
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// fill in data structures
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SONGMAN->GetGroupNames( m_sGroups );
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GAMEMAN->GetNotesTypesForGame( GAMESTATE->m_CurGame, m_NotesTypes );
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ChangeToRow( (Row)0 );
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OnRowValueChanged( (Row)0 );
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// Select the current song if any
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if( GAMESTATE->m_pCurSong )
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{
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unsigned i;
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for( i=0; i<m_sGroups.size(); i++ )
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if( GAMESTATE->m_pCurSong->m_sGroupName == m_sGroups[i] )
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m_iSelection[ROW_GROUP] = i;
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OnRowValueChanged( ROW_GROUP );
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for( i=0; i<m_pSongs.size(); i++ )
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if( GAMESTATE->m_pCurSong == m_pSongs[i] )
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m_iSelection[ROW_SONG] = i;
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OnRowValueChanged( ROW_SONG );
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// Select the current NotesType and difficulty if any
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if( GAMESTATE->m_pCurNotes )
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{
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for( i=0; i<m_NotesTypes.size(); i++ )
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if( m_NotesTypes[i] == GAMESTATE->m_pCurNotes[PLAYER_1]->m_NotesType )
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{
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m_iSelection[ROW_NOTES_TYPE] = i;
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OnRowValueChanged( ROW_NOTES_TYPE );
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}
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m_iSelection[ROW_DIFFICULTY] = GAMESTATE->m_pCurNotes[PLAYER_1]->GetDifficulty();
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OnRowValueChanged( ROW_DIFFICULTY );
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}
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}
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}
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EditMenu::~EditMenu()
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{
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}
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void EditMenu::RefreshNotes()
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{
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OnRowValueChanged( ROW_SONG );
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}
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void EditMenu::DrawPrimitives()
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{
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ActorFrame::DrawPrimitives();
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}
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bool EditMenu::CanGoUp()
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{
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return m_SelectedRow != 0;
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}
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bool EditMenu::CanGoDown()
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{
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return m_SelectedRow != NUM_ROWS-1;
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}
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bool EditMenu::CanGoLeft()
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{
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return m_iSelection[m_SelectedRow] != 0;
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}
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bool EditMenu::CanGoRight()
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{
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int num_values[NUM_ROWS] =
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{
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m_sGroups.size(),
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m_pSongs.size(),
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m_NotesTypes.size(),
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NUM_DIFFICULTIES,
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m_NotesTypes.size(),
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NUM_DIFFICULTIES,
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m_Actions.size()
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};
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return m_iSelection[m_SelectedRow] != (num_values[m_SelectedRow]-1);
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}
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void EditMenu::Up()
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{
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if( CanGoUp() )
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{
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if( GetSelectedNotes() && m_SelectedRow==ROW_ACTION )
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ChangeToRow( ROW_DIFFICULTY );
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else
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ChangeToRow( Row(m_SelectedRow-1) );
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m_soundChangeRow.PlayRandom();
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}
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}
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void EditMenu::Down()
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{
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if( CanGoDown() )
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{
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if( GetSelectedNotes() && m_SelectedRow==ROW_DIFFICULTY )
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ChangeToRow( ROW_ACTION );
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else
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ChangeToRow( Row(m_SelectedRow+1) );
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m_soundChangeRow.PlayRandom();
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}
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}
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void EditMenu::Left()
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{
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if( CanGoLeft() )
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{
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m_iSelection[m_SelectedRow]--;
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OnRowValueChanged( m_SelectedRow );
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m_soundChangeValue.PlayRandom();
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}
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}
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void EditMenu::Right()
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{
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if( CanGoRight() )
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{
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m_iSelection[m_SelectedRow]++;
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OnRowValueChanged( m_SelectedRow );
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m_soundChangeValue.PlayRandom();
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}
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}
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void EditMenu::ChangeToRow( Row newRow )
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{
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m_SelectedRow = newRow;
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for( int i=0; i<2; i++ )
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m_sprArrows[i].SetY( ROW_Y(newRow) );
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m_sprArrows[0].SetDiffuse( CanGoLeft()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
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m_sprArrows[1].SetDiffuse( CanGoRight()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
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m_sprArrows[0].EnableAnimation( CanGoLeft() );
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m_sprArrows[1].EnableAnimation( CanGoRight() );
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}
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void EditMenu::OnRowValueChanged( Row row )
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{
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m_sprArrows[0].SetDiffuse( CanGoLeft()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
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m_sprArrows[1].SetDiffuse( CanGoRight()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
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m_sprArrows[0].EnableAnimation( CanGoLeft() );
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m_sprArrows[1].EnableAnimation( CanGoRight() );
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switch( row )
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{
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case ROW_GROUP:
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m_textValue[ROW_GROUP].SetText( SONGMAN->ShortenGroupName(GetSelectedGroup()) );
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m_GroupBanner.LoadFromGroup( GetSelectedGroup() );
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m_GroupBanner.ScaleToClipped( GROUP_BANNER_WIDTH, GROUP_BANNER_HEIGHT );
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m_pSongs.clear();
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SONGMAN->GetSongs( m_pSongs, GetSelectedGroup() );
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m_iSelection[ROW_SONG] = 0;
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// fall through
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case ROW_SONG:
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m_textValue[ROW_SONG].SetText( "" );
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m_SongBanner.LoadFromSong( GetSelectedSong() );
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m_SongBanner.ScaleToClipped( SONG_BANNER_WIDTH, SONG_BANNER_HEIGHT );
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m_SongTextBanner.LoadFromSong( GetSelectedSong() );
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// fall through
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case ROW_NOTES_TYPE:
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m_textValue[ROW_NOTES_TYPE].SetText( GAMEMAN->NotesTypeToString(GetSelectedNotesType()) );
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// fall through
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case ROW_DIFFICULTY:
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m_textValue[ROW_DIFFICULTY].SetText( DifficultyToString(GetSelectedDifficulty()) );
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m_Meter.SetFromNotes( GetSelectedNotes() );
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// fall through
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case ROW_SOURCE_NOTES_TYPE:
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m_textLabel[ROW_SOURCE_NOTES_TYPE].SetDiffuse( GetSelectedNotes()?RageColor(1,1,1,0):RageColor(1,1,1,1) );
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m_textValue[ROW_SOURCE_NOTES_TYPE].SetDiffuse( GetSelectedNotes()?RageColor(1,1,1,0):RageColor(1,1,1,1) );
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m_textValue[ROW_SOURCE_NOTES_TYPE].SetText( GAMEMAN->NotesTypeToString(GetSelectedSourceNotesType()) );
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// fall through
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case ROW_SOURCE_DIFFICULTY:
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m_textLabel[ROW_SOURCE_DIFFICULTY].SetDiffuse( GetSelectedNotes()?RageColor(1,1,1,0):RageColor(1,1,1,1) );
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m_textValue[ROW_SOURCE_DIFFICULTY].SetDiffuse( GetSelectedNotes()?RageColor(1,1,1,0):RageColor(1,1,1,1) );
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m_textValue[ROW_SOURCE_DIFFICULTY].SetText( DifficultyToString(GetSelectedSourceDifficulty()) );
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m_SourceMeter.SetFromNotes( GetSelectedSourceNotes() );
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m_SourceMeter.SetZoomY( GetSelectedNotes()?0.f:1.f );
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m_Actions.clear();
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if( GetSelectedNotes() )
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{
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m_Actions.push_back( ACTION_EDIT );
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m_Actions.push_back( ACTION_DELETE );
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}
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else if( GetSelectedSourceNotes() )
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{
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m_Actions.push_back( ACTION_COPY );
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m_Actions.push_back( ACTION_AUTOGEN );
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m_Actions.push_back( ACTION_BLANK );
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}
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else
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{
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m_Actions.push_back( ACTION_BLANK );
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}
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m_iSelection[ROW_ACTION] = 0;
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// fall through
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case ROW_ACTION:
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m_textValue[ROW_ACTION].SetText( ActionToString(GetSelectedAction()) );
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break;
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default:
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ASSERT(0); // invalid row
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}
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}
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Steps* EditMenu::GetSelectedNotes()
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{
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return GetSelectedSong()->GetNotes(GetSelectedNotesType(),GetSelectedDifficulty(), false);
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}
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Steps* EditMenu::GetSelectedSourceNotes()
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{
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return GetSelectedSong()->GetNotes(GetSelectedSourceNotesType(),GetSelectedSourceDifficulty(), false);
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}
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