Files
itgmania212121/stepmania/src/BitmapText.h
T
Chris Danford c67d78d948 let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00

70 lines
1.7 KiB
C++

#ifndef BITMAPTEXT_H
#define BITMAPTEXT_H
/*
-----------------------------------------------------------------------------
File: BitmapText
Desc: An actor that holds a Font and draws text to the screen.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Sprite.h"
class Font;
class BitmapText : public Actor
{
public:
BitmapText();
virtual ~BitmapText();
bool LoadFromFont( CString sFontName );
bool LoadFromNumbers( CString sTexturePath ) { return LoadFromTextureAndChars(sTexturePath,"0123456789%. :x"); };
bool LoadFromTextureAndChars( CString sTexturePath, CString sChars );
void SetText( CString sText, CString sAlternateText = "" );
void SetTextMaxWidth( float MaxWidth, const CString &text, const CString &alttext = "" );
int GetWidestLineWidthInSourcePixels() { return m_iWidestLineWidth; };
void CropToWidth( int iWidthInSourcePixels );
virtual void DrawPrimitives();
void TurnRainbowOn() { m_bRainbow = true; };
void TurnRainbowOff() { m_bRainbow = false; };
void SetHorizAlign( HorizAlign ha );
void SetVertAlign( VertAlign va );
CString GetText() const { return m_szText; }
/* Return true if the string 's' will use an alternate string, if available. */
bool StringWillUseAlternate(CString sText, CString sAlternateText) const;
public:
Font* m_pFont;
protected:
// recalculate the items below on SetText()
CString m_szText;
vector<wstring> m_szTextLines;
vector<int> m_iLineWidths; // in source pixels
int m_iWidestLineWidth; // in source pixels
bool m_bRainbow;
vector<RageSpriteVertex> verts;
vector<RageTexture *> tex;
void BuildChars();
void DrawChars();
};
#endif