Files
itgmania212121/src/TimingData.h
T
2011-01-14 10:33:12 -05:00

266 lines
10 KiB
C++

/* TimingData - Holds data for translating beats<->seconds. */
#ifndef TIMING_DATA_H
#define TIMING_DATA_H
#include "NoteTypes.h"
#include "PrefsManager.h"
struct lua_State;
#define COMPARE(x) if(x!=other.x) return false;
struct BPMSegment
{
BPMSegment() : m_iStartRow(-1), m_fBPS(-1.0f) { }
BPMSegment( int s, float b ) { m_iStartRow = max( 0, s ); SetBPM( b ); }
int m_iStartRow;
float m_fBPS;
void SetBPM( float f ) { m_fBPS = f / 60.0f; }
float GetBPM() const { return m_fBPS * 60.0f; }
bool operator==( const BPMSegment &other ) const
{
COMPARE( m_iStartRow );
COMPARE( m_fBPS );
return true;
}
bool operator!=( const BPMSegment &other ) const { return !operator==(other); }
bool operator<( const BPMSegment &other ) const { return m_iStartRow < other.m_iStartRow; }
bool operator<=( const BPMSegment &other ) const
{
return ( operator<(other) || operator==(other) );
}
bool operator>( const BPMSegment &other ) const { return m_iStartRow > other.m_iStartRow; }
bool operator>=( const BPMSegment &other ) const
{
return ( operator>(other) || operator==(other) );
}
};
struct StopSegment
{
StopSegment() : m_iStartRow(-1), m_fStopSeconds(-1.0f), m_bDelay(false) { }
StopSegment( int s, float f ) {
m_iStartRow = max( 0, s );
m_fStopSeconds = PREFSMAN->m_bQuirksMode ? f : max( 0.0f, f );
m_bDelay = false; // no delay by default
}
StopSegment( int s, float f, bool d ) {
m_iStartRow = max( 0, s );
m_fStopSeconds = PREFSMAN->m_bQuirksMode ? f : max( 0.0f, f );
m_bDelay = d;
}
int m_iStartRow;
float m_fStopSeconds;
bool m_bDelay; // if true, treat this stop as a Pump delay instead
bool operator==( const StopSegment &other ) const
{
COMPARE( m_iStartRow );
COMPARE( m_fStopSeconds );
COMPARE( m_bDelay );
return true;
}
bool operator!=( const StopSegment &other ) const { return !operator==(other); }
// Delays need to come before stops to not render them pointless.
bool operator<( const StopSegment &other ) const
{
return ( m_iStartRow < other.m_iStartRow ) ||
( m_iStartRow == other.m_iStartRow && m_bDelay && !other.m_bDelay );
}
bool operator<=( const StopSegment &other ) const
{
return ( operator<(other) || operator==(other) );
}
bool operator>( const StopSegment &other ) const
{
return ( m_iStartRow > other.m_iStartRow ) ||
( m_iStartRow == other.m_iStartRow && !m_bDelay && other.m_bDelay );
}
bool operator>=( const StopSegment &other ) const
{
return ( operator>(other) || operator==(other) );
}
};
/* This only supports simple time signatures. The upper number (called the numerator here, though this isn't
* properly a fraction) is the number of beats per measure. The lower number (denominator here)
* is the note value representing one beat. */
struct TimeSignatureSegment
{
TimeSignatureSegment() : m_iStartRow(-1), m_iNumerator(4), m_iDenominator(4) { }
int m_iStartRow;
int m_iNumerator;
int m_iDenominator;
/* With BeatToNoteRow(1) rows per beat, then we should have BeatToNoteRow(1)*m_iNumerator
* beats per measure. But if we assume that every BeatToNoteRow(1) rows is a quarter note,
* and we want the beats to be 1/m_iDenominator notes, then we should have
* BeatToNoteRow(1)*4 is rows per whole note and thus BeatToNoteRow(1)*4/m_iDenominator is
* rows per beat. Multiplying by m_iNumerator gives rows per measure. */
int GetNoteRowsPerMeasure() const { return BeatToNoteRow(1) * 4 * m_iNumerator / m_iDenominator; }
bool operator==( const TimeSignatureSegment &other ) const
{
COMPARE( m_iStartRow );
COMPARE( m_iNumerator );
COMPARE( m_iDenominator );
return true;
}
bool operator!=( const TimeSignatureSegment &other ) const { return !operator==(other); }
bool operator<( const TimeSignatureSegment &other ) const { return m_iStartRow < other.m_iStartRow; }
bool operator<= (const TimeSignatureSegment &other ) const
{
return ( operator<(other) || operator==(other) );
}
bool operator>( const TimeSignatureSegment &other ) const { return m_iStartRow > other.m_iStartRow; }
bool operator>= (const TimeSignatureSegment &other ) const
{
return ( operator>(other) || operator==(other) );
}
};
/* A warp segment is used to replicate the effects of Negative BPMs without
* abusing negative BPMs. Negative BPMs should be converted to warp segments.
* WarpAt=WarpTo is the format, where both are in beats. (Technically they're
* both rows though.) */
struct WarpSegment
{
WarpSegment() : m_iStartRow(-1), m_fWarpBeats(-1) { }
WarpSegment( int s, float b ){ m_iStartRow = max( 0, s ); m_fWarpBeats = max( 0, b ); }
int m_iStartRow;
float m_fWarpBeats;
bool operator==( const WarpSegment &other ) const
{
COMPARE( m_iStartRow );
COMPARE( m_fWarpBeats );
return true;
}
bool operator!=( const WarpSegment &other ) const { return !operator==(other); }
bool operator<( const WarpSegment &other ) const { return m_iStartRow < other.m_iStartRow; }
bool operator<=( const WarpSegment &other ) const
{
return ( operator<(other) || operator==(other) );
}
bool operator>( const WarpSegment &other ) const { return m_iStartRow > other.m_iStartRow; }
bool operator>=( const WarpSegment &other ) const
{
return ( operator>(other) || operator==(other) );
}
};
class TimingData
{
public:
TimingData();
void GetActualBPM( float &fMinBPMOut, float &fMaxBPMOut ) const;
float GetBPMAtBeat( float fBeat ) const;
void SetBPMAtRow( int iNoteRow, float fBPM );
void SetBPMAtBeat( float fBeat, float fBPM ) { SetBPMAtRow( BeatToNoteRow(fBeat), fBPM ); }
void SetStopAtRow( int iNoteRow, float fSeconds );
void SetStopAtRow( int iNoteRow, float fSeconds, bool bDelay ); // (sm-ssc)
void SetStopAtBeat( float fBeat, float fSeconds ) { SetStopAtRow( BeatToNoteRow(fBeat), fSeconds ); }
void SetStopAtBeat( float fBeat, float fSeconds, bool bDelay ) { SetStopAtRow( BeatToNoteRow(fBeat), fSeconds, bDelay ); } // (sm-ssc)
float GetStopAtRow( int iNoteRow, bool &bDelayOut ) const;
int GetWarpToRow( int iWarpBeginRow ) const;
void SetDelayAtRow( int iNoteRow, float fSeconds ); // sm-ssc
void MultiplyBPMInBeatRange( int iStartIndex, int iEndIndex, float fFactor );
void AddBPMSegment( const BPMSegment &seg );
void AddStopSegment( const StopSegment &seg );
void AddTimeSignatureSegment( const TimeSignatureSegment &seg );
void AddWarpSegment( const WarpSegment &seg );
int GetBPMSegmentIndexAtBeat( float fBeat );
const TimeSignatureSegment& GetTimeSignatureSegmentAtBeat( float fBeat ) const;
BPMSegment& GetBPMSegmentAtBeat( float fBeat );
void NoteRowToMeasureAndBeat( int iNoteRow, int &iMeasureIndexOut, int &iBeatIndexOut, int &iRowsRemainder ) const;
void GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut, bool &bDelayOut, int &iWarpBeginOut, float &fWarpLengthOut ) const;
float GetBeatFromElapsedTime( float fElapsedTime ) const // shortcut for places that care only about the beat
{
float fBeat, fThrowAway, fThrowAway2;
bool bThrowAway, bThrowAway2;
int iThrowAway;
GetBeatAndBPSFromElapsedTime( fElapsedTime, fBeat, fThrowAway, bThrowAway, bThrowAway2, iThrowAway, fThrowAway2 );
return fBeat;
}
float GetElapsedTimeFromBeat( float fBeat ) const;
void GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut, bool &bDelayOut, int &iWarpBeginOut, float &iWarpLengthOut ) const;
float GetBeatFromElapsedTimeNoOffset( float fElapsedTime ) const // shortcut for places that care only about the beat
{
float fBeat, fThrowAway, fThrowAway2;
bool bThrowAway, bThrowAway2;
int iThrowAway;
GetBeatAndBPSFromElapsedTimeNoOffset( fElapsedTime, fBeat, fThrowAway, bThrowAway, bThrowAway2, iThrowAway, fThrowAway2 );
return fBeat;
}
float GetElapsedTimeFromBeatNoOffset( float fBeat ) const;
bool HasBpmChanges() const;
bool HasStops() const;
bool HasWarps() const;
bool operator==( const TimingData &other )
{
COMPARE( m_BPMSegments.size() );
for( unsigned i=0; i<m_BPMSegments.size(); i++ )
COMPARE( m_BPMSegments[i] );
COMPARE( m_StopSegments.size() );
for( unsigned i=0; i<m_StopSegments.size(); i++ )
COMPARE( m_StopSegments[i] );
COMPARE( m_WarpSegments.size() );
for( unsigned i=0; i<m_WarpSegments.size(); i++ )
COMPARE( m_WarpSegments[i] );
COMPARE( m_fBeat0OffsetInSeconds );
return true;
}
bool operator!=( const TimingData &other ) { return !operator==(other); }
void ScaleRegion( float fScale = 1, int iStartRow = 0, int iEndRow = MAX_NOTE_ROW );
void InsertRows( int iStartRow, int iRowsToAdd );
void DeleteRows( int iStartRow, int iRowsToDelete );
// Lua
void PushSelf( lua_State *L );
RString m_sFile; // informational only
vector<BPMSegment> m_BPMSegments; // this must be sorted before gameplay
vector<StopSegment> m_StopSegments; // this must be sorted before gameplay
vector<TimeSignatureSegment> m_vTimeSignatureSegments; // this must be sorted before gameplay
vector<WarpSegment> m_WarpSegments; // this must be sorted before gameplay
float m_fBeat0OffsetInSeconds;
bool m_bHasNegativeBpms; // only used for Lua bindings in Song (to be moved to TimingData later)
};
#undef COMPARE
#endif
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/