266 lines
10 KiB
C++
266 lines
10 KiB
C++
/* TimingData - Holds data for translating beats<->seconds. */
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#ifndef TIMING_DATA_H
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#define TIMING_DATA_H
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#include "NoteTypes.h"
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#include "PrefsManager.h"
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struct lua_State;
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#define COMPARE(x) if(x!=other.x) return false;
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struct BPMSegment
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{
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BPMSegment() : m_iStartRow(-1), m_fBPS(-1.0f) { }
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BPMSegment( int s, float b ) { m_iStartRow = max( 0, s ); SetBPM( b ); }
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int m_iStartRow;
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float m_fBPS;
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void SetBPM( float f ) { m_fBPS = f / 60.0f; }
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float GetBPM() const { return m_fBPS * 60.0f; }
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bool operator==( const BPMSegment &other ) const
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{
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COMPARE( m_iStartRow );
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COMPARE( m_fBPS );
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return true;
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}
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bool operator!=( const BPMSegment &other ) const { return !operator==(other); }
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bool operator<( const BPMSegment &other ) const { return m_iStartRow < other.m_iStartRow; }
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bool operator<=( const BPMSegment &other ) const
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{
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return ( operator<(other) || operator==(other) );
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}
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bool operator>( const BPMSegment &other ) const { return m_iStartRow > other.m_iStartRow; }
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bool operator>=( const BPMSegment &other ) const
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{
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return ( operator>(other) || operator==(other) );
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}
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};
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struct StopSegment
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{
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StopSegment() : m_iStartRow(-1), m_fStopSeconds(-1.0f), m_bDelay(false) { }
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StopSegment( int s, float f ) {
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m_iStartRow = max( 0, s );
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m_fStopSeconds = PREFSMAN->m_bQuirksMode ? f : max( 0.0f, f );
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m_bDelay = false; // no delay by default
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}
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StopSegment( int s, float f, bool d ) {
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m_iStartRow = max( 0, s );
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m_fStopSeconds = PREFSMAN->m_bQuirksMode ? f : max( 0.0f, f );
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m_bDelay = d;
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}
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int m_iStartRow;
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float m_fStopSeconds;
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bool m_bDelay; // if true, treat this stop as a Pump delay instead
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bool operator==( const StopSegment &other ) const
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{
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COMPARE( m_iStartRow );
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COMPARE( m_fStopSeconds );
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COMPARE( m_bDelay );
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return true;
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}
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bool operator!=( const StopSegment &other ) const { return !operator==(other); }
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// Delays need to come before stops to not render them pointless.
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bool operator<( const StopSegment &other ) const
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{
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return ( m_iStartRow < other.m_iStartRow ) ||
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( m_iStartRow == other.m_iStartRow && m_bDelay && !other.m_bDelay );
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}
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bool operator<=( const StopSegment &other ) const
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{
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return ( operator<(other) || operator==(other) );
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}
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bool operator>( const StopSegment &other ) const
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{
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return ( m_iStartRow > other.m_iStartRow ) ||
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( m_iStartRow == other.m_iStartRow && !m_bDelay && other.m_bDelay );
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}
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bool operator>=( const StopSegment &other ) const
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{
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return ( operator>(other) || operator==(other) );
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}
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};
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/* This only supports simple time signatures. The upper number (called the numerator here, though this isn't
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* properly a fraction) is the number of beats per measure. The lower number (denominator here)
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* is the note value representing one beat. */
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struct TimeSignatureSegment
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{
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TimeSignatureSegment() : m_iStartRow(-1), m_iNumerator(4), m_iDenominator(4) { }
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int m_iStartRow;
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int m_iNumerator;
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int m_iDenominator;
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/* With BeatToNoteRow(1) rows per beat, then we should have BeatToNoteRow(1)*m_iNumerator
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* beats per measure. But if we assume that every BeatToNoteRow(1) rows is a quarter note,
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* and we want the beats to be 1/m_iDenominator notes, then we should have
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* BeatToNoteRow(1)*4 is rows per whole note and thus BeatToNoteRow(1)*4/m_iDenominator is
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* rows per beat. Multiplying by m_iNumerator gives rows per measure. */
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int GetNoteRowsPerMeasure() const { return BeatToNoteRow(1) * 4 * m_iNumerator / m_iDenominator; }
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bool operator==( const TimeSignatureSegment &other ) const
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{
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COMPARE( m_iStartRow );
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COMPARE( m_iNumerator );
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COMPARE( m_iDenominator );
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return true;
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}
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bool operator!=( const TimeSignatureSegment &other ) const { return !operator==(other); }
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bool operator<( const TimeSignatureSegment &other ) const { return m_iStartRow < other.m_iStartRow; }
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bool operator<= (const TimeSignatureSegment &other ) const
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{
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return ( operator<(other) || operator==(other) );
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}
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bool operator>( const TimeSignatureSegment &other ) const { return m_iStartRow > other.m_iStartRow; }
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bool operator>= (const TimeSignatureSegment &other ) const
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{
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return ( operator>(other) || operator==(other) );
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}
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};
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/* A warp segment is used to replicate the effects of Negative BPMs without
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* abusing negative BPMs. Negative BPMs should be converted to warp segments.
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* WarpAt=WarpTo is the format, where both are in beats. (Technically they're
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* both rows though.) */
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struct WarpSegment
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{
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WarpSegment() : m_iStartRow(-1), m_fWarpBeats(-1) { }
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WarpSegment( int s, float b ){ m_iStartRow = max( 0, s ); m_fWarpBeats = max( 0, b ); }
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int m_iStartRow;
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float m_fWarpBeats;
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bool operator==( const WarpSegment &other ) const
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{
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COMPARE( m_iStartRow );
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COMPARE( m_fWarpBeats );
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return true;
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}
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bool operator!=( const WarpSegment &other ) const { return !operator==(other); }
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bool operator<( const WarpSegment &other ) const { return m_iStartRow < other.m_iStartRow; }
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bool operator<=( const WarpSegment &other ) const
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{
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return ( operator<(other) || operator==(other) );
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}
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bool operator>( const WarpSegment &other ) const { return m_iStartRow > other.m_iStartRow; }
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bool operator>=( const WarpSegment &other ) const
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{
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return ( operator>(other) || operator==(other) );
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}
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};
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class TimingData
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{
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public:
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TimingData();
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void GetActualBPM( float &fMinBPMOut, float &fMaxBPMOut ) const;
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float GetBPMAtBeat( float fBeat ) const;
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void SetBPMAtRow( int iNoteRow, float fBPM );
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void SetBPMAtBeat( float fBeat, float fBPM ) { SetBPMAtRow( BeatToNoteRow(fBeat), fBPM ); }
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void SetStopAtRow( int iNoteRow, float fSeconds );
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void SetStopAtRow( int iNoteRow, float fSeconds, bool bDelay ); // (sm-ssc)
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void SetStopAtBeat( float fBeat, float fSeconds ) { SetStopAtRow( BeatToNoteRow(fBeat), fSeconds ); }
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void SetStopAtBeat( float fBeat, float fSeconds, bool bDelay ) { SetStopAtRow( BeatToNoteRow(fBeat), fSeconds, bDelay ); } // (sm-ssc)
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float GetStopAtRow( int iNoteRow, bool &bDelayOut ) const;
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int GetWarpToRow( int iWarpBeginRow ) const;
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void SetDelayAtRow( int iNoteRow, float fSeconds ); // sm-ssc
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void MultiplyBPMInBeatRange( int iStartIndex, int iEndIndex, float fFactor );
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void AddBPMSegment( const BPMSegment &seg );
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void AddStopSegment( const StopSegment &seg );
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void AddTimeSignatureSegment( const TimeSignatureSegment &seg );
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void AddWarpSegment( const WarpSegment &seg );
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int GetBPMSegmentIndexAtBeat( float fBeat );
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const TimeSignatureSegment& GetTimeSignatureSegmentAtBeat( float fBeat ) const;
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BPMSegment& GetBPMSegmentAtBeat( float fBeat );
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void NoteRowToMeasureAndBeat( int iNoteRow, int &iMeasureIndexOut, int &iBeatIndexOut, int &iRowsRemainder ) const;
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void GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut, bool &bDelayOut, int &iWarpBeginOut, float &fWarpLengthOut ) const;
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float GetBeatFromElapsedTime( float fElapsedTime ) const // shortcut for places that care only about the beat
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{
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float fBeat, fThrowAway, fThrowAway2;
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bool bThrowAway, bThrowAway2;
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int iThrowAway;
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GetBeatAndBPSFromElapsedTime( fElapsedTime, fBeat, fThrowAway, bThrowAway, bThrowAway2, iThrowAway, fThrowAway2 );
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return fBeat;
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}
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float GetElapsedTimeFromBeat( float fBeat ) const;
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void GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut, bool &bDelayOut, int &iWarpBeginOut, float &iWarpLengthOut ) const;
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float GetBeatFromElapsedTimeNoOffset( float fElapsedTime ) const // shortcut for places that care only about the beat
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{
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float fBeat, fThrowAway, fThrowAway2;
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bool bThrowAway, bThrowAway2;
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int iThrowAway;
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GetBeatAndBPSFromElapsedTimeNoOffset( fElapsedTime, fBeat, fThrowAway, bThrowAway, bThrowAway2, iThrowAway, fThrowAway2 );
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return fBeat;
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}
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float GetElapsedTimeFromBeatNoOffset( float fBeat ) const;
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bool HasBpmChanges() const;
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bool HasStops() const;
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bool HasWarps() const;
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bool operator==( const TimingData &other )
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{
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COMPARE( m_BPMSegments.size() );
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for( unsigned i=0; i<m_BPMSegments.size(); i++ )
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COMPARE( m_BPMSegments[i] );
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COMPARE( m_StopSegments.size() );
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for( unsigned i=0; i<m_StopSegments.size(); i++ )
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COMPARE( m_StopSegments[i] );
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COMPARE( m_WarpSegments.size() );
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for( unsigned i=0; i<m_WarpSegments.size(); i++ )
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COMPARE( m_WarpSegments[i] );
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COMPARE( m_fBeat0OffsetInSeconds );
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return true;
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}
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bool operator!=( const TimingData &other ) { return !operator==(other); }
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void ScaleRegion( float fScale = 1, int iStartRow = 0, int iEndRow = MAX_NOTE_ROW );
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void InsertRows( int iStartRow, int iRowsToAdd );
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void DeleteRows( int iStartRow, int iRowsToDelete );
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// Lua
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void PushSelf( lua_State *L );
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RString m_sFile; // informational only
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vector<BPMSegment> m_BPMSegments; // this must be sorted before gameplay
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vector<StopSegment> m_StopSegments; // this must be sorted before gameplay
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vector<TimeSignatureSegment> m_vTimeSignatureSegments; // this must be sorted before gameplay
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vector<WarpSegment> m_WarpSegments; // this must be sorted before gameplay
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float m_fBeat0OffsetInSeconds;
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bool m_bHasNegativeBpms; // only used for Lua bindings in Song (to be moved to TimingData later)
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};
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#undef COMPARE
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#endif
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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