93 lines
3.1 KiB
C++
93 lines
3.1 KiB
C++
/* LifeMeterBar - The player's life represented as a bar. */
|
|
|
|
#ifndef LIFEMETERBAR_H
|
|
#define LIFEMETERBAR_H
|
|
|
|
#include "LifeMeter.h"
|
|
#include "Sprite.h"
|
|
#include "AutoActor.h"
|
|
#include "Quad.h"
|
|
#include "ThemeMetric.h"
|
|
class StreamDisplay;
|
|
|
|
|
|
class LifeMeterBar : public LifeMeter
|
|
{
|
|
public:
|
|
LifeMeterBar();
|
|
~LifeMeterBar();
|
|
|
|
virtual void Load( const PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats );
|
|
|
|
virtual void Update( float fDeltaTime );
|
|
|
|
virtual void ChangeLife( TapNoteScore score );
|
|
virtual void ChangeLife( HoldNoteScore score, TapNoteScore tscore );
|
|
virtual void ChangeLife( float fDeltaLifePercent );
|
|
virtual void HandleTapScoreNone();
|
|
virtual void AfterLifeChanged();
|
|
virtual bool IsInDanger() const;
|
|
virtual bool IsHot() const;
|
|
virtual bool IsFailing() const;
|
|
virtual float GetLife() const { return m_fLifePercentage; }
|
|
|
|
void UpdateNonstopLifebar();
|
|
void FillForHowToPlay(int NumT2s, int NumMisses);
|
|
// this function is solely for HowToPlay
|
|
|
|
private:
|
|
ThemeMetric<float> DANGER_THRESHOLD;
|
|
ThemeMetric<float> INITIAL_VALUE;
|
|
ThemeMetric<float> HOT_VALUE;
|
|
ThemeMetric<float> LIFE_MULTIPLIER;
|
|
ThemeMetric<TapNoteScore> MIN_STAY_ALIVE;
|
|
|
|
ThemeMetric1D<float> m_fLifePercentChange;
|
|
|
|
AutoActor m_sprUnder;
|
|
AutoActor m_sprDanger;
|
|
StreamDisplay* m_pStream;
|
|
AutoActor m_sprOver;
|
|
|
|
float m_fLifePercentage;
|
|
|
|
float m_fPassingAlpha;
|
|
float m_fHotAlpha;
|
|
|
|
bool m_bMercifulBeginnerInEffect;
|
|
float m_fBaseLifeDifficulty;
|
|
float m_fLifeDifficulty; // essentially same as pref
|
|
|
|
int m_iProgressiveLifebar; // cached from prefs
|
|
int m_iMissCombo; // current number of progressive W5/miss
|
|
|
|
int m_iComboToRegainLife; // combo needed before lifebar starts filling up after fail
|
|
};
|
|
|
|
#endif
|
|
|
|
/*
|
|
* (c) 2001-2004 Chris Danford
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|