Files
itgmania212121/stepmania/src/Judgment.cpp
T
Chris Danford f7fc9ceaa5 remove Set/GetHidden, leave *Visible
remove hidden from ActorCommands eventually
2007-02-13 06:32:26 +00:00

158 lines
4.3 KiB
C++

#include "global.h"
#include "Judgment.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "ThemeMetric.h"
#include "ActorUtil.h"
#include "StatsManager.h"
#include "XmlFile.h"
REGISTER_ACTOR_CLASS( Judgment )
Judgment::Judgment()
{
m_mpToTrack = MultiPlayer_Invalid;
}
void Judgment::LoadFromNode( const XNode* pNode )
{
RString sFile;
if( ActorUtil::GetAttrPath(pNode, "File", sFile) )
{
CollapsePath( sFile );
LoadNormal( sFile );
}
else
{
LoadNormal();
}
ActorFrame::LoadFromNode( pNode );
}
void Judgment::LoadNormal()
{
LoadNormal( THEME->GetPathG("Judgment","label") );
}
void Judgment::LoadNormal( const RString &sPath )
{
m_sprJudgment.Load( sPath );
ASSERT( m_sprJudgment.GetNumStates() == 6 || m_sprJudgment.GetNumStates() == 12 );
m_sprJudgment.StopAnimating();
m_sprJudgment.SetName( "Judgment" );
ActorUtil::LoadAllCommands( m_sprJudgment, "Judgment" );
Reset();
this->AddChild( &m_sprJudgment );
}
void Judgment::Reset()
{
m_sprJudgment.FinishTweening();
m_sprJudgment.SetXY( 0, 0 );
m_sprJudgment.StopEffect();
m_sprJudgment.SetVisible( false );
}
void Judgment::SetJudgment( TapNoteScore score, bool bEarly )
{
//LOG->Trace( "Judgment::SetJudgment()" );
Reset();
m_sprJudgment.SetVisible( true );
int iStateMult = (m_sprJudgment.GetNumStates()==12) ? 2 : 1;
int iStateAdd = ( bEarly || ( iStateMult == 1 ) ) ? 0 : 1;
switch( score )
{
case TNS_W1:
m_sprJudgment.SetState( 0 * iStateMult + iStateAdd );
m_sprJudgment.PlayCommand( "W1" );
break;
case TNS_W2:
m_sprJudgment.SetState( 1 * iStateMult + iStateAdd );
m_sprJudgment.PlayCommand( "W2" );
break;
case TNS_W3:
m_sprJudgment.SetState( 2 * iStateMult + iStateAdd );
m_sprJudgment.PlayCommand( "W3" );
break;
case TNS_W4:
m_sprJudgment.SetState( 3 * iStateMult + iStateAdd );
m_sprJudgment.PlayCommand( "W4" );
break;
case TNS_W5:
m_sprJudgment.SetState( 4 * iStateMult + iStateAdd );
m_sprJudgment.PlayCommand( "W5" );
break;
case TNS_Miss:
m_sprJudgment.SetState( 5 * iStateMult + iStateAdd );
m_sprJudgment.PlayCommand( "Miss" );
break;
default:
ASSERT(0);
}
}
void Judgment::LoadFromMultiPlayer( MultiPlayer mp )
{
ASSERT( m_mpToTrack == MultiPlayer_Invalid ); // assert only load once
m_mpToTrack = mp;
this->SubscribeToMessage( enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) );
}
void Judgment::HandleMessage( const Message &msg )
{
if( m_mpToTrack != MultiPlayer_Invalid && msg == enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) )
SetJudgment( STATSMAN->m_CurStageStats.m_multiPlayer[m_mpToTrack].m_tnsLast, false ); // FIXME: save and pass early bool?
ActorFrame::HandleMessage( msg );
}
// lua start
#include "LuaBinding.h"
class LunaJudgment: public Luna<Judgment>
{
public:
static int LoadFromMultiPlayer( T* p, lua_State *L ) { p->LoadFromMultiPlayer( Enum::Check<MultiPlayer>(L, 1) ); return 0; }
LunaJudgment()
{
ADD_METHOD( LoadFromMultiPlayer );
}
};
LUA_REGISTER_DERIVED_CLASS( Judgment, ActorFrame )
// lua end
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/