Files
itgmania212121/stepmania/src/XmlFile.h
T
Glenn Maynard cefa128034 change XNode children to a vector.
This means the order of children is preserved.

It also means the name of each node isn't duplicated.  This was
an opportunity for an inconsistent XNode tree.  Nodes can now be
renamed after being inserted into a tree.

Searching for children by name isn't efficient.  Use attributes for that.
2007-02-12 01:52:18 +00:00

137 lines
4.2 KiB
C++

/* XmlFile - Simple XML reading and writing. */
#ifndef XML_FILE_H
#define XML_FILE_H
#include <map>
struct DateTime;
class RageFileBasic;
struct lua_State;
class XNodeValue
{
public:
virtual ~XNodeValue() { }
virtual XNodeValue *Copy() const = 0;
virtual void GetValue( RString &out ) const = 0;
virtual void GetValue( int &out ) const = 0;
virtual void GetValue( float &out ) const = 0;
virtual void GetValue( bool &out ) const = 0;
virtual void GetValue( unsigned &out ) const = 0;
virtual void PushValue( lua_State *L ) const = 0;
template<typename T>
T GetValue() const { T val; GetValue(val); return val; }
virtual void SetValue( const RString &v ) = 0;
virtual void SetValue( int v ) = 0;
virtual void SetValue( float v ) = 0;
virtual void SetValue( unsigned v ) = 0;
virtual void SetValueFromStack( lua_State *L ) = 0;
};
class XNodeStringValue: public XNodeValue
{
public:
RString m_sValue;
XNodeValue *Copy() const { return new XNodeStringValue( *this ); }
void GetValue( RString &out ) const;
void GetValue( int &out ) const;
void GetValue( float &out ) const;
void GetValue( bool &out ) const;
void GetValue( unsigned &out ) const;
void PushValue( lua_State *L ) const;
void SetValue( const RString &v );
void SetValue( int v );
void SetValue( float v );
void SetValue( unsigned v );
void SetValueFromStack( lua_State *L );
};
typedef map<RString,XNodeValue*> XAttrs;
class XNode;
typedef vector<XNode*> XNodes;
#define FOREACH_Attr( pNode, Var ) \
for( XAttrs::iterator Var = (pNode)->m_attrs.begin(); \
Var != (pNode)->m_attrs.end(); \
++Var )
#define FOREACH_CONST_Attr( pNode, Var ) \
for( XAttrs::const_iterator Var = (pNode)->m_attrs.begin(); \
Var != (pNode)->m_attrs.end(); \
++Var )
#define FOREACH_Child( pNode, Var ) \
XNode *Var = NULL; \
for( XNodes::iterator Var##Iter = (pNode)->m_childs.begin(); \
Var = (Var##Iter != (pNode)->m_childs.end())? *Var##Iter:NULL, \
Var##Iter != (pNode)->m_childs.end(); \
++Var##Iter )
#define FOREACH_CONST_Child( pNode, Var ) \
const XNode *Var = NULL; \
for( XNodes::const_iterator Var##Iter = (pNode)->m_childs.begin(); \
Var = (Var##Iter != (pNode)->m_childs.end())? *Var##Iter:NULL, \
Var##Iter != (pNode)->m_childs.end(); \
++Var##Iter )
class XNode
{
public:
RString m_sName;
XNodes m_childs; // child nodes
XAttrs m_attrs; // attributes
void SetName( const RString &sName ) { m_sName = sName; }
const RString &GetName() const { return m_sName; }
static const RString TEXT_ATTRIBUTE;
template <typename T>
void GetTextValue( T &out ) const { GetAttrValue(TEXT_ATTRIBUTE, out); }
// in own attribute list
const XNodeValue *GetAttr( const RString &sAttrName ) const;
XNodeValue *GetAttr( const RString &sAttrName );
template <typename T>
bool GetAttrValue( const RString &sName, T &out ) const { const XNodeValue *pAttr=GetAttr(sName); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
bool PushAttrValue( lua_State *L, const RString &sName ) const;
// in one level child nodes
const XNode *GetChild( const RString &sName ) const;
XNode *GetChild( const RString &sName );
template <typename T>
bool GetChildValue( const RString &sName, T &out ) const { const XNode *pChild=GetChild(sName); if(pChild==NULL) return false; pChild->GetTextValue(out); return true; }
bool PushChildValue( lua_State *L, const RString &sName ) const;
// modify DOM
template <typename T>
XNode *AppendChild( const RString &sName, T value ) { XNode *p=AppendChild(sName); p->AppendAttr(XNode::TEXT_ATTRIBUTE, value); return p; }
XNode *AppendChild( const RString &sName ) { XNode *p=new XNode(sName); return AppendChild(p); }
XNode *AppendChild( XNode *node );
bool RemoveChild( XNode *node, bool bDelete = true );
XNodeValue *AppendAttrFrom( const RString &sName, XNodeValue *pValue, bool bOverwrite = true );
XNodeValue *AppendAttr( const RString &sName );
template <typename T>
XNodeValue *AppendAttr( const RString &sName, T value ) { XNodeValue *pVal = AppendAttr( sName ); pVal->SetValue( value ); return pVal; }
bool RemoveAttr( const RString &sName );
XNode();
explicit XNode( const RString &sName );
XNode( const XNode &cpy );
~XNode() { Free(); }
void Clear();
private:
void Free();
XNode &operator=( const XNode &cpy ); // don't use
};
#endif