Files
itgmania212121/stepmania/src/MusicList.cpp
T
Chris Danford bcbe615c0d Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00

140 lines
4.5 KiB
C++

#include "global.h"
#include "MusicList.h"
#include "ThemeManager.h"
#include "ThemeMetric.h"
/* If this actor is used anywhere other than SelectGroup, we
* can add a setting that changes which metric group we pull
* settings out of, so it can be configured separately. */
static const ThemeMetric<int> NUM_COLUMNS ("MusicList","NumColumns");
static const ThemeMetric<int> NUM_ROWS ("MusicList","NumRows");
static const ThemeMetric<float> START_X ("MusicList","StartX");
static const ThemeMetric<float> START_Y ("MusicList","StartY");
static const ThemeMetric<float> SPACING_X ("MusicList","SpacingX");
static const ThemeMetric<float> CROP_WIDTH ("MusicList","CropWidth");
static const ThemeMetric<ActorCommands> INIT_COMMAND ("MusicList","InitCommand");
MusicList::MusicList()
{
CurGroup = 0;
}
void MusicList::Load()
{
for( int i=0; i<NUM_COLUMNS; i++ )
{
m_textTitles[i].LoadFromFont( THEME->GetPathToF("MusicList titles") );
m_textTitles[i].SetXY( START_X + i*SPACING_X, START_Y );
m_textTitles[i].Command( INIT_COMMAND );
this->AddChild( &m_textTitles[i] );
}
}
void MusicList::AddGroup()
{
m_ContentsText.push_back(group());
}
void MusicList::AddSongsToGroup(const vector<Song*> &Songs)
{
// Generate what text will show in the contents for each group
unsigned group = m_ContentsText.size()-1;
m_ContentsText[group].m_iNumSongsInGroup = Songs.size();
for( int c=0; c<NUM_COLUMNS; c++ ) // foreach col
{
CString sText;
for( int r=0; r<NUM_ROWS; r++ ) // foreach row
{
unsigned iIndex = c*NUM_ROWS + r;
if( iIndex >= Songs.size() )
continue;
if( c == NUM_COLUMNS-1 && r == NUM_ROWS-1 && Songs.size() != unsigned(NUM_COLUMNS*NUM_ROWS) )
{
sText += ssprintf( "%i more.....", int(Songs.size() - NUM_COLUMNS * NUM_ROWS + 1) );
continue;
}
CString sTitle = Songs[iIndex]->GetFullDisplayTitle();
// TODO: Move this crop threshold into a theme metric or make automatic based on column width
if( sTitle.GetLength() > 40 )
sTitle = sTitle.Left( 37 ) + "...";
CString sTrTitle = Songs[iIndex]->GetFullTranslitTitle();
if( sTrTitle.GetLength() > 40 )
sTrTitle = sTrTitle.Left( 37 ) + "...";
/* If the main title isn't complete for this font, and we have a translit,
* use it. */
if(m_textTitles[c].StringWillUseAlternate(sTitle, sTrTitle))
sText += sTrTitle;
else
sText += sTitle;
sText += "\n";
}
m_ContentsText[group].ContentsText[c] = sText;
}
}
/* TODO: tween? */
void MusicList::SetGroupNo(int group)
{
CurGroup = group;
for( int c=0; c<NUM_COLUMNS; c++ )
{
m_textTitles[c].SetText( m_ContentsText[CurGroup].ContentsText[c] );
m_textTitles[c].CropToWidth( int(CROP_WIDTH/m_textTitles[c].GetZoom()) );
}
}
void MusicList::TweenOnScreen()
{
for( int i=0; i<NUM_COLUMNS; i++ )
{
m_textTitles[i].SetDiffuse( RageColor(1,1,1,0) );
m_textTitles[i].BeginTweening( 0.5f );
m_textTitles[i].BeginTweening( 0.5f );
m_textTitles[i].SetDiffuse( RageColor(1,1,1,1) );
}
}
void MusicList::TweenOffScreen()
{
for( int i=0; i<NUM_COLUMNS; i++ )
{
m_textTitles[i].StopTweening();
m_textTitles[i].BeginTweening( 0.7f );
m_textTitles[i].BeginTweening( 0.5f );
m_textTitles[i].SetDiffuse( RageColor(1,1,1,0) );
}
}
/*
* (c) 2001-2003 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/