Files
itgmania212121/stepmania/src/TransitionStarWipe.cpp
T
2001-11-28 20:26:45 +00:00

129 lines
3.2 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
File: TransitionStarWipe.cpp
Desc: Shooting start across the screen leave a black trail.
Copyright (c) 2001 Chris Danford. All rights reserved.
-----------------------------------------------------------------------------
*/
#include "RageUtil.h"
#include "TransitionStarWipe.h"
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#define TEXTURE_STAR_BLUE "Textures\\Star Blue.png"
#define TEXTURE_STAR_YELLOW "Textures\\Star Yellow.png"
TransitionStarWipe::TransitionStarWipe()
{
m_fTransitionTime = m_fTransitionTime * 1.5f;
}
TransitionStarWipe::~TransitionStarWipe()
{
}
void TransitionStarWipe::Draw()
{
if( m_TransitionState == opened )
return;
else if( m_TransitionState == closed ) {
SCREEN->DrawRect( CRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT), D3DCOLOR_RGBA(0,0,0,255) );
return;
}
float fPercentOpen;
switch( m_TransitionState )
{
case opening_right:
case opening_left:
fPercentOpen = (1.0f - m_fPercentThroughTransition);
break;
case closing_right:
case closing_left:
fPercentOpen = m_fPercentThroughTransition;
break;
}
int iNumStars = SCREEN_HEIGHT/m_iStarHeight + 1;
for( int row=0; row<iNumStars; row++ ) // foreach row of stars
{
BOOL bIsAnEvenRow = row % 2;
int y = m_iStarHeight*row + m_iStarHeight/2;
int x_tilt;
switch( m_TransitionState )
{
case opening_right:
case opening_left:
x_tilt = y - SCREEN_HEIGHT/2;
break;
case closing_right:
case closing_left:
x_tilt = abs( y - SCREEN_HEIGHT/2 );
if( bIsAnEvenRow ) x_tilt *= -1;
break;
}
int x_offset = (int)(fPercentOpen*(SCREEN_WIDTH+SCREEN_HEIGHT+m_iStarWidth));
int x = bIsAnEvenRow ?
-SCREEN_HEIGHT/2 + x_offset + x_tilt :
SCREEN_WIDTH+SCREEN_HEIGHT/2 - x_offset + x_tilt;
m_sprStar.SetRotation( bIsAnEvenRow ? D3DX_PI : 0.0f ); // flip the sprite
m_sprStar.SetXY( bIsAnEvenRow?x-1:x, bIsAnEvenRow?y-1:y ); // fudge. The rotation makes it off center
m_sprStar.Draw();
int x_rect_leading_edge = x + ( bIsAnEvenRow ? - m_iStarWidth/2 : m_iStarWidth/2 );
int x_rect_trailing_edge = ( bIsAnEvenRow ? 0 : SCREEN_WIDTH );
int y_top = y - m_iStarHeight/2;
int y_bot = y + m_iStarHeight/2;
SCREEN->DrawRect( CRect(x_rect_leading_edge, y_top,
x_rect_trailing_edge, y_bot ),
D3DCOLOR_ARGB(255,0,0,0)
);
}
}
void TransitionStarWipe::OpenWipingRight( WindowMessage send_when_done )
{
Transition::OpenWipingRight( send_when_done );
LoadNewStarSprite( TEXTURE_STAR_BLUE );
}
void TransitionStarWipe::OpenWipingLeft( WindowMessage send_when_done )
{
Transition::OpenWipingLeft( send_when_done );
LoadNewStarSprite( TEXTURE_STAR_BLUE );
}
void TransitionStarWipe::CloseWipingRight(WindowMessage send_when_done )
{
Transition::CloseWipingRight( send_when_done );
LoadNewStarSprite( TEXTURE_STAR_YELLOW );
}
void TransitionStarWipe::CloseWipingLeft( WindowMessage send_when_done )
{
Transition::CloseWipingLeft( send_when_done );
LoadNewStarSprite( TEXTURE_STAR_YELLOW );
}
void TransitionStarWipe::LoadNewStarSprite( CString sFileName )
{
m_sprStar.LoadFromTexture( sFileName );
m_iStarWidth = m_sprStar.GetZoomedWidth();
m_iStarHeight = m_sprStar.GetZoomedHeight();
}