Files
itgmania212121/stepmania/src/StyleDef.h
T
2004-05-31 22:03:01 +00:00

92 lines
3.3 KiB
C++

/* StyleDef - A data structure that holds the definition for one of a Game's styles. */
#ifndef STYLEDEF_H
#define STYLEDEF_H
#include "StyleInput.h"
#include "GameInput.h"
#include "Game.h"
#include "NoteTypes.h"
#include "PlayerNumber.h"
#include "GameConstantsAndTypes.h"
const int MAX_COLS_PER_PLAYER = MAX_NOTE_TRACKS;
class NoteData;
class StyleDef
{
public:
Game m_Game; // Which Game is this Style used with?
bool m_bUsedForGameplay; // Can be used only for gameplay?
bool m_bUsedForEdit; // Can be used for editing?
/* The name of the style. (This is currently unused.) */
char m_szName[60];
/* Steps format used for each player. For example, "dance versus" reads
* the Steps with the tag "dance-single". */
StepsType m_StepsType;
enum StyleType
{
ONE_PLAYER_ONE_CREDIT, // e.g. single
TWO_PLAYERS_TWO_CREDITS, // e.g. versus
ONE_PLAYER_TWO_CREDITS, // e.g. double
};
StyleType m_StyleType;
int m_iCenterX[NUM_PLAYERS]; // center of the player
int m_iColsPerPlayer; // number of total tracks this style expects (e.g. 4 for versus, but 8 for double)
struct ColumnInfo
{
int track; // take note data from this track
GameController controller; // use this instrument to hit a note on this track
GameButton button; // use this button to hit a note on this track
float fXOffset; // x position of the column relative to player center
};
ColumnInfo m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; // maps each players' column to a track in the NoteData
int m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
GameInput StyleInputToGameInput( const StyleInput& StyleI ) const;
StyleInput GameInputToStyleInput( const GameInput &GameI ) const;
PlayerNumber ControllerToPlayerNumber( GameController controller ) const;
void GetTransformedNoteDataForStyle( PlayerNumber pn, const NoteData* pOriginal, NoteData* pNoteDataOut ) const;
bool MatchesNotesType( StepsType type ) const;
void GetMinAndMaxColX( PlayerNumber pn, float& fMixXOut, float& fMaxXOut ) const;
};
#endif
/*
* (c) 2001-2002 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/