194 lines
5.7 KiB
C++
194 lines
5.7 KiB
C++
#include "global.h"
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#include "ScreenAward.h"
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#include "ScreenManager.h"
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#include "AnnouncerManager.h"
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#include "RageSounds.h"
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#include "ThemeManager.h"
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#include "GameState.h"
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#include "SongManager.h"
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#include "Steps.h"
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#include "StyleDef.h"
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#include "CodeDetector.h"
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#include "ProfileManager.h"
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#include "StepMania.h"
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#include "CryptManager.h"
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#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
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ScreenAward::ScreenAward( CString sName ) : ScreenWithMenuElements( sName )
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{
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bool bEitherPlayerHasAward = false;
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ZERO( m_bSavedScreenshot );
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FOREACH_PlayerNumber( p )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue;
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CString sAward;
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CString sDescription;
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if( !GAMESTATE->m_vLastPerDifficultyAwards[p].empty() )
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{
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PerDifficultyAward pda = GAMESTATE->m_vLastPerDifficultyAwards[p].front();
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GAMESTATE->m_vLastPerDifficultyAwards[p].pop_front();
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sAward = PerDifficultyAwardToString( pda );
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sDescription =
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PerDifficultyAwardToThemedString( pda ) + "\n" +
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DifficultyToThemedString( GAMESTATE->m_pCurSteps[p]->GetDifficulty() );
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}
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else if( !GAMESTATE->m_vLastPeakComboAwards[p].empty() )
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{
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PeakComboAward pca = GAMESTATE->m_vLastPeakComboAwards[p].front();
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GAMESTATE->m_vLastPeakComboAwards[p].pop_front();
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sAward = PeakComboAwardToString( pca );
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sDescription = PeakComboAwardToThemedString( pca );
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}
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if( sAward.empty() )
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continue; // skip this player
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bEitherPlayerHasAward = true;
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m_Received[p].Load( THEME->GetPathG(m_sName,"received") );
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m_Received[p]->SetName( ssprintf("ReceivedP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_Received[p] );
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this->AddChild( m_Received[p] );
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m_Trophy[p].Load( THEME->GetPathG(m_sName,"trophy "+sAward) );
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m_Trophy[p]->SetName( ssprintf("TrophyP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_Trophy[p] );
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this->AddChild( m_Trophy[p] );
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m_textDescription[p].LoadFromFont( THEME->GetPathF(m_sName,"description") );
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m_textDescription[p].SetName( ssprintf("DescriptionP%d",p+1) );
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m_textDescription[p].SetText( sDescription );
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SET_XY_AND_ON_COMMAND( m_textDescription[p] );
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this->AddChild( &m_textDescription[p] );
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}
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if( !bEitherPlayerHasAward )
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{
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HandleScreenMessage( SM_GoToNextScreen );
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return;
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}
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SOUND->PlayMusic( THEME->GetPathToS( m_sName + " music") );
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}
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void ScreenAward::DrawPrimitives()
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{
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Screen::DrawPrimitives();
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}
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void ScreenAward::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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// LOG->Trace( "ScreenAward::Input()" );
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if( IsTransitioning() )
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return;
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if( GameI.IsValid() )
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{
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PlayerNumber pn = GAMESTATE->GetCurrentStyleDef()->ControllerToPlayerNumber( GameI.controller );
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if( CodeDetector::EnteredCode(GameI.controller, CodeDetector::CODE_SAVE_SCREENSHOT) )
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{
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if( !m_bSavedScreenshot[pn] && // only allow one screenshot
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PROFILEMAN->IsUsingProfile(pn) )
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{
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Profile* pProfile = PROFILEMAN->GetProfile(pn);
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CString sDir = PROFILEMAN->GetProfileDir((ProfileSlot)pn) + "Screenshots/";
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int iScreenshotIndex = pProfile->GetNextScreenshotIndex();
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CString sFileName = SaveScreenshot( sDir, true, true, iScreenshotIndex );
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CString sPath = sDir+sFileName;
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if( !sFileName.empty() )
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{
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Screenshot screenshot;
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screenshot.sFileName = sFileName;
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screenshot.sMD5 = CRYPTMAN->GetMD5( sPath );
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// FIXME: save HighScore
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pProfile->AddScreenshot( screenshot );
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}
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m_bSavedScreenshot[pn] = true;
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return; // handled
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}
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}
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}
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenAward::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_MenuTimer:
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MenuStart( PLAYER_INVALID );
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break;
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case SM_GoToNextScreen:
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// TRICKY: Keep looping on this screen until all awards are shown
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bool bMoreAwardsLeft = false;
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FOREACH_PlayerNumber( p )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue;
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if( !GAMESTATE->m_vLastPerDifficultyAwards[p].empty() ||
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!GAMESTATE->m_vLastPeakComboAwards[p].empty() )
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{
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bMoreAwardsLeft = true;
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}
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}
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if( bMoreAwardsLeft )
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SCREENMAN->SetNewScreen( m_sName );
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else
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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break;
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}
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}
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void ScreenAward::MenuStart( PlayerNumber pn )
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{
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FOREACH_PlayerNumber( p )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue;
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OFF_COMMAND( m_Received[p] );
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OFF_COMMAND( m_Trophy[p] );
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OFF_COMMAND( m_textDescription[p] );
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}
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StartTransitioning( SM_GoToNextScreen );
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}
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/*
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* (c) 2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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