b93d1bfd5e
CourseDifficulty names still exist, since it's useful to distinguish them in command names
92 lines
3.2 KiB
C++
92 lines
3.2 KiB
C++
#include "global.h"
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#include "Difficulty.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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static const CString DifficultyNames[NUM_RADAR_CATEGORIES] = {
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"Beginner",
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"Easy",
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"Medium",
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"Hard",
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"Challenge",
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"Edit",
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};
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XToString( Difficulty );
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XToThemedString( Difficulty );
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/* We prefer the above names; recognize a number of others, too. (They'l
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* get normalized when written to SMs, etc.) */
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Difficulty StringToDifficulty( const CString& sDC )
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{
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CString s2 = sDC;
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s2.MakeLower();
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if( s2 == "beginner" ) return DIFFICULTY_BEGINNER;
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else if( s2 == "easy" ) return DIFFICULTY_EASY;
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else if( s2 == "basic" ) return DIFFICULTY_EASY;
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else if( s2 == "light" ) return DIFFICULTY_EASY;
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else if( s2 == "medium" ) return DIFFICULTY_MEDIUM;
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else if( s2 == "another" ) return DIFFICULTY_MEDIUM;
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else if( s2 == "trick" ) return DIFFICULTY_MEDIUM;
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else if( s2 == "standard" ) return DIFFICULTY_MEDIUM;
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else if( s2 == "difficult") return DIFFICULTY_MEDIUM;
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else if( s2 == "hard" ) return DIFFICULTY_HARD;
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else if( s2 == "ssr" ) return DIFFICULTY_HARD;
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else if( s2 == "maniac" ) return DIFFICULTY_HARD;
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else if( s2 == "heavy" ) return DIFFICULTY_HARD;
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else if( s2 == "smaniac" ) return DIFFICULTY_CHALLENGE;
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else if( s2 == "challenge" )return DIFFICULTY_CHALLENGE;
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else if( s2 == "expert" ) return DIFFICULTY_CHALLENGE;
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else if( s2 == "oni" ) return DIFFICULTY_CHALLENGE;
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else if( s2 == "edit" ) return DIFFICULTY_EDIT;
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else return DIFFICULTY_INVALID;
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}
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static const CString CourseDifficultyNames[NUM_DIFFICULTIES] =
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{
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"(not used)",
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"Easy",
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"Regular",
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"Difficult",
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"(not used)",
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};
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XToString( CourseDifficulty );
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XToThemedString( CourseDifficulty );
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StringToX( CourseDifficulty );
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CourseDifficulty GetNextShownCourseDifficulty( CourseDifficulty cd )
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{
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for( CourseDifficulty d=(CourseDifficulty)(cd+1); d<NUM_DIFFICULTIES; ((int&)d)++ )
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{
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if( GAMESTATE->IsCourseDifficultyShown(d) )
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return d;
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}
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return DIFFICULTY_INVALID;
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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