Files
itgmania212121/stepmania/src/ScreenSandbox.cpp
T
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00

49 lines
1.4 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
File: ScreenSandbox.h
Desc: Area for testing. Throw whatever you're working on in here. If you
don't want stuff in here to be wiped out by the next guy who works on something,
make a separate screen and add a hook into ScreenTest; this one's just a
scratchpad.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
Glenn Maynard (OpenGL Code)
Lance Gilbert (OpenGL/Usability Modifications)
-----------------------------------------------------------------------------
*/
#include "ScreenSandbox.h"
#include "GameConstantsAndTypes.h"
ScreenSandbox::ScreenSandbox()
{
m_quad.StretchTo( RectI(SCREEN_LEFT, SCREEN_TOP, SCREEN_RIGHT, SCREEN_BOTTOM) );
m_quad.SetDiffuse( RageColor(1,1,1,1) );
// this->AddChild( &m_quad );
// m_sprite.Load( "C:\\stepmania\\stepmania\\RandomMovies\\cm301[1].avi" );
// m_sprite.SetXY( CENTER_X, CENTER_Y );
// this->AddChild( &m_sprite );
obj.SetXY(CENTER_X, CENTER_Y);
// obj.SetZoom(50);
this->AddChild(&obj);
}
void ScreenSandbox::HandleScreenMessage( const ScreenMessage SM )
{
}
void ScreenSandbox::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
}
void ScreenSandbox::Update( float fDeltaTime )
{
Screen::Update(fDeltaTime);
}