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itgmania212121/Themes/_fallback/Scripts/04 LogDisplay.lua
T

322 lines
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Lua

-- This is a little fake actor class meant for displaying lines of a log.
-- It's placed inside Def, but it's actually just an ActorFrame with some
-- children and special commands.
-- LogDisplay listens for several messages that control its behavior.
-- The name given to the LogDisplay is added to the name of the message to
-- make the messages unique to this LogDisplay. So to issue a command to
-- the LogDisplay, broadcast the message "<command><name>".
-- For a LogDisplay named "Foo", you would broadcase "Foo" to add to the
-- log, "ToggleFoo" to toggle whether it's shown or hidden, and so on.
-- Some of the control messages take tables of args.
-- Arg elements of the form "name= type" are named, and must be a value of
-- the given type.
-- Arg elements of the form "name" are unnamed.
-- The messages are:
-- <name>: params= {message= string, dont_show= bool}
-- Adds message to the log to be shown when revealing.
-- If dont_show is false, then Show will be automatically executed with
-- auto_hide= true.
-- Messages with line breaks will take up multiple lines.
-- The newest message in the log has index 1.
-- Toggle: No params
-- Executes either Show or Hide, depending on the current state.
-- Show: params= {range= {last_message, lines}, auto_hide= bool}
-- Shows the messages currently in the log.
-- range[1] is the index of the last message to show.
-- range[2] is the max number of lines to show.
-- range[1] defaults to a cleavage shot.
-- range[2] defaults to MaxDisplayLines.
-- If auto_hide is non-nil, Hide will be execuated after a short time.
-- If auto_hide is a number, it will be used as the time to wait before
-- hiding. Otherwise, the Times.show will be used.
-- Query: No params
-- Broadcasts "<name>Response" message with a table containing:
-- {log_len= number, hidden= bool}
-- log_len is the number of messages currently in the log.
-- hidden is whether the LogDisplay is currently hidden.
-- Hide: No params
-- Hides the LogDisplay.
-- Clear: params= {messages}
-- Clears the messages in the log. If messages is a number, only clears
-- that many messages, oldest first.
-- params to Def.LogDisplay():
-- {
-- Name= string
-- The name will be used as the name of the main ActorFrame and to
-- control what messages the LogDisplay listens for.
-- MaxLogLen= number
-- The maximum number of messages to store in the log.
-- MaxDisplayLines= number
-- The maximum number of lines that can be displayed at a time.
-- ReplaceLinesWhenHidden= bool
-- If this is true, any messages recieved while the LogDisplay is hidden
-- will replace the message currently at the front of the log.
-- If this is false, messages recieved while the LogDisplay is hidden
-- will push other messages back. Messages pushed past MaxLines will be
-- removed.
-- IgnoreIdentical= bool
-- If true, then a message that is identical to one already in the log
-- will be ignored.
-- Font= font name
-- The name of the font to use. This will be passed to THEME:GetPathF,
-- so it should not be a path.
-- LineHeight= number
-- The height in pixels to use between lines.
-- LineWidth= number
-- The width that lines should be limited to.
-- TextZoom= number
-- The zoom factor to apply to the text.
-- TextColor= color
-- The color to use for the text.
-- Times= {show= number, hide= number}
-- show is the amount of time to wait before automatically hiding when
-- Show is executed with AutoHide == true. It's passed as a table, so
-- if you keep a copy of the table, you should be able to modify it to
-- change the time.
-- hide is used as the time for the default hide command to hide.
-- Indent= number
-- The amount in pixels to indent lines that were part of a multi-line
-- message.
-- Hide= function(self)
-- This command will be executed when the LogDisplay needs to be hidden.
-- Hide will also be executed during the InitCommand, so the
-- LogDisplay will start in the hidden state.
-- Show= function(self, Lines)
-- This command will be executed when the LogDisplay needs to be shown.
-- Lines is the number of lines to show.
-- }
-- Any actors placed in params will be used and drawn behind the text.
-- If there are no actors in params, a quad filling the area will be used.
-- Reasonable defaults are provided for everything except Name. If Name is
-- blank, you get nothing. Defaults assume the LogDisplay should fill the
-- screen when in use.
-- Below is the implementation of the above features.
local log_display_mt= {
__index= {
create_actors= function(self, params)
self.name= params.Name
self.font= params.Font or "Common Normal"
self.line_height= params.LineHeight or 12
self.line_width= params.LineWidth or SCREEN_WIDTH
self.text_zoom= params.TextZoom or .5
self.text_color= params.TextColor or color("#93a1a1")
self.max_lines= params.MaxLines or SCREEN_HEIGHT / self.line_height
self.max_log= params.MaxLogLen or self.max_lines
self.indent= params.Indent or 8
self.times= params.Times
self.param_hide= params.Hide or
function(subself)
subself:linear(params.Times.hide)
subself:y(-SCREEN_HEIGHT)
end
self.param_show= params.Show or
function(subself, lines)
subself:visible(true)
subself:linear(params.Times.hide)
local cover= math.min(self.line_height * (lines+.5), SCREEN_HEIGHT)
subself:y(-SCREEN_HEIGHT + cover)
end
self.text_actors= {}
self.message_log= {}
self.messes_since_update= 0
local name_mess= self.name .. "MessageCommand"
local args= {
Name= self.name,
InitCommand= function(subself)
self.container= subself; -- This semicolon ends this statement.
-- Without it, the next would be ambiguous syntax.
-- Let the InitCommand passed in params do something.
(params.InitCommand or function() end)(subself)
self:hide()
end,
OffCommand= function(subself)
subself:visible(false)
for i, actor in ipairs(self.text_actors) do
actor:visible(false)
end
end,
[name_mess]= function(subself, mess)
if not mess.message then return end
if self.messes_since_update > self.max_log then return end
-- Long ago, someone decided that "::" should be an alias for "\n"
-- and hardcoded it into BitmapText.
local message= tostring(mess.message):gsub("::", ":")
if params.IgnoreIdentical then
for i, prevmess in ipairs(self.message_log) do
if message == prevmess then return end
end
end
if params.ReplaceLinesWhenHidden and self.hidden then
self:clear()
self.message_log[1]= message
else
table.insert(self.message_log, 1, message)
if #self.message_log > self.max_log then
table.remove(self.message_log)
end
end
if not mess.dont_show or not self.hidden then
self.messes_since_update= self.messes_since_update + 1
self.hidden= false
subself:stoptweening()
subself:queuecommand("Update")
end
end,
["Toggle" .. name_mess]= function(subself)
if self.hidden then
self:show()
else
self:hide()
end
end,
["Hide" .. name_mess]= function(subself)
self:hide()
end,
["Show" .. name_mess]= function(subself, mess)
self:show(mess.range, mess.auto_hide)
end,
["Clear" .. name_mess]= function(subself, mess)
self:clear(mess[1])
end,
UpdateCommand= function(subself)
self:show(nil, true)
self.messes_since_update= 0
end,
LoadFont(self.font) ..
{
Name="WidthTester",
InitCommand= function(subself)
self.width_tester= subself
subself:zoom(self.text_zoom)
subself:visible(false)
end
}
}
if #params == 0 then
args[#args+1]= Def.Quad {
Name= "Logbg",
InitCommand= function(subself)
subself:setsize(self.line_width, self.line_height*self.max_lines)
subself:horizalign(left)
subself:vertalign(top)
subself:diffuse(color("#002b36"))
subself:diffusealpha(.85)
end,
}
else
-- Add bg actors passed through params.
for i, actor in ipairs(params) do
args[#args+1]= actor
end
end
-- Add commands passed through params.
for name, command in pairs(params) do
if type(name) == "string" and name:find("Command") and not args[name] then
args[name]= command
end
end
for i= 1, self.max_lines do
args[#args+1]= LoadFont(self.font) ..
{
Name="Text" .. i,
InitCommand= function(subself)
-- Put them in the list in reverse order so the ones at the
-- bottom of the screen are used first.
self.text_actors[self.max_lines-i+1]= subself
subself:horizalign(left)
subself:vertalign(top)
subself:y(self.line_height * (i-1))
subself:zoom(self.text_zoom)
subself:diffuse(self.text_color)
subself:visible(false)
end,
OffCommand= cmd(visible,false),
}
end
return Def.ActorFrame(args)
end,
hide= function(self)
self.container:stoptweening()
self.param_hide(self.container)
self.container:queuecommand("Off")
self.hidden= true
end,
show= function(self, range, auto_hide)
if not range then range= {} end
local start= range[1] or 1
local lmax= range[2] or self.max_lines
local indented_lines= {}
local next_message= start
local num_lines= 0
while num_lines < lmax and self.message_log[next_message] do
self.width_tester:settext(self.message_log[next_message])
local lines_to_add= convert_text_to_indented_lines(
self.width_tester, self.indent, self.line_width, self.text_zoom)
indented_lines[#indented_lines+1]= lines_to_add
num_lines= num_lines + #lines_to_add
next_message= next_message + 1
end
local use_next= 1
local used= 0
for i, mess in ipairs(indented_lines) do
for l, line in ipairs(mess) do
-- Start at the end of the mess because the text actors are in
-- reverse order.
local ind= use_next + (#mess - l)
local actor= self.text_actors[ind]
if actor and used <= lmax then
actor:settext(line[2])
local indent= 8 + self.indent * line[1]
local lw= self.line_width - (indent + 8)
width_limit_text(actor, lw, self.text_zoom)
actor:x(indent)
actor:visible(true)
used= used + 1
end
end
use_next= use_next + #mess
end
self.container:stoptweening()
self.param_show(self.container, used)
self.hidden= false
if auto_hide then
self.container:sleep(self.times.show)
self.container:queuecommand("Hide" .. self.name)
end
end,
clear= function(self, messes)
if #self.message_log < 1 then return end
if not messes then
self.message_log= {}
else
for i= 1, messes do
table.remove(self.message_log)
if #self.message_log < 1 then break end
end
end
end
}}
function Def.LogDisplay(params)
if type(params.Name) ~= "string" or params.Name == "" then
ReportScriptError("Cannot create a LogDisplay without a name.")
return nil
end
if not params.Times then params.Times= {show= 4, hide= .125} end
if not params.Times.show then params.Times.show= 4 end
if not params.Times.hide then params.Times.hide= .125 end
local new_log_display= setmetatable({}, log_display_mt)
_G[params.Name .. "LogDisplay"]= new_log_display
return new_log_display:create_actors(params)
end