Files
itgmania212121/Themes/_fallback/Scripts/03 ThemeAndGamePrefs.lua
T
2014-06-26 23:57:40 -06:00

232 lines
5.3 KiB
Lua

-- sm-ssc Default Theme Preferences Handler
function InitGamePrefs()
local Prefs =
{
{ "DefaultFail", "Immediate" },
};
local BPrefs =
{
{ "ComboOnRolls", false },
};
for idx,pref in ipairs(Prefs) do
if GetGamePref( pref[1] ) == nil then
SetGamePref( pref[1], pref[2] );
end;
end;
for idx,pref in ipairs(BPrefs) do
if GetGamePrefB( pref[1] ) == nil then
SetGamePref( pref[1], pref[2] );
end;
end;
end
function InitUserPrefs()
if GetUserPrefB("ShowLotsaOptions") == nil then
SetUserPref("ShowLotsaOptions", true);
end;
local Prefs =
{
{ "GameplayShowStepsDisplay", true },
{ "GameplayShowScore", false},
--[[ { "ProTimingP1", false},
{ "ProTimingP2", false},
--]]
};
local BPrefs =
{
{ "AutoSetStyle", false },
{ "ComboUnderField", true },
{ "LongFail", false},
{ "NotePosition", true },
{ "UserPrefProtimingP1", false},
{ "UserPrefProtimingP2", false},
{ "ShowLotsaOptions", true},
{ "ComboOnRolls", false},
{ "FlashyCombos", false},
{ "GameplayFooter", false},
};
for idx,pref in ipairs(Prefs) do
if GetUserPref( pref[1] ) == nil then
SetUserPref( pref[1], pref[2] );
end;
end;
-- making sure I don't screw up anything yet...
for idx,pref in ipairs(BPrefs) do
if GetUserPrefB( pref[1] ) == nil then
SetUserPref( pref[1], pref[2] );
end;
end;
end;
--[[ theme option rows ]]
-- screen cover
function GetProTiming(pn)
local pname = ToEnumShortString(pn);
if GetUserPref("ProTiming"..pname) then
return GetUserPrefB("ProTiming"..pname);
else
SetUserPref("ProTiming"..pname,false);
return false;
end;
end;
function OptionRowProTiming()
local t = {
Name = "ProTiming";
LayoutType = "ShowAllInRow";
SelectType = "SelectOne";
OneChoiceForAllPlayers = false;
ExportOnChange = false;
Choices = { 'Off','On' };
LoadSelections = function(self, list, pn)
local bShow;
if GetUserPrefB("UserPrefProtiming" .. ToEnumShortString(pn) ) then
bShow = GetUserPrefB("UserPrefProtiming" .. ToEnumShortString(pn) );
if bShow then
list[2] = true;
else
list[1] = true;
end
else
list[1] = true;
end;
--[[ local pname = ToEnumShortString(pn);
if getenv("ProTiming"..pname) == true then
list[2] = true;
else
list[1] = true;
end; --]]
end;
SaveSelections = function(self, list, pn)
local bSave;
if list[2] then
bSave = true;
else
bSave = false;
end;
SetUserPref("UserPrefProtiming" .. ToEnumShortString(pn),bSave);
--[[ local val;
if list[2] then
val = true;
else
val = false;
end;
local pname = ToEnumShortString(pn);
setenv("ProTiming"..pname, val); --]]
end;
};
return t;
end;
function GetDefaultOptionLines()
local LineSets = {
"1,8,14,2,3,4,5,6,R,7,9,10,11,12,13,15,16,SF,17,18", -- All
"1,8,14,2,7,13,16,SF,17,18", -- DDR Essentials ( no turns, fx )
};
local function IsExtra()
if GAMESTATE:IsExtraStage() or GAMESTATE:IsExtraStage2() then
return true
else
return false
end
end
if not IsExtra() then
if GetUserPrefB("UserPrefShowLotsaOptions") then
return GetUserPrefB("UserPrefShowLotsaOptions") and LineSets[1] or LineSets[2];
else
return LineSets[2]; -- Just make sure!
end
else
return "1,8,14,2,7,13,16,SF,17,18" -- "failsafe" list
end
end;
--[[ end themeoption rows ]]
--[[ game option rows ]]
local fail_choices= { "Immediate","ImmediateContinue", "EndOfSong", "Off" }
function GamePrefDefaultFail()
return {
Name = "GamePrefDefaultFail";
LayoutType = "ShowAllInRow";
SelectType = "SelectOne";
OneChoiceForAllPlayers = true;
ExportOnChange = false;
Choices = fail_choices;
LoadSelections = function(self, list, pn)
if ReadGamePrefFromFile("DefaultFail") ~= nil then
local default= GetGamePref("DefaultFail")
if default then
if default == "Immediate" then
list[1] = true
elseif default == "ImmediateContinue" then
list[2] = true
elseif default == "EndOfSong" or default == "AtEnd" then
list[3] = true
elseif default == "Off" then
list[4] = true
else
list[1] = true
end
else
list[1] = true
end
else
WriteGamePrefToFile("DefaultFail","Immediate")
list[1] = true
end
end;
SaveSelections = function(self, list, pn)
local val
if list[1] then
val = fail_choices[1]
elseif list[2] then
val = fail_choices[2]
elseif list[3] then
val = fail_choices[3]
elseif list[4] then
val = fail_choices[4]
else
val = fail_choices[1]
end
WriteGamePrefToFile("DefaultFail",val)
MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } )
THEME:ReloadMetrics()
end;
}
end
function SongPrefFail()
-- Apply the default fail type to any players that haven't had it applied.
SetFail()
return {
Name= "Fail",
LayoutType= "ShowAllInRow",
SelectType= "SelectOne",
OneChoiceForAllPlayers= false,
ExportOnChange= false,
Choices= fail_choices,
LoadSelections= function(self, list, pn)
local fail= GAMESTATE:GetPlayerState(pn):GetPlayerOptions("ModsLevel_Preferred"):FailSetting():sub(10)
for i, c in ipairs(self.Choices) do
if c == fail then
list[i]= true
end
end
end,
SaveSelections= function(self, list, pn)
for i, c in ipairs(self.Choices) do
if list[i] then
GAMESTATE:GetPlayerState(pn):GetPlayerOptions("ModsLevel_Preferred"):FailSetting("FailType_" .. c)
end
end
end
}
end