Files
itgmania212121/src/ActorSound.h
T
2011-03-17 01:47:30 -04:00

57 lines
1.8 KiB
C++

#ifndef ACTOR_SOUND_H
#define ACTOR_SOUND_H
#include "Actor.h"
#include "RageSound.h"
/** @brief RageSound Actor interface. */
class ActorSound: public Actor
{
public:
virtual ~ActorSound() { }
virtual ActorSound *Copy() const;
void Load( const RString &sPath );
void Play();
void Pause( bool bPause );
void Stop();
void LoadFromNode( const XNode* pNode );
void PushSound( lua_State *L ) { m_Sound.PushSelf( L ); }
//
// Lua
//
virtual void PushSelf( lua_State *L );
private:
RageSound m_Sound;
};
#endif
/**
* @file
* @author Glenn Maynard (c) 2005
* @section LICENSE
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/