Files
itgmania212121/stepmania/src/Style.cpp
T
Glenn Maynard 94ea3cb9e0 cleanup
2005-09-03 00:30:46 +00:00

135 lines
4.3 KiB
C++

#include "global.h"
/*
* Styles define a set of columns for each player, and information about those
* columns, like what Instruments are used play those columns and what track
* to use to populate the column's notes.
* A "track" is the term used to descibe a particular vertical sting of note
* in NoteData.
* A "column" is the term used to describe the vertical string of notes that
* a player sees on the screen while they're playing. Column notes are
* picked from a track, but columns and tracks don't have a 1-to-1
* correspondance. For example, dance-versus has 8 columns but only 4 tracks
* because two players place from the same set of 4 tracks.
*/
#include "Style.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "Game.h"
#include "GameState.h"
#include "NoteData.h"
#include <float.h>
void Style::GetTransformedNoteDataForStyle( PlayerNumber pn, const NoteData& original, NoteData& noteDataOut ) const
{
ASSERT( pn >=0 && pn <= NUM_PLAYERS );
int iNewToOriginalTrack[MAX_COLS_PER_PLAYER];
for( int col=0; col<m_iColsPerPlayer; col++ )
{
ColumnInfo colInfo = m_ColumnInfo[pn][col];
int originalTrack = colInfo.track;
iNewToOriginalTrack[col] = originalTrack;
}
noteDataOut.LoadTransformed( original, m_iColsPerPlayer, iNewToOriginalTrack );
}
GameInput Style::StyleInputToGameInput( const StyleInput& StyleI ) const
{
ASSERT_M( StyleI.player < NUM_PLAYERS, ssprintf("P%i", StyleI.player) );
ASSERT_M( StyleI.col < MAX_COLS_PER_PLAYER, ssprintf("C%i", StyleI.col) );
FOREACH_GameController(gc)
{
if( this->m_StyleType != ONE_PLAYER_TWO_SIDES && gc != (int) StyleI.player )
continue;
for( int i = 0; i < m_pGame->m_iButtonsPerController && m_iInputColumn[gc][i] != END_MAPPING; ++i )
if( m_iInputColumn[gc][i] == StyleI.col )
return GameInput( gc, i );
}
FAIL_M( ssprintf("Unknown StyleInput %i,%i", StyleI.player, StyleI.col) );
};
StyleInput Style::GameInputToStyleInput( const GameInput &GameI ) const
{
StyleInput SI;
if( m_iInputColumn[0][0] == NO_MAPPING )
return SI; // Return invalid.
for( int i = 0; i <= GameI.button; ++i )
if( m_iInputColumn[GameI.controller][i] == END_MAPPING )
return SI; // Return invalid.
SI = StyleInput( ControllerToPlayerNumber(GameI.controller), m_iInputColumn[GameI.controller][GameI.button] );
return SI;
}
PlayerNumber Style::ControllerToPlayerNumber( GameController controller ) const
{
switch( m_StyleType )
{
case ONE_PLAYER_ONE_SIDE:
case TWO_PLAYERS_TWO_SIDES:
return (PlayerNumber)controller;
case ONE_PLAYER_TWO_SIDES:
return GAMESTATE->m_MasterPlayerNumber;
default:
ASSERT(0);
return PLAYER_INVALID;
}
}
bool Style::MatchesStepsType( StepsType type ) const
{
if(type == m_StepsType) return true;
return false;
}
void Style::GetMinAndMaxColX( PlayerNumber pn, float& fMixXOut, float& fMaxXOut ) const
{
ASSERT( pn != PLAYER_INVALID );
fMixXOut = FLT_MAX;
fMaxXOut = FLT_MIN;
for( int i=0; i<m_iColsPerPlayer; i++ )
{
fMixXOut = min( fMixXOut, m_ColumnInfo[pn][i].fXOffset );
fMaxXOut = max( fMaxXOut, m_ColumnInfo[pn][i].fXOffset );
}
}
/*
* (c) 2001-2002 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/